The Land of the Livid Dead (Rayman 3)

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
[[File:|32px|link=]] The Land of the Livid Dead
The Land of the Livid Dead
The Land of the Livid Dead
The Bog of Murk The Desert of the Knaaren
Murfy's score: 58001
Maximum score: 122619

Matuvus 4 Tribelles 1
Cages 9
Scarred by cruel winds and crushing storms, this bitter wasteland doesn’t take kindly to visitors, especially adventuring types like Rayman. More than one tale has been whispered about a phantom race of creatures imprisoned within this haunted Moor.
—Press release, Rayman 3: Hoodlum Havoc[1]

The Land of the Livid Dead, also known as the Moor of Mad Spirits, is the fourth level in Rayman 3: Hoodlum Havoc, following the Bog of Murk and preceding the Desert of the Knaaren.

The idyllic but bleak landscape is reminiscent of a Celtic ruin, and the rocky hills are filled with ancient stone monoliths, small passages and sunken structures. The climate appears to be very mild and cloudy, though it rains in the later sections. This land is beside either a sea or ocean. The stone walls are covered with engravings made by the Griskin Teensies a long time ago, before they were turned to ghosts by the Great Spirit Palmito.

Rayman must go to the Land to take Globox to the second Teensie doctor, Roméo Patti. The office is accessed through an underwater tunnel guarded by Céloche, a giant robot. Roméo Patti being unable to help Globox, he forwards him to Gonzo, in the Desert of the Knaaren.

As a level

Stage 1 – Hazardous Land

As they make their way out of the transportation, Rayman and Globox enter to what seems like a calm and peaceful place. It appears that way until later on. As Globox gets distracted from a group of birds, Rayman frees the first Griskin, who gives him the Vortex. This is required to destroy some spiky enemies that would stop Globox from following him. As they continue, Rayman needs to take advantage of the Shock Rocket to save a couple of Griskins, one will give the Throttle Copter, which is needed to reach the plum that needs to be placed on a plum post. After completion, an ambush of Hoodlums attempt to attack Rayman. As he destroys them, and enters a tunnel. Globox drinks the plum juice barrel, needed to advance to where Rayman goes face-to-face with his first ever Hoodstormer. Destroying it gives the Vortex, then Rayman has to destroy more Hoodblasters and save another Griskin who drops a Crazy Shoe power-up. Bumping the shoe enough times will give the Heavy Metal Fist, using it will give Rayman the chance to destroy the barricade that is blocking the exit.

Secret area

Globox drinks a keg full of plum juice before the fight with the Hoodstormer. By ascending the bubble he belches, Rayman can discover a room in a wall with Teensies frozen in ice, filled with many yellow gems and a green gem. Using the Vortex while collecting at least 9 yellow gems before collecting the green gem can get a combo score as much as over 9,000 points. Another figure frozen in one of them also resembles Lac-Mac from the animated series.

The first stage
A Slapdash
This entrance leads to the secret area
The secret area
Engravings representing Teensies.
Rayman chasing his Crazy Shoe
The end of this section

Stage 2 – Hoodlums Fortress

Immediately as Rayman and Globox drop down to the next stage, there is a Hoodmonger Soldier, which scares Globox and makes the Hoodmonger Soldier run to a Hoodlum fortress, containing an abundance of other Hoodmonger Soldiers and Hoodstormers. Once they have been defeated, Rayman can advance to the higher level with use of the Lockjaw and Vortex, the latter being given from a Griskin. As the duo swim and climb to the higher level, there is a Hoodboom, but before Rayman can get to shooting range, he jumps onto a Zeppelin, and gets away. Rayman destroys the two Hoodblasters blocking the pathway leading up to where he comes across the first Grim Keeper. Rayman is able to finish him off by shooting lateral shots where his shield isn't blocking himself. Globox helps Rayman get to the next area by bursting out a bubble from drinking another plum juice barrel. This outside area are contains the first Hoodoo, that protects two Hoodblasters. Rayman must shoot one of the Hoodblasters to where the Hoodoo is vulnerable to attack. Once that is finished, a swarm of Hoodmonger Soldiers appear, but Rayman is able to destroy them, one gives the Shock Rocket. Upon grabbing it, the Hoodboom that was (and still is) on the Zeppelin reappears. Rayman shoots him with the rocket, but sadly he doesn't give any points in the process. Finally, Rayman destroys a Hoodblaster that has the Throttle Copter, and flies upwards to exit the level.

Secret area

Once Rayman has killed the Grim Keeper, Globox will help him get up to the higher level by belching a bubble. To the right of where Rayman is supposed to go is a secret room containing several Throttle Copters, yellow gems, and a green gem.

The second stage
The first Grim Keeper
This entrance leads to the secret area
The secret area
The first Hoodoo protects two Hoodmongers
A Hoodboom in an Hoodlum Airship

Stage 3 – The Tower of the Light

Rayman is confronted by a gate that a Hoodblaster closes with a switch. After finishing off that Hoodblaster, Rayman will need to find a way to reverse the switch. With Globox, he enters into a tunnel that leads to a ghastly tower. After destroying a Hoodstormer, the two enter the tower. Rayman activates a hand switch that makes some pillars rise. Rayman jumps to the lowest level of stairs from the help of the sinking pillars. When he gets to the tip top, he saves a Griskin that says: "I'll meet you downstairs." As Rayman and the Griskin meet back at the bottom, he gives a Vortex, stating that one of his brothers have been kidnapped. If freed, they will open up their world to Rayman. Rayman leaves the tower area with the Vortex and drops down to use it on three Meadowscrews in order to place a plum on a plum post. A Hoodstormer attempts to stand in the way, but he gets defeated, and Rayman places the plum on the post, and frees the brother. He flies to the large stone entrance at the tower, and uses his power to give Rayman the chance to enter the portal. Meanwhile, Globox gets intoxicated from plum juice and bursts out many bubbles to help Rayman get back up to enter the portal. Upon entering, and the defeating of Hoodblasters and an Elite Monger, Rayman retrieves the Heavy Metal Fist to advance. As Rayman continues closer to the captured Griskins, he defeats a Hoodoo and a couple of Hoodblasters. After using the Shock Rocket and Throttle Copter to get to the top of the room, a Hoodboom blocks the wooden door. Rayman defeats the Hoodoo and the Hoodboom and uses the Heavy Metal Fist to free the Griskins from Palmito's spell, to get the gate to open. But before Rayman can get back to the starting point, he will have to find and defeat the Crazy Shoe. Once done, Rayman leaves the tower and returns to the starting area. However, the first Heckler approaches from the gate. Once it is defeated, it drops a Shock Rocket which Rayman must use to hit the switch and proceed to Roméo Patti's office.

The third stage
Griskin's tower
The portal leading to the alternative version of the tower
The first Hoodmonger Officer
A Griskin attacking a Hoodmonger
The first Heckler

Stage 4 – Céloche

Globox drinks a keg full of plum juice and flies away while Rayman goes underwater, using his helicopter hair to move. This shows an improvement of Rayman's swimming skills, because in Rayman 2, he was unable to swim without using air bubbles, and in the original Rayman, he was unable to swim at all. After swimming for a while, he finds and must destroy the Hoodlum-controlled war tripod, Céloche. Once defeated, Rayman continues on and finds the entrance of Roméo Patti's office, along with an non-intoxicated Globox.

The fourth stage
Céloche sends a submarine to attack
Rayman fights Céloche
Céloche collaps after his defeat
Roméo Patti's office

Stage 5 – Roméo's office

Rayman and Globox enter the office of Roméo Patti but a gate is blocking the way. Using a nearby Shock Rocket power-up, Rayman must shoot each Hoodblaster as some run around, and some stay stationary. After all of them are dead, the gate opens and the duo proceeds to the doctor himself. But, Globox refuses to another visit to the doctor, but at the beginning of the stage, a Hoodblaster emerges and attempts to shoot Globox. He gets scared and quickly enters the office. Sadly, Roméo also fails to extract Andre and sends Globox to the Desert of the Knaaren to meet up with Gonzo, the last Teensie doctor.

Secret area

If Rayman looks up, he can see two holes in the ceiling. In the holes are switches; hitting both of these opens up a ection of the wall containing lots of jewels.

The fifth stage
Two switches must to be activated to open the secret area
The secret area

Stage 6 – Third Teensie Highway

This article or section needs to be rewritten and/or expanded.


The sixth stage

Images from the early production of Rayman 3

This cutscene from the beta shows a previous name of the Land of the Livid Dead
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Concept art of the Badlands temple (Roméo's office)
Monoliths of the first section
The cascade of the first section
The Hoodmongers at the end of the second section
The first Hoodoo

Trivia

  • The building containing Roméo Patti's office can be seen when standing on a high point; it can be seen three times.
  • The Griskins are the only species of Teensie in Rayman 3 that have their own sub-plot; in this case it is the ghostly tower in part 3.

External Links

References