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'''''Rayman 2000''''' is the codename for a cancelled 3D, open-world [[Rayman (series)|''Rayman'' game]] originally set for release in 2000.
'''''Rayman 2000''''' is the codename for a canceled 3D, open-world [[Rayman (series)|''Rayman'' game]] originally set for release in 2000.


It is not known whether ''Rayman 2000'' has any connection with ''[[Rayman Adventures (cancelled game)| Rayman Adventures]]'', another [[Rayman (series)|''Rayman'' title]] canceled around the 2000s.
The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, with towns, streets and buildings that all rested on and under giant trees. Concept art showcases that [[Rayman]] would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, was requested by [[Michel Ancel]] himself.


===''[[L'Histoire de Rayman]]''===
This scenario was eventually dropped, but a lot of the unused concepts were reused for later ''[[Rayman (series)|Rayman]]'' releases. In ''[[Rayman: The Animated Series]]'', the main urban location was retooled into the city of [[Aeropolis]], and some of ''Rayman 2000'''s scenery was also reused for [[Clearleaf Forest]] in ''[[Rayman 3]]''.<ref>''[[L'Histoire de Rayman]]'', Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel</ref>
The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, which had a large city to explore with towns, streets and buildings that all rested on and under giant trees<ref>Terredejeux.net, ''Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft)'', https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html</ref>. Concept art showcases that ''[[Rayman]]'' would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, was requested by [[Michel Ancel]] himself.


===''Jean-Christophe Alessandri Interview''===
It is not known whether ''Rayman 2000'' has any connection with ''[[Rayman Adventures (cancelled game)| Rayman Adventures]]'', another [[Rayman (series)|''Rayman'' title]] canceled around the 2000s.
In a 2024 interview, [[Ubisoft]] senior art director Jean-Christophe Alessandri revealed that ''Rayman 2000'' never made it past the prototype stage, and that the idea of the game was to further extend ''[[Rayman]]'''s 3D universe, and notably to create a fantastical town with many buildings to explore. Alessandri also stated that he does not recall the reason for the project's cancellation.<ref>Terredejeux.net, ''Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft)'', https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html</ref>


This scenario was eventually dropped, but a lot of the unused concepts were reused for later ''[[Rayman (series)|Rayman]]'' releases:
In a 2024 interview, [[Ubisoft]] senior art director Jean-Christophe Alessandri revealed that ''Rayman 2000'' never made it past the prototype stage, and that the idea of the game was to further extend [[Rayman]]'s 3D universe, and notably to create a fantastical town with many buildings to explore. Alessandri also stated that he does not recall the reason for the project's cancellation.<ref>Terredejeux.net, ''Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft)'', https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html</ref>


===''[[Rayman: The Animated Series]]''===
==Gallery==
The main urban location of ''Rayman 2000'' and it's species were retooled into the city [[Aeropolis]], that serves as the main setting of ''[[Rayman: The Animated Series]]'', multiple types of vehicles that were planned for the 2000 game would be repurposed into the animated show.
<gallery widths="320px" heights="240px">
EarlyAeropolis.png|Concept art of what would eventually become [[Aeropolis]], showcasing the giant trees that connect the city and ''[[Rayman]]'' on his flying machine.
RTASvehicles.png|The many types of vehicles that were planned for ''Rayman 2000'', including [[Inspector Grub]]'s car.
RTASvehicles2.png|Other vehicles that were planned for the cancelled game, including ''[[Rayman]]'''s flying vehicle.
RTAS_Flying_vehicle.jpg|A color illustration of ''[[Rayman]]'''s vehicle.
</gallery>
 
===''[[Rayman 3]]''===
some of ''Rayman 2000''s scenery was reused for [[Clearleaf Forest]]<ref>''[[L'Histoire de Rayman]]'', Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel</ref>, it appears some vehicle designs from ''Rayman 2000'' would also be used as inspiration for some of the [[Hoodlum]]'s contraptions, such as the [[Hoodlum airship]].
<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
Concept Forest 4.jpg|Concept art of [[Clearleaf Forest]], inspired by the script of ''Rayman 2000'' as can be seen in ''[[L'Histoire de Rayman]]''.
Concept Forest 4.jpg|Concept art of [[Clearleaf Forest]], inspired by the script of ''Rayman 2000'' as can be seen in ''[[L'Histoire de Rayman]]''.
Concept Forest 3.jpg|Concept art of [[Clearleaf Forest]], possibly inspired by the script of ''Rayman 2000''.
Concept Forest 3.jpg|Concept art of [[Clearleaf Forest]], possibly inspired by the script of ''Rayman 2000''.
Concept Forest 7.jpg|thumb|320px|Concept art of [[Clearleaf Forest]], possibly inspired by the script of ''Rayman 2000''.
Concept Forest 7.jpg|thumb|320px|Concept art of [[Clearleaf Forest]], possibly inspired by the script of ''Rayman 2000''.
Rayman_on_a_flying_veichle.JPG|The same color illustration as above, but this time with ''[[Rayman]]'' himself being included using his final ''[[Rayman 3]]'' character design, this showcases a transitional point in the project, from ''Rayman 2000'' to ''[[Rayman 3]]''.
</gallery>
</gallery>


===''[[Rayman Legends]]''===
The [[Dark Teensy]] from ''[[Rayman Legends]]'' rides a similar flying machine to the one ''[[Rayman]]'' was intended to use, it is believed that the vehicle from ''Rayman 2000'' was used as the inspiration for it.
<gallery widths="320px" heights="240px">
Ptizêtre_Maléfique_RL.png|The [[Dark Teensy]] on their flying vehicle.
</gallery>
== See also ==
== See also ==
* [[Rayman Adventures (cancelled game)|''Rayman Adventures'' (cancelled game)]]
* [[Rayman Adventures (cancelled game)|''Rayman Adventures'' (cancelled game)]]

Revision as of 00:09, 14 September 2025

Rayman 2000
{{{image}}}
Published by Ubisoft
Developed by {{{developed by}}}

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by Jean-Christophe Alessandri
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Planned for 2000 (cancelled)
Genre 3D platformer, open world
Gameplay mode {{{gameplay mode}}}
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2000 is the codename for a canceled 3D, open-world Rayman game originally set for release in 2000.

The existence of this project was revealed in the book L'Histoire de Rayman, which states that at the end of 1999, after the release of Rayman 2 and before the start of the development of Rayman 3, a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to Rayman 2, still in 3D, with towns, streets and buildings that all rested on and under giant trees. Concept art showcases that Rayman would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what Rayman games are used to portraying, was requested by Michel Ancel himself.

This scenario was eventually dropped, but a lot of the unused concepts were reused for later Rayman releases. In Rayman: The Animated Series, the main urban location was retooled into the city of Aeropolis, and some of Rayman 2000's scenery was also reused for Clearleaf Forest in Rayman 3.[1]

It is not known whether Rayman 2000 has any connection with Rayman Adventures, another Rayman title canceled around the 2000s.

In a 2024 interview, Ubisoft senior art director Jean-Christophe Alessandri revealed that Rayman 2000 never made it past the prototype stage, and that the idea of the game was to further extend Rayman's 3D universe, and notably to create a fantastical town with many buildings to explore. Alessandri also stated that he does not recall the reason for the project's cancellation.[2]

Gallery

See also

References

  1. L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel
  2. Terredejeux.net, Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft), https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html