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'''Allegro Presto''' (French: '''''Allegro Presto''''') is the second level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, [[Rayman]] meets [[Mr Sax]], and in the last stage he receives his well-known [[helicopter]] ability from [[Betilla the Fairy]]. This level is the first one in the PC version and it's ports where you can break all 6 [[cage]]s without backtracking.
'''Allegro Presto''' (French: '''''Allegro Presto''''') is the second level in [[Band Land]], the second world of [[Rayman 1|the original ''Rayman'' game]]. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, [[Rayman]] meets [[Mr Sax]], and in the last stage he receives his well-known [[helicopter]] ability from [[Betilla the Fairy]]. This level is the first one in the PC version and its ports where you can break all 6 [[cage]]s without backtracking.
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[[Image:Saut.png|thumb|316px|right|class=sprite|[[Rayman]] sliding on the musical staves]]
[[Image:Saut.png|thumb|316px|right|class=sprite|[[Rayman]] sliding on the musical staves]]


This level requires quick reflexes as [[Rayman]] will be sliding for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, [[Rayman]] will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level.
This level requires quick reflexes as [[Rayman]] will be sliding on bars for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level.


[[Image:MapMU2-1PC.jpg|700px|PC version]]
[[Image:MapMU2-1PC.jpg|700px|PC version]]
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==Part 2==
==Part 2==
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level.
This first and last level to contain [[trumpet]]s. No other enemies apart from [[wrong note]]s and [[hitting stick]]s appear in this part of Allegro Presto. Again in the Atari Jaguar version, [[Rayman]] cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More [[cloud]]s are added in this version of the level.


Versions based upon the PC version feature a secret area with 4 extra lives, which requires a perfectly timed jump to reach. In the [[Rayman Advance|Game Boy Advance version]] it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the [[Rayman (Nintendo DSi)|DSi port]] it is however much simpler due to an extra cloud being added which takes Rayman to the lives.
Versions based upon the PC version feature a secret area with 4 extra [[life|lives]], which requires a perfectly timed jump to reach. In the [[Rayman Advance|Game Boy Advance version]] it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the [[Rayman (Nintendo DSi)|DSi port]] it is however much simpler due to an extra cloud being added which takes [[Rayman]] to the lives.
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>
<table><tr><td>[[Image:MapMU2-2PC.jpg|600px|PC version]]</td></tr>


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[[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[hitting stick]]s]]
[[image:HittingStick.png|thumb|316px|right|class=sprite|[[Rayman]] must avoid the [[hitting stick]]s]]


This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part forshadows [[Gong Heights]] as Rayman has to use a [[Monk]] to reach the end of the level.
This part is over a huge void, and [[Rayman]] must be careful not to fall off the slippery sheet music. The end of this part foreshadows [[Gong Heights]] as Rayman has to use a [[Monk]] to reach the end of the level.


[[Image:MapMU2-3PC.jpg|700px|PC version]]
[[Image:MapMU2-3PC.jpg|700px|PC version]]
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[[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]]]]
[[image:MrSaxAllegroPresto.png|left|thumb|316px|class=sprite|The first encounter with [[Mr Sax]]]]


At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to punch one of them back, and the giant saxophone will leave the level. Once [[Mr Sax]] has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again. It is also missing in the Jaguar version.  
At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his [[Mr Sax's Hullaballoo|Hullaballoo]], this phase will not be visited again. This part is also missing in the Atari Jaguar version.  


<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr>
<table><tr><td>[[Image:MapMU2-4PC.jpg|700px|PC version]]</td></tr>
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[[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]]
[[Image:BetillaHelicoptere.png|thumb|316px|right|class=sprite|[[Rayman]] is given his fourth power by [[Betilla the Fairy]]]]


[[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and it's ports, this is the only level [[Betilla]] appears in that has a free life, which can be found by falling between a flute to the right of the [[exit sign]].
[[Betilla the Fairy]] gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and its ports, this is the only level Betilla appears in that has a free [[life]], which can be found by falling between a flute to the right of the [[exit sign]].


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Revision as of 04:48, 25 February 2017

Allegro Presto
Allegro Presto
Allegro Presto
Bongo Hills Gong Heights

Allegro Presto (French: Allegro Presto) is the second level in Band Land, the second world of the original Rayman game. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, Rayman meets Mr Sax, and in the last stage he receives his well-known helicopter ability from Betilla the Fairy. This level is the first one in the PC version and its ports where you can break all 6 cages without backtracking.


Part 1

Rayman sliding on the musical staves

This level requires quick reflexes as Rayman will be sliding on bars for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly hunters and moths – scattered throughout the level.

PC version

PS version


Part 2

This first and last level to contain trumpets. No other enemies apart from wrong notes and hitting sticks appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level.

Versions based upon the PC version feature a secret area with 4 extra lives, which requires a perfectly timed jump to reach. In the Game Boy Advance version it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the DSi port it is however much simpler due to an extra cloud being added which takes Rayman to the lives.

PC version
PS version


Part 3

Rayman must avoid the hitting sticks

This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part foreshadows Gong Heights as Rayman has to use a Monk to reach the end of the level.

PC version

PS version


Part 4

The first encounter with Mr Sax

At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. This part is also missing in the Atari Jaguar version.

PC version
PS version


Part 5

Rayman is given his fourth power by Betilla the Fairy

Betilla the Fairy gives Rayman the power to use his hair as a helicopter. In the PC version and its ports, this is the only level Betilla appears in that has a free life, which can be found by falling between a flute to the right of the exit sign.


External links