Rayman Raving Rabbids (Game Boy Advance, early production)

Rayman Raving Rabbids for the Game Boy Advance was originally meant to be a port of Phoenix Studio's Rayman 4, but as the game was cancelled, its adaptation was changed into one of Rayman Raving Rabbids.

Unused objects

An unused Rabbid appears outside of the level boundaries in the level Infernal Escape.

An unused version of a little Livingstone can be found in the game data.

Other unused object animations are shown below.

Unused levels

Every world with a Mode 7 race track level has an unused dummy map. This map appears in its place in the normal 2D-level map array. Each of these dummy maps has the same layout, with the only difference being the tileset and backgrounds used. The levels can be accessed with a glitch on the world map in certain versions of the game.

Unreferenced by any of the game's level lists is an early version of the Mode 7 race tracks. Unlike the final ones, which use a unique data format, this one has the same format as the 2D maps. There are objects placed on the top of the track, but it is unknown what they were meant to be.

The race track also contains unused sprites for Rayman driving in his shoe, similar to Rayman 4 concept art, and a pencil as a scenery background object.

Unused costumes

Early versions of the costumes can be found in the game data, inspired by concept art from Rayman 4. Neither of the unused animations have a palette. The animations below have been recolored from the original image data to match the concept art.

Unused artwork

Along with leftovers from previous Game Boy Advance games by Visual Impact Productions there exists 2 unused artworks for the game menu.