Allegro Presto: Difference between revisions
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This level requires quick reflexes as [[Rayman]] will be sliding on musical staves for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, [[Rayman]] will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level. | This level requires quick reflexes as [[Rayman]] will be sliding on musical staves for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, [[Rayman]] will have to crawl in tight spaces, and there are more enemies – mainly [[hunter]]s and [[moth]]s – scattered throughout the level. | ||
<gallery widths="320px" heights="128px"> | |||
RaymanPC - Music 07.png|PC version | |||
RaymanPS1US - Music 07.png|PlayStation version | |||
RaymanJaguar - Music 07.png|Atari Jaguar version | |||
RaymanDSi - Music 07.png|Nintendo DSi version | |||
</gallery> | |||
==Part 2== | ==Part 2== | ||
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Versions based upon the PC version feature a secret area with four extra [[Life|lives]], which requires a perfectly timed jump to reach. In [[Rayman Advance|the Game Boy Advance version]] it is not possible to grab more than one of the [[Life|lives]] due to how the maximum speed has been decreased on slippery platforms in that version. In [[Rayman (Nintendo DSi)|the DSi port]] it is however much simpler due to an extra [[cloud]] being added which takes [[Rayman]] to the [[Life|lives]]. | Versions based upon the PC version feature a secret area with four extra [[Life|lives]], which requires a perfectly timed jump to reach. In [[Rayman Advance|the Game Boy Advance version]] it is not possible to grab more than one of the [[Life|lives]] due to how the maximum speed has been decreased on slippery platforms in that version. In [[Rayman (Nintendo DSi)|the DSi port]] it is however much simpler due to an extra [[cloud]] being added which takes [[Rayman]] to the [[Life|lives]]. | ||
{{clear}} | |||
<gallery widths="257px" heights="240px"> | |||
RaymanPC - Music 08.png|PC version | |||
RaymanPS1US - Music 08.png|PlayStation version | |||
RaymanJaguar - Music 08.png|Atari Jaguar version | |||
RaymanDSi - Music 08.png|Nintendo DSi version | |||
</gallery> | |||
==Part 3== | ==Part 3== | ||
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This part is over a huge void, and [[Rayman]] must be careful not to fall off the slippery sheet music. The end of this part foreshadows [[Gong Heights]] as [[Rayman]] has to use a [[monk]] to reach the end of the level. | This part is over a huge void, and [[Rayman]] must be careful not to fall off the slippery sheet music. The end of this part foreshadows [[Gong Heights]] as [[Rayman]] has to use a [[monk]] to reach the end of the level. | ||
<gallery widths="800px" heights="77px"> | |||
RaymanPC - Music 09.png|PC version | |||
RaymanPS1US - Music 09.png|PlayStation version | |||
RaymanJaguar - Music 09.png|Atari Jaguar version | |||
RaymanDSi - Music 09.png|Nintendo DSi version | |||
</gallery> | |||
==Part 4== | ==Part 4== | ||
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At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to [[Telescopic fist|punch]] one of them back, and [[Mr Sax|the giant saxophone]] will leave the level. Once [[Mr Sax]] has been defeated in [[Mr Sax's Hullaballoo|his Hullaballoo]], this phase will not be visited again. This part is also missing in the Atari Jaguar version. | At the end of the level, [[Rayman]] will meet [[Mr Sax]], who will blow [[wrong note]]s at him. [[Rayman]] will simply have to [[Telescopic fist|punch]] one of them back, and [[Mr Sax|the giant saxophone]] will leave the level. Once [[Mr Sax]] has been defeated in [[Mr Sax's Hullaballoo|his Hullaballoo]], this phase will not be visited again. This part is also missing in the Atari Jaguar version. | ||
{{clear}} | |||
<gallery widths="320px" heights="65px"> | |||
RaymanPC - Music 10.png|PC version | |||
RaymanPS1US - Music 10.png|PlayStation version | |||
RaymanDSi - Music 10.png|Nintendo DSi version | |||
</gallery> | |||
==Part 5== | ==Part 5== | ||
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[[Betilla]] the Fairy gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and its ports, this is the only level [[Betilla]] appears in that has a free [[life]], which can be found by falling between a flute to the right of the [[exit sign]]. | [[Betilla]] the Fairy gives [[Rayman]] the power to use his hair as a [[helicopter]]. In the PC version and its ports, this is the only level [[Betilla]] appears in that has a free [[life]], which can be found by falling between a flute to the right of the [[exit sign]]. | ||
<gallery widths="240px" heights="240px"> | |||
RaymanPC - Music 11.png|PC version | |||
RaymanPS1US - Music 11.png|PlayStation version | |||
RaymanDSi - Music 11.png|Nintendo DSi version | |||
</gallery> | |||
==External links== | ==External links== | ||
Revision as of 15:25, 14 July 2020
| Allegro Presto | ||
|---|---|---|
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| ← Bongo Hills | Gong Heights → | |
Allegro Presto (French: Allegro Presto) is the second level in Band Land, the second world of the original Rayman game. It consists of five stages during the first playthrough, and only three during subsequent visits, because in one stage, Rayman meets Mr Sax, and in the last stage he receives his well-known helicopter ability from Betilla the Fairy. This level is the first one in the PC version and its ports where the player can break all 6 cages without backtracking.
Part 1

This level requires quick reflexes as Rayman will be sliding on musical staves for most of the time. However, sliding has not been programmed in the Atari Jaguar version, and as a result, Rayman will have to crawl in tight spaces, and there are more enemies – mainly hunters and moths – scattered throughout the level.
-
PC version
-
PlayStation version
-
Atari Jaguar version
-
Nintendo DSi version
Part 2
This first and last level to contain trumpets. No other enemies apart from wrong notes and mallets appear in this part of Allegro Presto. Again in the Atari Jaguar version, Rayman cannot slide on the bars, neither do the trumpets suck air in, so he would have to defeat any that are in his way. More clouds are added in this version of the level.
Versions based upon the PC version feature a secret area with four extra lives, which requires a perfectly timed jump to reach. In the Game Boy Advance version it is not possible to grab more than one of the lives due to how the maximum speed has been decreased on slippery platforms in that version. In the DSi port it is however much simpler due to an extra cloud being added which takes Rayman to the lives.
-
PC version
-
PlayStation version
-
Atari Jaguar version
-
Nintendo DSi version
Part 3

This part is over a huge void, and Rayman must be careful not to fall off the slippery sheet music. The end of this part foreshadows Gong Heights as Rayman has to use a monk to reach the end of the level.
-
PC version
-
PlayStation version
-
Atari Jaguar version
-
Nintendo DSi version
Part 4

At the end of the level, Rayman will meet Mr Sax, who will blow wrong notes at him. Rayman will simply have to punch one of them back, and the giant saxophone will leave the level. Once Mr Sax has been defeated in his Hullaballoo, this phase will not be visited again. This part is also missing in the Atari Jaguar version.
-
PC version
-
PlayStation version
-
Nintendo DSi version
Part 5

Betilla the Fairy gives Rayman the power to use his hair as a helicopter. In the PC version and its ports, this is the only level Betilla appears in that has a free life, which can be found by falling between a flute to the right of the exit sign.
-
PC version
-
PlayStation version
-
Nintendo DSi version
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
