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'''The Bayou''' is a location in ''[[Rayman 2: The Great Escape|Rayman 2]]''. It follows [[the Marshes of Awakening]] in all versions of the game but ''[[Rayman Revolution]]'', in which it directly follows [[the Fairy's Glade]]. This is where a [[warship]] sent by [[Razorbeard]] pursues [[Rayman]] through the swamps.
{{Quote|text=Your horribleness, he... he has made it to the swamps!|sign=[[Spyglass Pirate]] to [[Razorbeard|Admiral Razorbeard]]|source=''[[Rayman 2]]''}}


__NOTOC__
'''The Bayou''' is a location in ''[[Rayman 2]]''. It follows [[the Marshes of Awakening]] in all versions of the game except for ''[[Rayman Revolution]]'', in which it directly follows [[the Fairy's Glade]], and [[Rayman 2 Forever|the Game Boy Color version of the game]], in which the level is actually merged with [[the Marshes of Awakening]]. This is where the first of a few [[warship]]s is sent by [[Razorbeard|Admiral Razorbeard]] to pursue [[Rayman]] through the swamps.
{| width="100%"
 
|-
==Original version==
|{{Template:R2PCLevel
{{R2PCLevel
| name = The Bayou
| name = The Bayou
| image = [[Image:TheBayouPC.jpg|center|320px|''The Bayou'']]
| image = [[File:TheBayouPC.jpg|320px|The Bayou]]
| preceded by = [[The Marshes of Awakening]]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[The Sanctuary of Water and Ice]]
| followed by = [[The Sanctuary of Water and Ice]]
| connected to = [[The Walk of Life]]
| connected to = [[The Walk of Life]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[Image:Icon7.png|7]]
| cages = [[File:Icon7.png|7]]
}}
}}
==Original version==
 
===Phase 1===
===Phase 1===
The level begins with a cinematic involving a conversation between [[Admiral Razorbeard]] and [[Admiral Razorbeard's Lackey|his lackey]]. The lackey informs Razorbeard that [[Rayman (character)|Rayman]] has arrived at the swamp. Admiral Razorbeard chomps down on a [[Yellow Lum]] (a [[Red Lum]] in the PS version), lowering the Yellow Lum maximum to 999 (it stays 800 in the PS version). He then orders Rayman to be stopped. The scene ends with warships dropping down from ''[[the Buccaneer]]''.
The level begins with a cinematic involving a conversation between [[Razorbeard|Admiral Razorbeard]] and the [[Spyglass Pirate]]. The [[Spyglass Pirate]] informs [[Razorbeard]] that [[Rayman]] has arrived at the swamp. [[Razorbeard]] chomps down on a [[Yellow Lum]] lowering the [[Yellow Lum]] maximum to 999. He then orders [[Rayman]] to be stopped. The scene ends with [[warship]]s dropping down from the ''[[Buccaneer]]''.


Rayman arrives at the bayou, either from the [[Marshlands]] (''Revolution'') or from the [[Marshes of Awakening]] (''Rayman 2''). As he enters, a [[Warship]] descends from the sky and prepares to bombard Rayman. Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the warship begins releasing bombs.
[[Rayman]] arrives at the Bayou. As he enters, a [[warship]] descends from the sky and prepares to bombard [[Rayman]]. [[Rayman]], unable to [[Swimming|swim]] through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the [[warship]] begins releasing [[helicopter bomb]]s.


Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The warship is unable to reach him here and leaves.
Shooting the [[Helicopter bomb|bombs]] to avoid their explosions, [[Rayman]] arrives at a small bit of bare land. To the left is an old branch with a [[cage]], collecting the two [[Red Lum]]s inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The [[warship]] is unable to reach him here and leaves. When [[Rayman]] goes to the top of the canyon, he sees a [[switch]], and hits it. [[Rayman]] hops on the bridges and he goes into a cave. There a [[Robo-Pirate]] sleeps.


After doing battle with a [[Robo-Pirate Army|Robo-Pirate]], Rayman finds himself swinging onto another barrel via [[Purple Lum]]. However, the waterfall he begins floating towards is haunted by [[Zombie Chicken|Zombie Chickens]], which rise from the murk and attack. Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the bayou.
After doing battle with this [[Robo-Pirate]], [[Rayman]] finds himself swinging onto another barrel via a [[Purple Lum]]. However, the waterfall he begins floating towards is haunted by [[Zombie Chicken]]s, which rise from the murk and attack. Beyond the phantoms, [[Rayman]] leaps onto a log and oversees another [[warship]] flying above the Bayou. [[Rayman]] flutters down to a wooden bridge, but the [[warship]] immediately fires a cannonball. [[Rayman]] dodges the cannonball quickly, but the bridge plummets into the water. [[Rayman]] rushes across bridge after bridge, and finally delves into a small cave.


Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball.  Rayman dodges the cannonball quickly, but the bridge plummets into the water.  Rayman rushes across bridge after bridge, and finally delves into a small cave.
<gallery widths="320px" heights="240px">
R2TGE-PC-TheBayou-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou.
</gallery>


===Accessing the Walk of Life===
===Accessing [[the Walk of Life]]===
Optionally in Phase 1, Rayman can choose to turn left and find the entrance to the Walk of Life, which is a portal that is surrounded by a circle of pillars with Ly the Fairy's face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grand access to the Walk, depending on whether enough Yellow Lums are gathered. The Walk can then be accessed through the Hall of Doors.
At the very beginning of the first area, [[Rayman]] can choose to turn left and find the entrance to [[the Walk of Life]], which is one of two portals in the game that are surrounded by a circle of pillars with [[Ly]] the Fairy's face carved on each. When [[Rayman]] goes near this, an image of [[Ly]] will appear in the middle, and grant access to [[The Walk of Life|the Walk]], depending on whether 60 [[Yellow Lum]]s are gathered. [[The Walk of Life]] can then be accessed through [[the Hall of Doors]]. While this is optional in terms of gaining full health upon finishing the race, [[The Walk of Life|the Walk]] must be visited at least once in order to obtain the 50 [[Yellow Lum]]s scattered within it.


===Phase 2===
===Phase 2===
Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the bayou. Rayman must scale the sides of giant trees while dodging [[keg|kegs]] being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with firey eyes and a grand mouth. By pressing a [[switch]], a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.
Following more trials evading [[warship]]s on rickety bridges, [[Rayman]] arrives at the next segment of the Bayou. [[Rayman]] must scale the sides of giant trees while dodging [[keg]]s being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with fiery eyes and a grand mouth. By pressing a [[switch]], a bridge extends allowing [[Rayman]] the distance he needs to reach a [[Purple Lum]].


The lum sends him swinging into the tree's mouth, only to lead to an encounter with the invincible [[Ape Pirate]]. Rayman must either evade the Ape Pirate or send it too its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time [[switch]], Rayman is able to unbar the exit and evade the pendulums blocking the way.
The [[Lum]] sends him swinging into the tree's mouth, only to lead to an encounter with the invincible [[Gorilla Pirate]]. [[Rayman]] must either evade the [[Gorilla Pirate]] or send it to its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time [[switch]], [[Rayman]] is able to deactivate the [[laser]]-barred exit and evade the axe pendulums blocking the way.


At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts. Here he releases a [[Teensie]] and ends the level.
At the end of the corridor, [[Rayman]] escapes out of the tree and arrives at a pipe of sorts. Here he releases a [[Teensie]] and ends the level.


|-
==Dreamcast version==
|{{Template:R2DCLevel
{{R2DCLevel
| name = The Bayou
| name = The Bayou
| image = [[Image:TheBayouDC.jpg|center|320px|''The Bayou'']]
| image = [[File:TheBayouDC.jpg|320px|The Bayou]]
| preceded by = [[The Marshes of Awakening]]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[The Sanctuary of Water and Ice]]
| followed by = [[The Sanctuary of Water and Ice]]
| connected to = [[The Walk of Life]]
| connected to = [[The Walk of Life]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| cages = [[Image:Icon7.png|7]]
| cages = [[File:Icon7.png|7]]
}}
}}
==Dreamcast version==
...


|-
This level's layout is identical to the original versions except for some [[giant mosquito]]es, [[frog]]s and more [[piranha]]s dotted around the landscape. [[The Walk of Life]] can be accessed as in the original version and can later be accessed again through [[the Isle of Doors]].
|{{Template:R2PSLevel
 
<gallery widths="320px" heights="240px">
Bayou (Dreamcast).jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Bayou.
</gallery>
 
{{clear}}
 
==[[Rayman 2 (PlayStation)|PlayStation version]]==
{{R2PSLevel
| name = The Bayou
| name = The Bayou
| image = [[Image:TheBayouPS.jpg|center|320px|''The Bayou'']]
| image = [[File:Rayman 2 PS1 Loading Screen 4.png|320px|The Bayou]]
| preceded by = [[The Marshes of Awakening]]
| preceded by = [[The Marshes of Awakening]]
| followed by = [[Whale Bay]]
| followed by = [[Whale Bay]]
| connected to = [[The Walk of Life]]
| connected to = [[The Walk of Life]]
| lums = [[Image:Icon4PS.png|4]][[Image:Icon5PS.png|5]]
| lums = [[File:Icon4PS.png|4]][[File:Icon5PS.png|5]]
| denys = [[Image:Icon0PS.png|0]]
| denys = [[File:Icon0PS.png|0]]
| ludivs = [[Image:Icon0PS.png|0]]
| ludivs = [[File:Icon0PS.png|0]]
| murphys = [[Image:Icon4PS.png|4]]
| murphys = [[File:Icon4PS.png|4]]
}}
}}


==PlayStation version==
In the cutscene before the mission starts, the scene where [[Razorbeard|Admiral Razorbeard]] ate a [[Yellow Lum]] was changed to him eating a [[Red Lum]], because the [[Rayman 2 (PlayStation)|PlayStation version]] has only 800 [[Yellow Lum]]s and the hidden [[1000th Yellow Lum]] present in all other versions wasn't included (the [[Lum]] was included in the area with 3 [[switch]]es in other versions but this section was removed completely in the PlayStation version).
...
 
The stone circle to the left of the entrance portal was also removed as it can be directly accessed from [[the Hall of Doors]] (which has no [[Lum]] requirement).
 
The rest of the level remains the same except for some more [[Robo-Pirate]]s.
 
<gallery widths="320px" heights="240px">
The Hall of Doors PS1 04 The Bayou.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Bayou.
</gallery>


|-
==[[Rayman Revolution|PlayStation 2 version]]==
|{{Template:R2PS2Level
{{R2PS2Level
| name = The Bayou
| name = The Bayou
| image = [[Image:TheBayouPS2.jpg|center|320px|''The Bayou'']]
| image = [[File:RR-PS2-TheBayou.jpg|320px|The Bayou]]
| preceded by = [[The Fairy's Glade]]
| preceded by = [[The Fairy's Glade]]
| followed by = [[The Lost Island]]
| followed by = [[The Sanctuary of Water and Ice]]
| hub = [[The Minisaurus Plain]]
| hub = [[The Minisaurus Plain]]
| lums = [[Image:Icon5.png|5]][[Image:Icon0.png|0]]
| lums = [[File:Icon5.png|5]][[File:Icon0.png|0]]
| familiarspirits = [[Image:Icon7.png|7]]
| familiarspirits = [[File:Icon7.png|7]]
}}
}}
==PlayStation 2 version==


As Rayman walks out from the cave in Phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to [[Ly the Fairy|Ly]]'s from the [[Fairy's Glade]]. However, this time it holds a [[Moskito]] look-alike, [[Bzzit]]. Bzzit warns Rayman of an ambush, and soon Robo-Pirates [[Parachuting Pirate|parachute]] down to attack. Rayman fights them off, but is quickly met with a new challenge.
In phase 1, near the end of the level, there is a [[Yellow Lum]] on the side of the cliff. The last [[Purple Lum]] of the level has three [[Yellow Lum]]s that [[Rayman]] can swing onto and jump to get.
 
As [[Rayman]] walks out from the cave in phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to [[Ly]]'s from [[the Fairy Glade]]. However, this time it holds a [[giant mosquito]] look-alike, [[Bzzit]]. [[Bzzit]] warns [[Rayman]] of an ambush, and soon [[Robo-Pirate]]s parachute down to attack. [[Rayman]] fights them off, but is quickly met with a new challenge. A [[Yellow Henchman 800]] rises from the ground and begins firing its energy projectiles at [[Rayman]]. This is the strongest [[Robo-Pirate]] [[Rayman]] has fought so far in the game. Once he defeats it, the forcefield is turned off, and [[Bzzit]] cheers for him upon his rescue, then tells [[Rayman]] to meet him at [[the Pier]] in [[the Minisaurus Plain]]. [[Rayman]] nods, and pushes onwards.
 
In this version, it is impossible to acquire all of the Bayou's [[Yellow Lum]]s on the first visit. The cliff overlooking the demon tree holds a dry plant bulb. After completing [[the Pirate Mines]], [[Rayman]] may use the [[Rain Dance]] to revitalise the bulb so that it grows into a large plant, which can be used as a platform to access the remaining [[Yellow Lum]]s, which are otherwise inaccessible.


A [[Henchman 800#Yellow|Yellow Robo-Pirate]] rises from the ground and begins firing its nasty balls of fire at Rayman.  This is the strongest Robo-Pirate Rayman has fought yet, but in the end he succeeds.  Bzzit cheers for Rayman, and then tells him to meet him at the [[The Pier|pier]] in the [[Minisaurus Plains]].  Rayman nods, and pushes onward.
{{clear}}


In ''Revolution'', it is impossible to acquire all of the bayou's [[Yellow Lum|Yellow Lums]] on the first visit. The cliff overlooking the demon tree holds a [[Dry Bulb]]. After completing [[the Pirate Mines]], Rayman may use the [[Rain Dance]] to revitalize the bulb and access the otherwise inaccessible remaining Lums.
==External links==
*[https://www.youtube.com/watch?v=azBdLPAlYKI The Bayou playthrough at YouTube (PC version)]
*[https://www.youtube.com/watch?v=ytLVm42KfS0 The Bayou playthrough at YouTube (Sega Dreamcast version)]
*[https://www.youtube.com/watch?v=rPgo7m25f7w The Bayou playthrough at YouTube (Sony PlayStation version)]
*[https://www.youtube.com/watch?v=hxCQur-32-c The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 1/2)]
*[https://www.youtube.com/watch?v=29Ckgrs_F9U The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Part 2/2)]
*[https://www.youtube.com/watch?v=jSzF5xW6UTc The Bayou playthrough at YouTube (Sony PlayStation 2 version) (Last Lums and Familiar Spirits)]


{{Rayman2worlds}}
{{Rayman2worlds}}


[[Category:Places|Bayou, The]]
[[fr:Le Bayou]]
[[de:Der Sumpf]]
[[pl:Bagno]]
[[es:Bayou]]
[[ru:Байу]]
[[zh:河口]]
 
[[Category:Places from Rayman 2|Bayou, The]]
[[Category:Places from Rayman 2|Bayou, The]]

Latest revision as of 02:33, 25 February 2026

Your horribleness, he... he has made it to the swamps!

The Bayou is a location in Rayman 2. It follows the Marshes of Awakening in all versions of the game except for Rayman Revolution, in which it directly follows the Fairy's Glade, and the Game Boy Color version of the game, in which the level is actually merged with the Marshes of Awakening. This is where the first of a few warships is sent by Admiral Razorbeard to pursue Rayman through the swamps.

Original version

The Bayou
The Bayou
The Marshes of Awakening The Sanctuary of Water and Ice
Connected to The Walk of Life

Lums 50 Cages 7

Phase 1

The level begins with a cinematic involving a conversation between Admiral Razorbeard and the Spyglass Pirate. The Spyglass Pirate informs Razorbeard that Rayman has arrived at the swamp. Razorbeard chomps down on a Yellow Lum lowering the Yellow Lum maximum to 999. He then orders Rayman to be stopped. The scene ends with warships dropping down from the Buccaneer.

Rayman arrives at the Bayou. As he enters, a warship descends from the sky and prepares to bombard Rayman. Rayman, unable to swim through the green swampy waters, hops aboard a barrel floating in the water. The barrel begins to float down the river at the same time that the warship begins releasing helicopter bombs.

Shooting the bombs to avoid their explosions, Rayman arrives at a small bit of bare land. To the left is an old branch with a cage, collecting the two Red Lums inside. From here he hops aboard another barrel, and floats down more of the river until he reaches the bottom of a canyon. The warship is unable to reach him here and leaves. When Rayman goes to the top of the canyon, he sees a switch, and hits it. Rayman hops on the bridges and he goes into a cave. There a Robo-Pirate sleeps.

After doing battle with this Robo-Pirate, Rayman finds himself swinging onto another barrel via a Purple Lum. However, the waterfall he begins floating towards is haunted by Zombie Chickens, which rise from the murk and attack. Beyond the phantoms, Rayman leaps onto a log and oversees another warship flying above the Bayou. Rayman flutters down to a wooden bridge, but the warship immediately fires a cannonball. Rayman dodges the cannonball quickly, but the bridge plummets into the water. Rayman rushes across bridge after bridge, and finally delves into a small cave.

Accessing the Walk of Life

At the very beginning of the first area, Rayman can choose to turn left and find the entrance to the Walk of Life, which is one of two portals in the game that are surrounded by a circle of pillars with Ly the Fairy's face carved on each. When Rayman goes near this, an image of Ly will appear in the middle, and grant access to the Walk, depending on whether 60 Yellow Lums are gathered. The Walk of Life can then be accessed through the Hall of Doors. While this is optional in terms of gaining full health upon finishing the race, the Walk must be visited at least once in order to obtain the 50 Yellow Lums scattered within it.

Phase 2

Following more trials evading warships on rickety bridges, Rayman arrives at the next segment of the Bayou. Rayman must scale the sides of giant trees while dodging kegs being rolled into the river. At the end of the trail is a great cliff towering over the swamp. In the distance stands a demonic tree with fiery eyes and a grand mouth. By pressing a switch, a bridge extends allowing Rayman the distance he needs to reach a Purple Lum.

The Lum sends him swinging into the tree's mouth, only to lead to an encounter with the invincible Gorilla Pirate. Rayman must either evade the Gorilla Pirate or send it to its doom, but either way he arrives at a booby trap-filled corridor. By pressing a time switch, Rayman is able to deactivate the laser-barred exit and evade the axe pendulums blocking the way.

At the end of the corridor, Rayman escapes out of the tree and arrives at a pipe of sorts. Here he releases a Teensie and ends the level.

Dreamcast version

The Bayou
The Bayou
The Marshes of Awakening The Sanctuary of Water and Ice
Connected to The Walk of Life

Lums 50 Cages 7

This level's layout is identical to the original versions except for some giant mosquitoes, frogs and more piranhas dotted around the landscape. The Walk of Life can be accessed as in the original version and can later be accessed again through the Isle of Doors.


PlayStation version

The Bayou
The Bayou
The Marshes of Awakening Whale Bay
Connected to The Walk of Life

Lums 45 Denys 0 Ludivs 0 Murphys 4

In the cutscene before the mission starts, the scene where Admiral Razorbeard ate a Yellow Lum was changed to him eating a Red Lum, because the PlayStation version has only 800 Yellow Lums and the hidden 1000th Yellow Lum present in all other versions wasn't included (the Lum was included in the area with 3 switches in other versions but this section was removed completely in the PlayStation version).

The stone circle to the left of the entrance portal was also removed as it can be directly accessed from the Hall of Doors (which has no Lum requirement).

The rest of the level remains the same except for some more Robo-Pirates.

PlayStation 2 version

The Bayou
The Bayou
The Fairy's Glade The Sanctuary of Water and Ice
Hub The Minisaurus Plain

Lums 50 Familiar Spirits 7

In phase 1, near the end of the level, there is a Yellow Lum on the side of the cliff. The last Purple Lum of the level has three Yellow Lums that Rayman can swing onto and jump to get.

As Rayman walks out from the cave in phase 2, he finds himself at a clearing. On the side of a cliff is a prison similar to Ly's from the Fairy Glade. However, this time it holds a giant mosquito look-alike, Bzzit. Bzzit warns Rayman of an ambush, and soon Robo-Pirates parachute down to attack. Rayman fights them off, but is quickly met with a new challenge. A Yellow Henchman 800 rises from the ground and begins firing its energy projectiles at Rayman. This is the strongest Robo-Pirate Rayman has fought so far in the game. Once he defeats it, the forcefield is turned off, and Bzzit cheers for him upon his rescue, then tells Rayman to meet him at the Pier in the Minisaurus Plain. Rayman nods, and pushes onwards.

In this version, it is impossible to acquire all of the Bayou's Yellow Lums on the first visit. The cliff overlooking the demon tree holds a dry plant bulb. After completing the Pirate Mines, Rayman may use the Rain Dance to revitalise the bulb so that it grows into a large plant, which can be used as a platform to access the remaining Yellow Lums, which are otherwise inaccessible.


External links