Mr Dark's Dare: Difference between revisions
Evil Rayman (talk | contribs) No edit summary |
Hunchman801 (talk | contribs) Added names in other languages from the Jaguar version (English only) |
||
| (77 intermediate revisions by 16 users not shown) | |||
| Line 1: | Line 1: | ||
'''Mr Dark's Dare''' is the first and only level of [[Candy Château]], the sixth and | {{StandardLevel | ||
| name = Mr Dark's Dare | |||
| image = [[File:Chateau1PC.png|316px|class=sprite|Mr Dark's Dare]] | |||
| preceded by = [[Mr Skops' Stalactites]] | |||
| followed by = [[Ray Breakout]] | |||
}} | |||
'''Mr Dark's Dare''' (French: '''''Le Défi de Mr Dark''''' – '''''The Challenge of Mr Dark''''') is the first and only level of [[Candy Château]], the sixth and final world of [[Rayman 1|the original ''Rayman'' game]]. In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], it is known as '''Mr Dark's Château'''. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the [[Rayman (Atari Jaguar)|Atari Jaguar]] and [[Rayman Advance|Game Boy Advance]] versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the [[Rayman (Nintendo DSi)|Nintendo DSi version]], only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version. | |||
==Part 1== | ==Part 1== | ||
In this phase, [[Rayman]] must slide across slippery hills of whipped cream while riding a [[frying pan]], making sure to avoid gaps and sweet colourful lakes. | |||
In | In [[Rayman (Nintendo DSi)|the DSiWare version]], the [[frying pan]] does not have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill. | ||
<gallery widths="800px" heights="72px"> | |||
RaymanPC - Cake 01.png|PC version | |||
RaymanPS1US - Cake 01.png|PlayStation version | |||
</gallery> | |||
[[ | ==Part 1 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | ||
[[File:CCJag4.PNG|320px|class=sprite|thumb|This part features [[Swiss army knife|Swiss army knives]] and [[corkscrew]]s.]] | |||
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase's layout is completely different. Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear. He will often have to [[Telescopic fist|punch]] [[Swiss army knife|Swiss army knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s. Both the [[Swiss army knife|Swiss army knives]] and the [[corkscrew]]s also appear in ''[[Rayman Designer]]''. | |||
<gallery widths="800px" heights="187px"> | |||
RaymanJaguar - Cake 01.png|Atari Jaguar version | |||
</gallery> | |||
==Part 2== | ==Part 2== | ||
[[File:BadRayman.png|316px|class=sprite|thumb|[[Rayman]] is pursued by [[Bad Rayman]].]] | |||
In this phase, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the [[exit sign]] without touching him. The phase has a bunch of small dead-end areas with extra [[Life|lives]] and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that [[Rayman]] is constantly being chased. It is, however, possible to skip the trigger, known as a [[gendoor]], which spawns [[Mr Dark]]. This can be done by [[running]] from the far left and jumping over the [[gendoor]] with his [[helicopter]] straight away. This method is quite hard to perform. In [[Rayman Advance|the Game Boy Advance version]], the [[gendoor]] is visible, being displayed as a small sparkle, making it much easier timing the jump. | |||
<gallery widths="798px" heights="133px"> | |||
RaymanPC - Cake 02.png|PC version | |||
RaymanPS1US - Cake 02.png|PlayStation version | |||
</gallery> | |||
==Part 2 ([[Rayman (Atari Jaguar)|Atari Jaguar version]])== | |||
[[File:CCJag8.PNG|320px|class=sprite|thumb|[[Rayman]] can cross the sweet colorful lakes by jumping on the tiny floating bits of icing.]] | |||
[[ | Again, this phase is completely different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], and as such, [[Bad Rayman]] does not appear at all. Instead [[Rayman]] can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area. | ||
<gallery widths="800px" heights="224px"> | |||
RaymanJaguar - Cake 02.png|Atari Jaguar version | |||
</gallery> | |||
==Part 3== | ==Part 3== | ||
[[File:CourseForcee.png|316px|class=sprite|thumb|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]].]] | |||
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, | [[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the phase, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]]. | ||
[[ | This part remains the same in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], with few minor changes. | ||
<gallery widths="800px" heights="62px"> | |||
RaymanPC - Cake 03.png|PC version | |||
RaymanPS1US - Cake 03.png|PlayStation version | |||
RaymanJaguar - Cake 03.png|Atari Jaguar version | |||
</gallery> | |||
==Part 4== | ==Part 4== | ||
[[File:MrDark.png|316px|class=sprite|thumb|The final battle against [[Mr Dark]]]] | |||
[[File:Rayman Saturn Moons.png|320px|class=sprite|thumb|The stained glass windows shatter after [[Mr Dark]] is defeated in the Sega Saturn version.]] | |||
[[Rayman]] has to battle [[Mr Dark]]. | [[Rayman]] has to battle [[Mr Dark]]. | ||
{{ | The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which [[Mr Dark]] shoots fireballs at [[Rayman]], flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by [[Rayman]], the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as [[Rayman]] does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while [[Rayman]] does a unique dance in which he strikes several poses not seen anywhere else in the game. | ||
This part is also very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 [[Resistance|health points]] rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures instead of three ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]], the latter being fought by [[Rayman]] with his normal size, as [[Flying Blue Elf|shrinking]] is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his victory pose and while doing so, many shining [[Electoon]] faces identical to the ones seen on the [[Cage|medallions]] appear around him, with a piece of colourful text saying "Well done". | |||
Below is a comparison of the arena background between the different releases. | |||
<gallery widths="320px" heights="256px" class="sprite"> | |||
Mr Dark Background PS1 EU.png|PlayStation (PAL) | |||
Mr Dark Background PS1 Japan.png|PlayStation (NTSC) | |||
Mr Dark Background Saturn EU.png|Sega Saturn (PAL) | |||
Mr Dark Background Saturn Japan.png|Sega Saturn (NTSC) | |||
Mr Dark Background PC.png|PC | |||
</gallery> | |||
==Names in other languages== | |||
{{names | |||
|en=Mr Dark's Dare | |||
|en_2=Mr Dark's Château | |||
|en_2_S=[[Rayman (Atari Jaguar)|Jaguar]] only | |||
|fr=Le Défi de Mr Dark | |||
|de=Mutprobe für Mr Dark | |||
|de_2=Mr Darks Herausforderung | |||
|de_2_S=[[Rayman (Nintendo DSi)|DSi]] only | |||
|es=El Desafío de Mr Oscuro | |||
|es_S=PC | |||
|es_2=El Desafío de Mr. Dark | |||
|es_2_S=[[Rayman Advance|GBA]], [[Rayman (Nintendo DSi)|DSi]], [[Rayman Classic|mobile]] | |||
|it=Sfida di Mr. Dark | |||
|ru=Вызов Мистера Мрака | |||
|zh_hans=大黑先生的挑战 | |||
|zh_hans_S=PC | |||
|zh_hans_2=黑暗先生的挑战 | |||
|zh_hans_2_S=[[Rayman Classic|mobile]] | |||
|zh_hant=黑暗巫師的挑戰 | |||
|ja=ミスター・ダークの挑戦<ref>The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.</ref> | |||
|ko=어둠 사나이의 위험지대 | |||
}} | |||
==External links== | |||
'''Atari Jaguar''' | |||
* [https://www.youtube.com/watch?v=eFfoKE0d5aI Haruka's playthrough on YouTube] | |||
'''Sony PlayStation''' | |||
* [https://www.youtube.com/watch?v=1-uwo6NZKgc Haruka's playthrough on YouTube] | |||
'''PC/MS-DOS''' | |||
* [https://www.youtube.com/watch?v=Vi649sdgN3Y Haruka's playthrough on YouTube] | |||
* [https://youtu.be/JkN83AZSuWs RayCarrot's playthrough on YouTube] | |||
'''Game Boy Advance''' | |||
* [https://youtu.be/JetQLz0K2Bw RayCarrot's playthrough on YouTube] | |||
==Notes== | |||
<references /> | |||
{{Rayman1locations}} | |||
[[fr:Le Défi de Mr Dark]] | [[fr:Le Défi de Mr Dark]] | ||
[[de:Mutprobe für Mr Dark]] | |||
[[it:Sfida di Mr. Dark]] | |||
[[pl:Mr Dark's Dare]] | |||
[[es:El Desafío de Mr. Dark]] | |||
[[ru:Вызов Мистера Мрака]] | |||
[[zh:黑暗先生的挑战]] | |||
[[Category:Places from Rayman 1]] | |||
[[Category:Places from Rayman]] | |||
Latest revision as of 12:34, 23 February 2026
| Mr Dark's Dare | ||
|---|---|---|
| ||
| ← Mr Skops' Stalactites | Ray Breakout → | |
Mr Dark's Dare (French: Le Défi de Mr Dark – The Challenge of Mr Dark) is the first and only level of Candy Château, the sixth and final world of the original Rayman game. In the Atari Jaguar version, it is known as Mr Dark's Château. The first time it is played, it consists of four parts. After that, it consists of zero; selecting the level from the map after completing it will show the player the happy ending screen, before going straight to the credits. However, in the Atari Jaguar and Game Boy Advance versions, the entire level, including the boss, can be replayed even after playing through it once. This is because the game does not auto-save before triggering the end credits in these versions. In the Nintendo DSi version, only the first 3 parts of the level are replayable after beating it, possibly due to the fact that the credits are part of the pause menu in this version.
Part 1
In this phase, Rayman must slide across slippery hills of whipped cream while riding a frying pan, making sure to avoid gaps and sweet colourful lakes.
In the DSiWare version, the frying pan does not have any acceleration, meaning it constantly moves in the same speed no matter if the player is moving uphill or downhill.
-
PC version
-
PlayStation version
Part 1 (Atari Jaguar version)
In the Atari Jaguar version, this phase's layout is completely different. Instead of riding on the frying pan, Rayman has to follow some Tings that form arrows, most of which lead to dead ends but make mostly clouds appear. He will often have to punch Swiss army knives to get past them unhurt, and duck under corkscrews while riding these clouds. Both the Swiss army knives and the corkscrews also appear in Rayman Designer.
-
Atari Jaguar version
Part 2

In this phase, Mr Dark casts a spell on Rayman and summons Bad Rayman, his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. The phase has a bunch of small dead-end areas with extra lives and other power-ups. Although they are not hard to find, or hard to get to, they are made difficult by the fact that Rayman is constantly being chased. It is, however, possible to skip the trigger, known as a gendoor, which spawns Mr Dark. This can be done by running from the far left and jumping over the gendoor with his helicopter straight away. This method is quite hard to perform. In the Game Boy Advance version, the gendoor is visible, being displayed as a small sparkle, making it much easier timing the jump.
-
PC version
-
PlayStation version
Part 2 (Atari Jaguar version)
Again, this phase is completely different in the Atari Jaguar version, and as such, Bad Rayman does not appear at all. Instead Rayman can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.
-
Atari Jaguar version
Part 3

Mr Dark then casts several spells on Rayman. The first one reverses his controls, meaning he will be walking left if the player wants to go right, and vice versa. Several clowns stand in his way to bring even more confusion. At a certain point, the spell will break, and Mr Dark will cast a new one, which forces Rayman to run until this wears off, without the possibility of using his helicopter hair. At the very end of the phase, he will cast a last spell, which steals Rayman's telescopic fist.
This part remains the same in the Atari Jaguar version, with few minor changes.
-
PC version
-
PlayStation version
-
Atari Jaguar version
Part 4


The Sega Saturn version is unique in that it features some effects not found in any other version: during the phase in which Mr Dark shoots fireballs at Rayman, flames appear to be burning behind the stained glass windows representing the game's bosses in the background, illuminating them from behind. During the phases against the various creatures, a yellow light goes back and forth from left to right and right to left behind those same stained glass windows. Every time one of the creatures is hit by Rayman, the stained glass windows representing the bosses that that particular creature is made up of start blinking with a white light for a few seconds. Once all three creatures have been defeated, all five of the stained glass windows blink for a few seconds and then shatter into pieces as Rayman does his celebration dance. The screen then briefly fades to black and resumes, and the words "You have done it! You have saved the world!" appear in the middle of the screen, while Rayman does a unique dance in which he strikes several poses not seen anywhere else in the game.
This part is also very different in the Atari Jaguar version. Mr Dark has 12 health points rather than 24, he attacks Rayman with fireballs for a little while longer, he only morphs into two creatures instead of three (Mr Skops/Mr Stone and Bzzit/Mr Sax/Space Mama, the latter being fought by Rayman with his normal size, as shrinking is absent from this version) and the creatures sweat and walk/jump away when they are damaged enough. When Mr Dark is defeated, Rayman does his victory pose and while doing so, many shining Electoon faces identical to the ones seen on the medallions appear around him, with a piece of colourful text saying "Well done".
Below is a comparison of the arena background between the different releases.
-
PlayStation (PAL)
-
PlayStation (NTSC)
-
Sega Saturn (PAL)
-
Sega Saturn (NTSC)
-
PC
Names in other languages
| Language | Name |
|---|---|
| English | Mr Dark's Dare
Mr Dark's Château (Jaguar only) |
| Chinese (simplified) | 大黑先生的挑战 (PC)
黑暗先生的挑战 (mobile) |
| Chinese (traditional) | 黑暗巫師的挑戰 |
| French | Le Défi de Mr Dark |
| German | Mutprobe für Mr Dark
Mr Darks Herausforderung (DSi only) |
| Italian | Sfida di Mr. Dark |
| Japanese | ミスター・ダークの挑戦[1] |
| Korean | 어둠 사나이의 위험지대 |
| Russian | Вызов Мистера Мрака |
| Spanish | El Desafío de Mr Oscuro (PC) |
External links
Atari Jaguar
Sony PlayStation
PC/MS-DOS
Game Boy Advance
Notes
- ↑ The inconsistent use across localizations of the foreign word separator (interpunct ・) has been standardized here.





