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{{Enemy
{{Enemy
| Name = Missile
| Name = Live missile
| image = [[Image:Bullet.png|250px|''Missile'']]
| image = [[File:Bullet.png|250px|Live missile]]
| alignment = Bad
| alignment = Bad
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]''
| appears in = ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'', ''[[Rayman: The Board Game]]''
| resistance = [[Image:Lifebar1.png|''1 HP'']]
| resistance = [[File:Lifebar1.png|1 HP]]<ref>The exact [[resistance]] of live missiles is 0.25 hit point. They take one [[giant mosquito]] shot to defeat.</ref>
| attacks = Contact
| attacks = Contact
}}
}}


'''Missiles''' are enemies that appear in ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', and ''[[Rayman Fiesta Run]]''.
'''Live missiles'''<ref>The name comes from the description of the [[Back At You!]] trophy/achievement from ''[[Rayman Origins]]''.</ref> are enemies that appear in ''[[Rayman Origins]]'', ''[[Rayman Legends]]'', ''[[Rayman Fiesta Run]]'' and ''[[Rayman: The Board Game]]''.


==Description==
==Description==
Missiles are large living creatures, which always wear a crazed smile. They are often fired at the heroes by [[hunter]]s, who no longer fire [[bullet]]s like they did in [[Rayman 1|the original ''Rayman'' game]]. They are also constantly fired from devices mounted on pipes in some levels.
Live missiles are large living creatures, which always wear a crazed smile. They are often fired at the heroes by [[hunter]]s, who no longer fire [[bullet]]s like they did in [[Rayman 1|the original ''Rayman'' game]]. They are also constantly fired from devices mounted on pipes in some levels.


==In ''[[Rayman Origins]]''==
==In ''Rayman Origins''==
There are two different types of missiles, one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles, by the defeating the enemies who fired them, or by shooting projectiles at them from a [[mosquito]]. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the [[Back At You!]] achievement / trophy.
Two different types of live missiles are found in ''[[Rayman Origins]]'', one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles by defeating the enemies who fired them, by attacking the missile (unless it is a red homing one, which only results in damage), or by shooting projectiles at them from a [[giant mosquito]]. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the [[Back At You!]] achievement / trophy.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Hi-Ho Moskito! 9.jpg|Blue missiles that move horizontally being fired at the heroes.
Homing Live Missile.png|Detailed view of a homing live missile
Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing missiles.
Hi-Ho Moskito! 9.jpg|Blue live missiles that move horizontally being fired at the heroes.
Hi-Ho Moskito! 10.jpg|A [[hunter]] firing red homing live missiles.
</gallery>
</gallery>


{{clear}}
{{clear}}


==In ''[[Rayman Legends]]''==
==In ''Rayman Legends''==
The missiles return in this game; they behave just like they do in ''[[Rayman Origins]]'', with the addition of an orange one which behaves the same as the blue ones. They are also fired by [[hunter]]s in this game, but they only appear in levels from the [[Back to Origins]] painting. The [[Armored Toad]] shoots groups of orange and red missiles during the battle against the heroes. Red homing missiles also appear in some parts of [[20,000 Lums Under the Sea]], as well as some blue ones; they are fired out of small devices which are mounted on pipes.
The live missiles return in ''[[Rayman Legends]]'', where they behave just like they do in ''[[Rayman Origins]]'', with the addition of an orange one which behaves the same as the blue ones. They are also fired by [[hunter]]s in this game, but they only appear in levels from the [[Back to Origins]] painting. The [[Armored Toad]] shoots groups of orange and red live missiles during the battle against the heroes. Red homing live missiles also appear in some parts of [[20,000 Lums Under the Sea]], as well as some blue ones; they are fired out of small devices which are mounted on pipes.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Armored Toad! 5.png|The [[Armored Toad]] shooting orange missiles.
Armored Toad! 5.png|The [[Armored Toad]] shooting orange live missiles
Armored Toad! 7.png|The [[Armored Toad]] shooting red homing missiles.
Armored Toad! 7.png|The [[Armored Toad]] shooting red homing live missiles
</gallery>
</gallery>


==In ''[[Rayman Fiesta Run]]''==
The live missiles notably makes an appearance in 3D in the [https://www.youtube.com/watch?v=_IQuDbycE3k E3 2013 trailer for the game], in which the [[Armored Toad]] is seen shooting them at [[Barbara]] as she attempts to free [[Rayman]] from his grip.
Missiles are fired by [[hunter]]s, which appear in the levels [[Rayman Fiesta Run#Levels|"Scrambled eggs" and "Aerial battle!"]]. They behave the same as the blue missiles from ''[[Rayman Origins]]'', except they are orange sorbet-shaped missiles in this game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Candy_World_Hunter.jpg|A development image from ''[[Rayman Fiesta Run]]'' showing the orange sorbet-shaped missiles.  
RL-E3-2013-trailer-Armored-toad-missile.jpg|The [[Armored Toad]] firing live missiles in the E3 2013 trailer for the game
E3 Rayman Legends trailer missile model.jpg|A 3D model of a live missile created for the trailer
</gallery>
 
==In ''Rayman Fiesta Run''==
In ''[[Rayman Fiesta Run]]'', live missiles are fired by [[hunter]]s, which appear in the levels [[Rayman Fiesta Run#Levels|"Scrambled eggs" and "Aerial battle!"]]. They behave the same as the blue live missiles from ''[[Rayman Origins]]'', except they are orange sorbet-shaped missiles in this game.
 
<gallery widths="320px" heights="180px">
Candy World Hunter.jpg|A development image from ''[[Rayman Fiesta Run]]'' showing the orange sorbet-shaped missiles.
</gallery>
 
==In ''Rayman: The Board Game''==
Red live missiles, known simply as missiles in this game, are set to appear in ''[[Rayman: The Board Game]]'' as Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players.
 
Their projectile card has the following effects based on the die roll:
*1: All projectiles are moved to the first level.
*2: All enemies take 1 additional Slap to defeat THIS ROUND.
*3: Any player positioned directly above, below, to the left, or to the right of a projectiles takes damage.
*4: Players on an enemy’s space move back 1 space.
*5: All players on the first level move back 1 space.
*6: Defeated enemies do not give players Bonus tokens THIS ROUND.
 
<gallery widths="320px" heights="180px">
Rayman the Board Game Missile token and card.jpeg|The Missile token and projectile card
</gallery>
</gallery>


==Trivia==
==Trivia==
*The missiles could have possibly been inspired by Bullet Bill from the [https://www.mariowiki.com/Super_Mario_(series) ''Super Mario'' series], as they are also living creatures which are quite similar.
*The live missiles could have possibly been inspired by [https://www.mariowiki.com/Bullet_Bill Bullet Bill] from the [https://www.mariowiki.com/Super_Mario_(franchise) ''Super Mario'' franchise], as they are also living creatures which are quite similar.
*In some artwork, along with on the pop-up box and in the artbook from the collector's edition of Rayman Origins, [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]].
*In some artwork, along with on the pop-up box and in the artbook from the collector's edition of ''[[Rayman Origins]]'', [[hunter]]s are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the [[bullet]]s fired by the Hunters in [[Rayman 1|the original ''Rayman'' game]].
**Additionally, [[:File:Origins enemy concept art 1.jpg|one artwork]] shows a red live missile with small legs and brown boots, a feature which did not make it into the final game.


==See also==
==See also==
*[[Hunter]]
*[[Hunter]]
==Notes and references==
<references />


{{ROenemies|collapsed=Y}}
{{ROenemies|collapsed=Y}}
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[[fr:Missile animé]]
[[fr:Missile animé]]
[[pl:Pociski]]
[[pl:Żywy pocisk]]
[[ru:Ракета]]
[[ru:Ракета]]
[[zh:活体导弹]]


[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Origins]]
[[Category:Enemies from Rayman Legends]]
[[Category:Enemies from Rayman Legends]]
[[Category:Enemies from Rayman Fiesta Run]]
[[Category:Enemies from Rayman Fiesta Run]]
[[Category:Enemies from Rayman: The Board Game]]

Latest revision as of 21:05, 2 March 2026

Live missile
Live missile
Alignment Bad

Appears in Rayman Origins, Rayman Legends, Rayman Fiesta Run, Rayman: The Board Game
Location {{{location}}}

Portrayed by {{{portrayed by}}}

Resistance 1 HP[1]
Attacks Contact

Sex {{{sex}}}
Species {{{species}}}

Relatives {{{relatives}}}

Live missiles[2] are enemies that appear in Rayman Origins, Rayman Legends, Rayman Fiesta Run and Rayman: The Board Game.

Description

Live missiles are large living creatures, which always wear a crazed smile. They are often fired at the heroes by hunters, who no longer fire bullets like they did in the original Rayman game. They are also constantly fired from devices mounted on pipes in some levels.

In Rayman Origins

Two different types of live missiles are found in Rayman Origins, one being blue, and the other being a red homing missile. The blue missile is less dangerous; it can only move horizontally, and it can be used as a platform in order to reach higher places. The red homing missile is much more dangerous; it moves much faster, and the heroes will need to avoid contact with it. A red homing missile will track the heroes for long time, though it will eventually explode if the heroes can avoid it for long enough; it will also explode if it collides with a solid object. It is possible to destroy these missiles by defeating the enemies who fired them, by attacking the missile (unless it is a red homing one, which only results in damage), or by shooting projectiles at them from a giant mosquito. It is also possible to have a red homing missile collide on the Hunter who sent it, which will unlock the Back At You! achievement / trophy.


In Rayman Legends

The live missiles return in Rayman Legends, where they behave just like they do in Rayman Origins, with the addition of an orange one which behaves the same as the blue ones. They are also fired by hunters in this game, but they only appear in levels from the Back to Origins painting. The Armored Toad shoots groups of orange and red live missiles during the battle against the heroes. Red homing live missiles also appear in some parts of 20,000 Lums Under the Sea, as well as some blue ones; they are fired out of small devices which are mounted on pipes.

The live missiles notably makes an appearance in 3D in the E3 2013 trailer for the game, in which the Armored Toad is seen shooting them at Barbara as she attempts to free Rayman from his grip.

In Rayman Fiesta Run

In Rayman Fiesta Run, live missiles are fired by hunters, which appear in the levels "Scrambled eggs" and "Aerial battle!". They behave the same as the blue live missiles from Rayman Origins, except they are orange sorbet-shaped missiles in this game.

In Rayman: The Board Game

Red live missiles, known simply as missiles in this game, are set to appear in Rayman: The Board Game as Level 1 projectiles. Unlike in the games, they fly in a straight trajectory, without homing in on the players.

Their projectile card has the following effects based on the die roll:

  • 1: All projectiles are moved to the first level.
  • 2: All enemies take 1 additional Slap to defeat THIS ROUND.
  • 3: Any player positioned directly above, below, to the left, or to the right of a projectiles takes damage.
  • 4: Players on an enemy’s space move back 1 space.
  • 5: All players on the first level move back 1 space.
  • 6: Defeated enemies do not give players Bonus tokens THIS ROUND.

Trivia

  • The live missiles could have possibly been inspired by Bullet Bill from the Super Mario franchise, as they are also living creatures which are quite similar.
  • In some artwork, along with on the pop-up box and in the artbook from the collector's edition of Rayman Origins, hunters are seen firing green and purple missiles, which do not appear in the final version of the game. The green missiles are reminiscent to the bullets fired by the Hunters in the original Rayman game.
    • Additionally, one artwork shows a red live missile with small legs and brown boots, a feature which did not make it into the final game.

See also

Notes and references

  1. The exact resistance of live missiles is 0.25 hit point. They take one giant mosquito shot to defeat.
  2. The name comes from the description of the Back At You! trophy/achievement from Rayman Origins.