Lockjaw: Difference between revisions

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[[File:R3HH-BetaLockJaw.jpg|300px|thumb|left|The early design of the LockJaw combat fatigue]]
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[[File:R3-Lockjaw-CombatFatigueArtwork.jpg|320px|thumb|right|The Lockjaw combat fatigue]]
[[File:R3-Lockjaw-CombatFatigueArtwork.jpg|320px|thumb|right|The Lockjaw combat fatigue]]
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{{quote|text=This power equips [[Rayman]]’s fists with metal jaws. You can use
{{quote|text=This power equips [[Rayman]]’s fists with metal jaws. You can use
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to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3: Hoodlum Havoc]]''}}
to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3: Hoodlum Havoc]]''}}


The '''LockJaw''' is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3: Hoodlum Havoc]]''. It is provided by the blue [[Laser-Washing Powder]] and allows Rayman to protrude a pair of bear trap-like devices from each metal handle to grab [[flying hook]]s with, serving the same purpose as [[flying ring]]s in ''[[Rayman 1|Rayman]]'' and [[Purple Lum]]s in ''[[Rayman 2: The Great Escape]]''.  These devices also inflict damage on several types of [[Hoodlum]]s by clinging onto them and attacking them with electric shocks, allowing for a lengthy, long distance attack.  It lasts 49 seconds, making it the longest lasting power.
The '''LockJaw''' is one of the five temporary powers used on several occasions by [[Rayman]] in ''[[Rayman 3: Hoodlum Havoc]]''.  
 
==Overview==
[[File:R3HH-BetaLockJaw.jpg|300px|thumb|left|The early design of the LockJaw combat fatigue]]


When Rayman acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow.
First acquired mid-way through the second level of [[Clearleaf Forest]], the LockJaw is provided by the blue [[Laser-Washing Powder]] and allows Rayman to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto [[flying hook]]s, which serve the same purpose as [[flying ring]]s from [[Rayman 1|the original ''Rayman'' game]] and [[Purple Lum]]s from ''[[Rayman 2: The Great Escape]]''.  


[[File:Rayman 3 - Artwork - LockJaw.jpg|320px|thumb|right|Artwork of [[Rayman]] using the LockJaw power]]
[[File:Rayman 3 - Artwork - LockJaw.jpg|320px|thumb|right|Artwork of [[Rayman]] using the LockJaw power]]
Offensively, the LockJaw can also inflict damage on several types of [[Hoodlum]]s by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as [[Lavomatrix]], in which case it behaves like Rayman's typical [[Telescopic Fist]]. Most notably, the power-up is essential during the first phase of the final [[Reflux]] battle, as the constant stream of electric shocks that Rayman is able to deliver via the Lockjaw is required to destroy Reflux's shield in order to allow Rayman to attack. It lasts 49 seconds, making it the longest lasting power.
When Rayman acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green.  The ring on his clothing and the red buttons on his shoes also turn yellow.


==Trivia==
==Trivia==

Revision as of 21:36, 30 April 2015

File:R3-Lockjaw-CombatFatigueArtwork.jpg
The Lockjaw combat fatigue
This power equips Rayman’s fists with metal jaws. You can use

them to cling on to metal grabs. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.

—Manual (PC version), Rayman 3: Hoodlum Havoc

The LockJaw is one of the five temporary powers used on several occasions by Rayman in Rayman 3: Hoodlum Havoc.

Overview

The early design of the LockJaw combat fatigue

First acquired mid-way through the second level of Clearleaf Forest, the LockJaw is provided by the blue Laser-Washing Powder and allows Rayman to protrude a pair of bear trap-like devices from metal handles attached to his hands. This gives him the ability to grab onto flying hooks, which serve the same purpose as flying rings from the original Rayman game and Purple Lums from Rayman 2: The Great Escape.

Artwork of Rayman using the LockJaw power

Offensively, the LockJaw can also inflict damage on several types of Hoodlums by having its metal jaws latch onto them and then further attacking them with electric shocks, allowing for a lengthy, long distance attack. However, the Lockjaw is not able to latch onto all enemies, such as Lavomatrix, in which case it behaves like Rayman's typical Telescopic Fist. Most notably, the power-up is essential during the first phase of the final Reflux battle, as the constant stream of electric shocks that Rayman is able to deliver via the Lockjaw is required to destroy Reflux's shield in order to allow Rayman to attack. It lasts 49 seconds, making it the longest lasting power.

When Rayman acquires this power, his hair, body and the tops of his shoes turn blue, while his hood, gloves, and the soles of his shoes turn green. The ring on his clothing and the red buttons on his shoes also turn yellow.

Trivia

  • In the beta demo, when Rayman uses the LockJaw combat fatigue, he yells like Tarzan.