Rayman 1: Difference between revisions

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| genre = 2D Platformer
| genre = 2D Platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS (Windows), [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable (Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.
| platforms = Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS(Windows), [[Rayman (GBC)|Game Boy Color]], [[Rayman Advance|Game Boy Advance]], Sony PlayStation Portable(Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.
}}
}}


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==Plot==
==Plot==
Rayman's world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the fairy]] as she tries to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla, though for some reason, neither hers or the Great Protoon's rescue was not shown.  
Rayman's world depends on the [[Great Protoon]], in order for people and nature to live in peace and harmony. One day, the game's villain, [[Mr Dark]], defeats [[Betilla the fairy]] as she tries to defend the Great Protoon which he steals, causing the [[Electoon]]s to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in [[cage]]s which Rayman has to break open in order to get closer to [[Mr Dark]]'s hideout in the [[Candy Château]]. At a later point in the game, Mr Dark kidnaps Betilla, though for some reason, neither her nor the Great Protoon's rescue was shown.
 
==Early production==
[[Image:BetaEnemies.jpg|frame|right|Unidentified enemies from an early Jaguar version of the game]]
[[Image:RaymanLimbs.jpg|thumb|left|[[Rayman]] soon had to have his limbs removed due to graphical processing problems]]
 
''Main article: [[Rayman (early production)]]''
 
Over the years, a lot of information about the early development of the original game was unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations.
 
Two Atari Jaguar beta versions became available on the Internet - an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites for years before. While the first one features a lot of differences with the final version, especially as concerns the gameplay and the levels, the second one displays even more of them, with a noticeably different heads-up display centered at the top of the screen.


==Gameplay==
==Gameplay==
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* '''[[The Photographer]]:''' This person acts like a checkpoint.  Should Rayman lose a life, he will return to where he last had his photograph taken.
* '''[[The Photographer]]:''' This person acts like a checkpoint.  Should Rayman lose a life, he will return to where he last had his photograph taken.
* '''[[The Musician]]:''' Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone.  In return, the hippy gives Rayman the super helicopter power.
* '''[[The Musician]]:''' Located high in the [[Blue Mountains]], his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone.  In return, the hippy gives Rayman the super helicopter power.
* '''[[Joe|Joe the Extraterrestrial]]:''' An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn them back on.
* '''[[Joe the extraterrestrial]]:''' An alien that owns his own snack bar on the beach in the [[Cave of Skops]], his neon lights are unplugged, and Rayman has to go down into the dark caves to turn them back on.


===Enemies===
===Enemies===
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* '''[[Mr Dark]]:''' The main antagonist of the game, who steals Rayman's [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in Candy Château.
* '''[[Mr Dark]]:''' The main antagonist of the game, who steals Rayman's [[Telescopic Fist|fist powers]] and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the [[Electoon]]s return the [[Telescopic Fist|Fist]], but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in Candy Château.


[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PlayStation version]]
==Levels==
==Levels==
[[Image:R1PS1WorldMap.png|right|thumb|384px|The world map, as seen in the PS1 version]]
[[Image:CarteRayman1.gif|right|thumb|384px|The world map, as seen in the GBA version]]
===[[Dream Forest]]===
===[[Dream Forest]]===
* [[Pink Plant Woods]]
* [[Pink Plant Woods]]
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===[[Candy Château]]===
===[[Candy Château]]===
* [[Mr Dark's Dare]]
* [[Mr Dark's Dare]]
[[Image:R1ProtoMap.png|frame|The world map, as seen in the Jaguar Early Prototype]]
==Early Jaguar prototype==
On 25th August 2008, a YouTube video showing an early prototype of the Jaguar version was uploaded. Two months later, this was leaked to the public along with 19 prototypes or other Jaguar titles. However, there is no specific prototype number, and it is unknown how much older it is than the Jaguar's demo version, or whether or not this is the same prototype that was used to advertise the game in magazines.
Several differences between this prototype and the final version are present, as well as glitches which may render the game unplayable, especially while running in a Jaguar emulator. 
* The game begins with no title screen, but straight to the world map which has been shrunk to fit the whole screen. Instead of Rayman, an [[electoon]] pinpoints his position. 
* There appears to be less levels available to choose from as they are unlocked, and the medallions look different.
* There is no text at all in the game other than "ACTION" and "GAME OVER".
* The game uses a completely different walk cycle for Rayman, making him look as if he is jogging.
* When he is hit by an enemy, the throwback is a lot longer than normal, and he squeaks. 
* When Rayman runs up to an exit sign, he does not pose, but rather the game fades to the next stage or the map.
* The lives counter displays a single digit. 
* Some enemies appear to float across the screen.
* The bullets shot by the [[hunter]]s do not withdraw a hammer.
* Select maps are featured in the game. For example, when the [[Pink Plant Woods]] are passed, the player goes straight to [[Swamps of Forgetfulness]]. 
* Rayman's body moves differently when he receives a power from Betilla.
* [[The Magician]] can be found and is paid with [[Ting]]s as normal, but instead of normal bonus level, he takes the player to the breakout game. 
==Jaguar Demo version==
Along with this newly leaked prototype, there is also a demo version, which displays even more differences between the final version. This version begins with [[Rayman]] dropping down in what appears to be a [[Dream Forest]] level, and feeling grumpy the second he hits the ground. Some elements in the game do not seem to be detected by Rayman, even the enemies such as the [[Hunter]]s and [[Moskito]], indicating poor collision detection. Interestingly, Rayman can also perform handstands and attack with his feet, and his fist can be charged up to be more powerful, which is displayed with an icon at the bottom left corner and the word "Nova" next to it. 
There is also a very early looking heads-up display which is centred rather than to the left and right, there are more hit points than normal and the word "POW" is between that and the lives counter. An icon of an [[antitoon]] is displayed instead of the [[ting]]s icon, and apparently it represents and counts how many enemies have been defeated. Only the lives counter and five of the hit points made it into the final game. 
The game crashes when Rayman falls into a body of water.


==Screenshots Gallery==
==Screenshots Gallery==
<gallery>
<gallery perrow="5">
Image:Rayman1Title.PNG
Image:Rayman1Title.PNG
Image:R1Intro 001.PNG
Image:R1Intro 001.PNG
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Image:Rayman1Play 003.PNG
Image:Rayman1Play 003.PNG
Image:Rayman1Play 005.PNG
Image:Rayman1Play 005.PNG
Image:CarteRayman1.gif|The world map, as seen in ''[[Rayman Advance]]''
Image:Rayman PS1JAcov.jpg|The Japanese cover for ''Rayman''
Image:Rayman PS1JAcov.jpg|The Japanese cover for ''Rayman''
</gallery>
</gallery>

Revision as of 21:23, 11 November 2009

  • This article is about the first Rayman game. For main character of the series, see Rayman.
Rayman
Published by Ubisoft
Developed by Ludimedia

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1995
Genre 2D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Atari Jaguar, Sony PlayStation, Sega Saturn, MS-DOS(Windows), Game Boy Color, Game Boy Advance, Sony PlayStation Portable(Playstation Network), Sony PlayStation 3, Palm OS, Windows Mobile, Mac OS X, Pocket PC, and Nokia 9210.
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman (sometimes known as Rayman 1) is Rayman's debut game, and was first released in 1995 on the Atari Jaguar, Sony PlayStation, Sega Saturn, and on MS-DOS. A port for the Game Boy Color was released in 2000, followed by a port for the Game Boy Advance that was later released in 2001, in which it was renamed Rayman Advance. In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, for Sony PlayStation 3 and Sony PlayStation Portable.

Plot

Rayman's world depends on the Great Protoon, in order for people and nature to live in peace and harmony. One day, the game's villain, Mr Dark, defeats Betilla the fairy as she tries to defend the Great Protoon which he steals, causing the Electoons to scatter. They are then captured by hostile creatures that appear after the incident, and are trapped in cages which Rayman has to break open in order to get closer to Mr Dark's hideout in the Candy Château. At a later point in the game, Mr Dark kidnaps Betilla, though for some reason, neither her nor the Great Protoon's rescue was shown.

Early production

Unidentified enemies from an early Jaguar version of the game
Rayman soon had to have his limbs removed due to graphical processing problems

Main article: Rayman (early production)

Over the years, a lot of information about the early development of the original game was unveiled, mainly through beta versions leaked to the public and Rayman Designer hacking. An interview also revealed that Rayman had had his limbs removed due to technical limitations.

Two Atari Jaguar beta versions became available on the Internet - an early prototype, which was leaked to the public in October 2008, and a demo version that had been available from ROM download sites for years before. While the first one features a lot of differences with the final version, especially as concerns the gameplay and the levels, the second one displays even more of them, with a noticeably different heads-up display centered at the top of the screen.

Gameplay

Rayman is a 2D side-scrolling platform game, unlike its successors. The game is made up of six different worlds, half of which are natural (The Dream Forest, Blue Mountains, and the Caves of Skops), while the other half is 'imaginary' (Band Land, Picture City, and the Candy Château). Each of these worlds excluding Candy Château contains three or four levels, each with six cages with Electoons to find. The game's difficulty is progressive, meaning that it gets harder as the player continues.

The game's heads-up display consist of how many lives Rayman has, three units of energy (four in Rayman Advance) and five with a Super Power (six in Rayman Advance), and how many Tings he has collected. Rayman normally starts with four lives and three health units, and can collect up to 99 lives. When he takes damage, he loses one unit, and when he loses all of them, he loses a life, his temporary fist powers, and all of the Tings he had collected. Upon Game Over, he has up to nine continues depending on the version, which are represented with alarm clocks.

List of Powers and Power-Ups

Rayman gets all of his permanent powers from Betilla the Fairy.

At the start of the game, Rayman is only able to pull a grimace, which is used to scare certain enemies. As he continues, he would receive permanent powers from Betilla the Fairy that gradually widen his abilities, as well as receive a few temporary ones.

Permanent

  • Grimace: Rayman's only ability at the game's beginning, only useful for getting rid of tall Livingstones which are scared of this.
  • Telescopic fist: The first power that Rayman gains from Betilla the Fairy, which allows Rayman to punch enemies to defeat them. This can be temporarily powered up by Speed Fists and Golden Fists.
  • Hanging: Allows Rayman to hang onto ledges.
  • Grappling Fist: When acquired, Rayman can use his fist to grapple onto flying rings which are scattered around the place, allowing him to reach high places and cross wide gaps.
  • Helicopter: When acquired, Rayman can use his odd looking hair as a helicopter which only allows him to glide, and prolong his jumps.
  • Running: Rayman's last permanent power, which allows him to move faster than walking. It also makes his jumps a lot longer and faster. This replaces the grimace.

Temporary

  • Magic Seed: Given to Rayman after helping Tarayzan, Rayman plants seeds to help him reach ledges and escape floods.
  • Super Helicopter: A potion that allows Rayman to actually fly with his helicopter hair.
  • Shrinking: Touching Blue elves makes Rayman tiny, which is useful for accessing areas which were too small for normal-sized Rayman to go through. He returns to normal size when he touches another Flying blue elf.

Power-Ups

  • Tings: Small blue bubbles, used either to pay the Magician to enter a bonus stage, or to gain an extra life when 100 are collected.
  • Powers: Comes in either a small red atom with a P on the front, or a large red one - the former gives Rayman one or two units of health, while the latter replenishes his entire health.
  • Speed Fist: Allows Rayman's fist to fly faster than normal. Three different speeds are available.
  • Golden Fist: Allows Rayman's fist to be twice as strong.
  • Life: Gives Rayman an extra life, as well as restoring his entire health.

Characters

Rayman with all his friends.

Along the way, Rayman meets an array of different characters, some of which aid him through his journey.

Friends

  • The Magician: He introduces the game's story. He can also be found at several points of the game, in which he would offer Rayman to access bonus stages and help him win extra lives, for a price of ten Tings.
  • Betilla the Fairy: A human-like, floating female fairy who holds a very important role in the game - she gives Rayman new powers during the adventure.
  • Tarayzan: Rayman's jungle counterpart, he gives Rayman the magic seed in return for knocking down his loincloth.
  • The Photographer: This person acts like a checkpoint. Should Rayman lose a life, he will return to where he last had his photograph taken.
  • The Musician: Located high in the Blue Mountains, his guitar had been crushed by a rock which Rayman must break to make him a new one out of stone. In return, the hippy gives Rayman the super helicopter power.
  • Joe the extraterrestrial: An alien that owns his own snack bar on the beach in the Cave of Skops, his neon lights are unplugged, and Rayman has to go down into the dark caves to turn them back on.

Enemies

  • Bzzit: The first boss (or mid-boss) of the game, a large eyed mosquito, who lives in Anguish Lagoon in the Dream Forest. After Rayman defeats him he befriends Rayman and can be used as a vehicle. He later appears as a friend in Rayman Revolution.
  • Moskito: Bzzit's stronger counterpart, and the boss of Dream Forest.
  • Mr Sax: Boss of Band Land, he is a walking saxophone that attacks by blowing explosive wrong notes.
  • Mr Stone: Boss of the Blue Mountains, he is a man made of stone who constantly thumps on the ground and sends smaller stone creatures to attack Rayman.
  • Space Mama: A very large woman who's the boss of Picture City. She is first represented as a stereotypical female opera singer, with a rolling pin which shoots out knives. In the second battle, her rolling pin shoots out lasers, while also using exploding pots and a washing machine.
  • Mr Skops: A scorpion who is boss of the Caves of Skops. He attacks with his giant claws and tail which shoots a homing laserbeam.
  • Bad Rayman: The result of a spell that Mr Dark casts in the Candy Château who resembles Rayman with a dark palette and mimics every move he makes throughout the stage. He can only be defeated by finishing a stage while letting him follow Rayman
  • Mr Dark: The main antagonist of the game, who steals Rayman's fist powers and casts strange spells on him. When he finally approaches him he would not really fight but rather trap Rayman with walls of fire. At this point the Electoons return the Fist, but Mr Dark flees after, leaving him to actually fight hybrids of the previous bosses. His hideout is located in Candy Château.
The world map, as seen in the PlayStation version

Levels

Dream Forest

Band Land

Blue Mountains

Picture City

The Caves of Skops

Candy Château

Screenshots Gallery

See also

Miscellanea