Rayman DS: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
RayCarrot (talk | contribs)
mNo edit summary
RayCarrot (talk | contribs)
Minor improvements
Line 4: Line 4:
| published by = Ubisoft
| published by = Ubisoft
| developed by = DC Studios (UK/Canada)
| developed by = DC Studios (UK/Canada)
| release date = 2005
| release date = March 2005
| genre = 3D Platformer
| genre = 3D Platformer
| gameplay mode = Single player
| gameplay mode = Single player
Line 13: Line 13:
}}
}}


'''''Rayman DS''''' is a remake of ''[[Rayman 2: The Great Escape]]'' that was released especially for the Nintendo DS in March 2005. It is almost identical to the original Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus.
'''''Rayman DS''''' is a port of ''[[Rayman 2]]'' that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.


[[Image:Raymandslogo.jpeg|thumb|right|250px|Logo]]
== Differences from ''Rayman 2'' ==
[[Image:Rayman-french-ds.jpeg|thumb|right|French advertising poster.]]
*''Rayman DS'' shares many similarities to the Nintendo 64 version of ''[[Rayman 2]]'' such as the lower-quality MIDI music being used.
 
*The textures in ''Rayman DS'' are generally more jagged than the Nintendo 64 version of ''[[Rayman 2]]'' due to the DS's lack of texture filtering. The actual textures are the same, however.
==Differences from ''Rayman 2: The Great Escape''==
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed [[Rayman]] moves in.
*''Rayman DS'' shares many similarities to the N64 version of ''Rayman 2''. The lower-quality MIDI music from the N64 version is used.
*The textures in ''Rayman DS'' are generally more jagged than the N64 version of ''Rayman 2'' due to the DS's lack of texture filtering. The actual textures are the same, however.
*The conversion didn't go without any hiccups: ''See '''[[Rayman DS#Technical issues|Technical issues]]'''''
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed Rayman moves in.


==Technical issues==
==Technical issues==
Unlike any other version of ''Rayman 2'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano|the Guardian of the Cave of Bad Dreams]]' staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during Umber's cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic. Sometimes the spider at the beginning of [[The Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.
Unlike any other version of ''[[Rayman 2]]'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano]]'s staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during Umber's cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic. Sometimes the spider at the beginning of [[The Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.


==Gallery==
==Gallery==
{|
{|
|-valign="top"
|-valign="top"
| [[Image:Rayman DS - Back cover EU.jpg|thumb|250px|The back cover of the EU version of ''Rayman DS''.]]
| [[Image:Rayman DS - Back cover EU.jpg|thumb|250px|The back cover of the European version of ''Rayman DS''.]]
| [[Image:Rayman DS - USA Cover.jpg|thumb|250px|The cover of the US version of ''Rayman DS''.]]
| [[Image:Rayman DS - USA Cover.jpg|thumb|250px|The cover of the North American version of ''Rayman DS''.]]
| [[Image:Raymandslogo.jpeg|thumb|250px|Logo]]
| [[Image:Rayman-french-ds.jpeg|thumb|French advertising poster.]]
|}
|}


==Trivia==
==Trivia==
*This was the first ''Rayman'' game to use the new [[Ubisoft]] logo.
*This was the first [[Rayman (series)|Rayman game]] to use the new [[Ubisoft]] logo.
*The US cover for ''Rayman DS'' is in the same style as the cover for ''[[Rayman: Hoodlums' Revenge]]'' and the European cover for ''[[Rayman Advance]]''. Likewise, the European cover for ''Rayman DS'' is in the same style as the US cover for ''Rayman Advance''.
*The North American cover for ''Rayman DS'' is in the same style as the cover for ''[[Rayman: Hoodlums' Revenge]]'' and the European cover for ''[[Rayman Advance]]''. Likewise, the European cover for ''Rayman DS'' is in the same style as the North American cover for ''[[Rayman Advance]]''.
*''Rayman DS'' was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.
*''Rayman DS'' was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.
*''[[Rayman 3D]]'', another remake of ''Rayman 2'' for the Nintendo 3DS, was released under similar conditions to this game: close to the console's launch.


==See also==
==See also==
*''[[Rayman 2: The Great Escape]]''
*''[[Rayman 2]]''
*''[[Rayman 3D]]''
*''[[Rayman 3D]]''



Revision as of 18:53, 26 July 2017

Rayman DS
Published by Ubisoft
Developed by DC Studios (UK/Canada)

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date March 2005
Genre 3D Platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Nintendo DS
Ratings 3+ (PEGI), E (ESRB)
Distribution media Cartridge
Game engine {{{game engine}}}

Rayman DS is a port of Rayman 2 that was released on the Nintendo DS in March 2005. It is almost identical to the Nintendo 64 version of the game, only that it now includes a new, optional method of control which makes use of the touch-screen and stylus. Most of the heads up display has now been reassigned to the bottom screen as well.

Differences from Rayman 2

  • Rayman DS shares many similarities to the Nintendo 64 version of Rayman 2 such as the lower-quality MIDI music being used.
  • The textures in Rayman DS are generally more jagged than the Nintendo 64 version of Rayman 2 due to the DS's lack of texture filtering. The actual textures are the same, however.
  • Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed Rayman moves in.

Technical issues

Unlike any other version of Rayman 2, Rayman DS included many technical problems in its gameplay. The swirls that radiate from the Four Masks of Polokus or Jano's staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with Umber and in the flower ride in the Sanctuary of Rock and Lava: in both cases, Rayman should be locked to the respective surfaces, but can slip off, even during Umber's cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. Also, when replaying the Marshes of Awakening, Sssssam can completely disappear during his cinematic. Sometimes the spider at the beginning of The Tomb of the Ancients will disappear a few seconds after the cutscene in which he appeared.

Gallery

The back cover of the European version of Rayman DS.
The cover of the North American version of Rayman DS.
Logo
French advertising poster.

Trivia

  • This was the first Rayman game to use the new Ubisoft logo.
  • The North American cover for Rayman DS is in the same style as the cover for Rayman: Hoodlums' Revenge and the European cover for Rayman Advance. Likewise, the European cover for Rayman DS is in the same style as the North American cover for Rayman Advance.
  • Rayman DS was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.

See also