Red Henchman 800: Difference between revisions

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Master (talk | contribs)
Right, everything is fine and dandy, except for the fact that for some odd reason, the intro image of the Henchman 800 was deleted, any way to replace it?
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Two red Henchmen are used as the bodyguards in front of [[Admiral Razorbeard]]'s cabin, even in the PlayStation version, and two of them also carry [[Globox]] to his prison cell in the opening movie. The red version of Henchman 800 is a playable character in all versions of ''[[Rayman M]]''.
Two red Henchmen are used as the bodyguards in front of [[Admiral Razorbeard]]'s cabin, even in the PlayStation version, and two of them also carry [[Globox]] to his prison cell in the opening movie. The red version of Henchman 800 is a playable character in all versions of ''[[Rayman M]]''.


==In ''[[Rayman 2]]''==
{{Enemy
{{Enemy
| name = Red Henchman 800
| name = Red Henchman 800
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| attacks = Regular energy projectiles (weak version), large energy projectiles (strong version; occasionally weak version), [[keg]]s, [[helicopter bomb]]s (occasionally strong version)
| attacks = Regular energy projectiles (weak version), large energy projectiles (strong version; occasionally weak version), [[keg]]s, [[helicopter bomb]]s (occasionally strong version)
}}
}}
==Original and Dreamcast versions==
===Original and Dreamcast versions===
In the original and Dreamcast versions of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red [[Henchman 800]] standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat.
In the original and Dreamcast versions of ''[[Rayman 2: The Great Escape|Rayman 2]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Purple Henchman 800|purple]]. They exist in two types, a weak version taking six [[Magic fist|shots]] to defeat, and a strong version taking nine [[Magic fist|shots]]. The weak type, technically identical to the strong version of [[purple Henchman 800]], fires regular energy projectiles, except for one in [[the Iron Mountains]] and another in [[the Sanctuary of Rock and Lava]] – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in [[the Iron Mountains]] which fires [[helicopter bomb]]s in the Dreamcast version. Two exceptional types can also be found in the game: the red [[Henchman 800]] standing in a rowing boat in [[the Marshes of Awakening]], which takes five [[Magic fist|shots]] to defeat and fires regular energy projectiles, and the one throwing [[keg]]s from the external part of a stronghold in the [[Tomb of the Ancients]], which takes only one [[Magic fist|shot]] to defeat.


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| attacks = Regular energy projectiles
| attacks = Regular energy projectiles
}}
}}
==PlayStation version==
===PlayStation version===
[[Image:RedHenchman800PS1Shot.jpg|thumb|left|320px|The regular energy projectiles used by red [[Henchman 800|Henchmen 800]]]]
[[Image:RedHenchman800PS1Shot.jpg|thumb|left|320px|The regular energy projectiles used by red [[Henchman 800|Henchmen 800]]]]


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| attacks = Homing missiles, hook
| attacks = Homing missiles, hook
}}
}}
==PlayStation 2 version==
===[[Rayman Revolution|PlayStation 2 version]]===


In ''[[Rayman Revolution]]'', the red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game.
In '''', the red colour represents the highest rank of [[Henchman 800]], above [[Green Henchman 800|green]], [[Purple Henchman 800|purple]] and [[Yellow Henchman 800|yellow]]. They fire homing missiles which look like miniature brown versions of those used by the [[Grolgoth]] in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by [[Rayman]]'s [[Magic fist|shots]], constituting on the other hand an additional protection for the [[pirate]], and making it notably harder to use charged [[Magic fist|shots]]. They take six yellow [[Magic fist|shots]] to defeat and mostly appear in the late levels of the game.


<table>
<table>
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}}
}}


==Game Boy Color version==
===[[Rayman 2 Forever|Game Boy Color version]]===
In ''[[Rayman 2 Forever]]'', the handheld adaptation of ''Rayman 2'', only two red Henchman 800 appear. Both act as the bosses: one is fought in [[the Precipice]], the other in the [[Tomb of the Ancients]] (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in ''Rayman 2 Forever''; although dialogue and intertitles indicate that Rayman's goal is to defeat [[Admiral Razorbeard]], the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.
In '''', the handheld adaptation of ''Rayman 2'', only two red Henchman 800 appear. Both act as the bosses: one is fought in [[the Precipice]], the other in the [[Tomb of the Ancients]] (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in ''Rayman 2 Forever''; although dialogue and intertitles indicate that Rayman's goal is to defeat [[Admiral Razorbeard]], the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.
{{clear}}
==In ''[[Rayman 3]]''==
[[File:Razorbeard Last Soup.JPG|thumb|right|320px|A hidden chamber containing statues of [[Robo-Pirate]]s]]
 
Red Henchmen appear alongside [[Gorilla Pirates]], [[Spyglass Pirate]]s and [[Razorbeard]] in a cameo appearance in the [[Hoodlum Headquarters]]. They can be found in the third level via a hidden passage inside some machinery, they are set up in a manner evocative of the [http://en.wikipedia.org/wiki/The_Last_Supper_(Leonardo_da_Vinci) The Last Supper], by Leonardo Da Vinci.
{{clear}}
{{Enemy
| Name = Red Henchman 800
| image = [[Image:Red_Henchman.PNG|''Red Henchman 800'']]
| alignment = Bad
| species = [[Robo-Pirate]]
| appears in = ''[[Rayman 3 (Game Boy Advance)]]''
| location = [[Shining Glade]]
| resistance = [[Image:Lifebar2.png|''2 PV'']]
| attacks = Energy Projectiles, contact
}}
===[[Rayman 3 (Game Boy Advance)|Game Boy Color version]]===
Red Henchman 800 make an appearance in this game, but are the weakest iteration of [[Henchman 800]], less powerful than the [[Blue Henchman 800 (Rayman 3 (Game Boy Advance))|blue]], [[Grey Henchman 800 (Rayman 3 (Game Boy Advance))|grey]] and [[Green Henchman 800#Game Boy Advance version of Rayman 3|green]] models.
 
They shoot yellow projectiles to attack [[Rayman]], akin to many other models of Henchman 800. Unlike some of the other varieties of Henchman 800, this variety will actively patrol the platform they are situated on, and will even advance toward Rayman in combat, should he back away. They have low defensive capabilities, being able to be destroyed with two punches, they will either fall forwards or backwards when defeated and explode, depending on where the final strike is made.
 
Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their ''[[Rayman 2]]'' counterparts. However, in-game, their visible eye is coloured red, instead of green.
<table>
<tr>
<td valign="top">[[Image:Red_Henchman_Shoot.PNG|frame|A Red Henchman 800 fires an energy projectile]]</td>
<td valign="top">[[Image:Red_Henchman_Patrol.PNG|frame|A patrolling Red Henchman 800]]</td>
<td valign="top">[[Image:Red_Henchman_English.PNG|frame|Red Henchmen 800 seen in the introduction cutscene]]</td>
</tr>
</table>


[[fr:Sbire Rouge]]
[[fr:Sbire Rouge]]

Revision as of 16:58, 4 May 2014

Red Henchmen 800, also known as Red Rum, are a variety of Henchman 800 found in all versions of Rayman 2. They are the highest rank of Henchman 800 in all versions but the PlayStation adaptation, in which they are the lowest rank.

Two red Henchmen are used as the bodyguards in front of Admiral Razorbeard's cabin, even in the PlayStation version, and two of them also carry Globox to his prison cell in the opening movie. The red version of Henchman 800 is a playable character in all versions of Rayman M.

In Rayman 2

Red Henchman 800
Red Henchman 800
Alignment Bad

Appears in Rayman 2: The Great Escape (PC, Nintendo 64 and Dreamcast versions)
Location The Fairy Glade, the Marshes of Awakening, the Bayou, the Sanctuary of Water and Ice (PC & N64 only), the Canopy, the Sanctuary of Stone and Fire, the Echoing Caves, the Precipice, the Sanctuary of Rock and Lava, beneath the Sanctuary of Rock and Lava (DC only), the Tomb of the Ancients, the Iron Mountains

Portrayed by {{{portrayed by}}}

Resistance 6 HP (weak version)

9 HP (strong version)
1 HP (exceptionally)
5 HP (exceptionally)

Attacks Regular energy projectiles (weak version), large energy projectiles (strong version; occasionally weak version), kegs, helicopter bombs (occasionally strong version)

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

Original and Dreamcast versions

In the original and Dreamcast versions of Rayman 2, the red colour represents the highest rank of Henchman 800, above purple. They exist in two types, a weak version taking six shots to defeat, and a strong version taking nine shots. The weak type, technically identical to the strong version of purple Henchman 800, fires regular energy projectiles, except for one in the Iron Mountains and another in the Sanctuary of Rock and Lava – the latter being exclusive to the Dreamcast version, which fire large energy projectiles. The strong type fires large energy projectiles, except for one in the Iron Mountains which fires helicopter bombs in the Dreamcast version. Two exceptional types can also be found in the game: the red Henchman 800 standing in a rowing boat in the Marshes of Awakening, which takes five shots to defeat and fires regular energy projectiles, and the one throwing kegs from the external part of a stronghold in the Tomb of the Ancients, which takes only one shot to defeat.

A red Henchman 800 shooting regular energy projectiles
A red Henchman 800 shooting large energy projectiles


Red Henchman 800
Red Henchman 800
Alignment Bad

Appears in Rayman 2: The Great Escape (PlayStation version)
Location The Fairy Glade, the Marshes of Awakening, the Bayou, the Menhir Hills, the Canopy, the Precipice, the Tomb of the Ancients, the Iron Mountains

Portrayed by {{{portrayed by}}}

Resistance 3 HP
Attacks Regular energy projectiles

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

PlayStation version

The regular energy projectiles used by red Henchmen 800

In the PlayStation version of Rayman 2, the red colour represents the lowest rank of Henchman 800, below purple, green and grey-brown. They shoot regular energy projectiles, and take three shots to defeat. They are the most common pirates in this version.


Red Henchman 800
Red Henchman 800
Alignment Bad

Appears in Rayman Revolution
Location The Fairy's Glade, Whale Bay, the Echoing Caves, the Precipice, the Tomb of the Ancients, the Iron Mountains, the Prison Ship

Portrayed by {{{portrayed by}}}

Resistance 6 HP
Attacks Homing missiles, hook

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

PlayStation 2 version

In ', the red colour represents the highest rank of Henchman 800, above green, purple and yellow. They fire homing missiles which look like miniature brown versions of those used by the Grolgoth in the PlayStation adaptation of the game. Those missiles follow a curved trajectory and can be destroyed by Rayman's shots, constituting on the other hand an additional protection for the pirate, and making it notably harder to use charged shots. They take six yellow shots to defeat and mostly appear in the late levels of the game.

Red Henchmen 800 shooting homing missiles at Rayman
A red Henchman 800 attacking Rayman with its hook


Red Henchman 800
Red Henchman 800
Alignment Bad

Appears in Rayman 2 Forever
Location The Precipice, Tomb of the Ancients

Portrayed by {{{portrayed by}}}

Resistance 12 HP
Attacks Energy projectile, drilling upwards from ground

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

Game Boy Color version

In ', the handheld adaptation of Rayman 2, only two red Henchman 800 appear. Both act as the bosses: one is fought in the Precipice, the other in the Tomb of the Ancients (the final level in this version). Their resistance is much higher than that of any Henchman 800 in the original version. The two fights are carried out in an identical fashion. Apart from their high resistance, these pirates bear some minor differences from standard ones: their energy projectiles are green, and they can transform their legs (rather than one of their arms) into drills, giving them a resemblance to a jackhammer. No other Robo-Pirates are encountered in Rayman 2 Forever; although dialogue and intertitles indicate that Rayman's goal is to defeat Admiral Razorbeard, the defeat of the red Henchman in Tomb of the Ancients is treated as a decisive victory by the characters.

In Rayman 3

A hidden chamber containing statues of Robo-Pirates

Red Henchmen appear alongside Gorilla Pirates, Spyglass Pirates and Razorbeard in a cameo appearance in the Hoodlum Headquarters. They can be found in the third level via a hidden passage inside some machinery, they are set up in a manner evocative of the The Last Supper, by Leonardo Da Vinci.

Red Henchman 800
Red Henchman 800
Alignment Bad

Appears in Rayman 3 (Game Boy Advance)
Location Shining Glade

Portrayed by {{{portrayed by}}}

Resistance 2 PV
Attacks Energy Projectiles, contact

Sex {{{sex}}}
Species Robo-Pirate

Relatives {{{relatives}}}

Game Boy Color version

Red Henchman 800 make an appearance in this game, but are the weakest iteration of Henchman 800, less powerful than the blue, grey and green models.

They shoot yellow projectiles to attack Rayman, akin to many other models of Henchman 800. Unlike some of the other varieties of Henchman 800, this variety will actively patrol the platform they are situated on, and will even advance toward Rayman in combat, should he back away. They have low defensive capabilities, being able to be destroyed with two punches, they will either fall forwards or backwards when defeated and explode, depending on where the final strike is made.

Red Henchman 800 also appear in some of the cutscenes within the game, with an identical appearance to their Rayman 2 counterparts. However, in-game, their visible eye is coloured red, instead of green.

A Red Henchman 800 fires an energy projectile
A patrolling Red Henchman 800
Red Henchmen 800 seen in the introduction cutscene