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'''''Rayman 2000''''' is the codename for a canceled 3D, open-world [[Rayman (series)|''Rayman'' game]] originally set for release in 2000.
'''''Rayman 2000''''' is the codename for a canceled 3D, open-world [[Rayman (series)|''Rayman'' game]] originally set for release in 2000.


The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, with towns, streets and buildings attached to trees. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, was requested by [[Michel Ancel]] himself.
The existence of this project was revealed in the book ''[[L'Histoire de Rayman]]'', which states that at the end of 1999, after the release of ''[[Rayman 2]]'' and before the start of the [[Rayman 3 (early production)|development of ''Rayman 3'']], a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to ''[[Rayman 2]]'', still in 3D, with towns, streets and buildings that all rested on and under giant trees, concept art showcases that [[Rayman]] would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what [[Rayman (series)|''Rayman'' games]] are used to portraying, was requested by [[Michel Ancel]] himself.


This scenario was eventually dropped, but some ideas were taken to create the city of [[Aeropolis]] in ''[[Rayman: The Animated Series]]'', developed and published in late 1999, as well as some scenery from [[Clearleaf Forest]] in ''[[Rayman 3]]''.<ref>''[[L'Histoire de Rayman]]'', Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel</ref>
 
 
This scenario was eventually dropped, but a lot of the unused concepts would be reused for other [[Rayman]] releases.
 
''[[Rayman: The Animated Series]]'', the main urban location, would eventually be retooled into the city of [[Aeropolis]].
 
Some of "Rayman 2000"'s scenery was also reused for what would become [[Clearleaf Forest]] in ''[[Rayman 3]]''.<ref>''[[L'Histoire de Rayman]]'', Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel</ref>


It is not known whether ''Rayman 2000'' has any connection with ''[[Rayman Adventures (cancelled game)| Rayman Adventures]]'', another [[Rayman (series)|''Rayman'' title]] canceled around the 2000s.
It is not known whether ''Rayman 2000'' has any connection with ''[[Rayman Adventures (cancelled game)| Rayman Adventures]]'', another [[Rayman (series)|''Rayman'' title]] canceled around the 2000s.

Revision as of 13:52, 13 September 2025

Rayman 2000
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Published by Ubisoft
Developed by {{{developed by}}}

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by Jean-Christophe Alessandri
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Planned for 2000 (cancelled)
Genre 3D platformer, open world
Gameplay mode {{{gameplay mode}}}
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 2000 is the codename for a canceled 3D, open-world Rayman game originally set for release in 2000.

The existence of this project was revealed in the book L'Histoire de Rayman, which states that at the end of 1999, after the release of Rayman 2 and before the start of the development of Rayman 3, a few people worked on a project codenamed "Rayman 2000". It was a direct sequel to Rayman 2, still in 3D, with towns, streets and buildings that all rested on and under giant trees, concept art showcases that Rayman would have been able to traverse through this setting thanks to a flying machine. This universe, more urban than what Rayman games are used to portraying, was requested by Michel Ancel himself.


This scenario was eventually dropped, but a lot of the unused concepts would be reused for other Rayman releases.

Rayman: The Animated Series, the main urban location, would eventually be retooled into the city of Aeropolis.

Some of "Rayman 2000"'s scenery was also reused for what would become Clearleaf Forest in Rayman 3.[1]

It is not known whether Rayman 2000 has any connection with Rayman Adventures, another Rayman title canceled around the 2000s.

In a 2024 interview, Ubisoft senior art director Jean-Christophe Alessandri revealed that Rayman 2000 never made it past the prototype stage, and that the idea of the game was to further extend Rayman's 3D universe, and notably to create a fantastical town with many buildings to explore. Alessandri also stated that he does not recall the reason for the project's cancellation.[2]

Gallery

See also

References

  1. L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel
  2. Terredejeux.net, Prehistorik Man, Rayman, Beyond Good & Evil, Prince of Persia : Interview exclusive de Jean-Christophe Alessandri (Senior Art Director chez Ubisoft), https://www.terredejeux.net/2024/05/prehistorik-man-rayman-beyond-good-evil.html