Rayman 2000

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Rayman 2000
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Published by Ubisoft
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Directed by {{{directed by}}}
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Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by Jean-Christophe Alessandri
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Planned for 2000 (cancelled)
Genre 3D platformer, open world
Gameplay mode {{{gameplay mode}}}
Platforms {{{platforms}}}
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Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2000 is a video game in the Rayman series which was ultimately canceled, for reasons unknown.

The existence of this project is only known through L'Histoire de Rayman. The book reveals that at the end of 1999, after the release of Rayman 2 and before the start of the development of Rayman 3, a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to Rayman 2, still in 3D, with towns, streets and buildings attached to trees. This universe, more urban than what Rayman games are used to portraying, was requested by Michel Ancel himself.

This scenario was eventually dropped, but some ideas were taken to create the city of Aeropolis in Rayman: The Animated Series, developed and published in late 1999, as well as some scenery from Clearleaf Forest in Rayman 3.[1]

It is not known whether Rayman 2000 has any connection with Rayman Adventures, another Rayman game canceled around the 2000s.

Gallery

See also

References

  1. L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel