Rayman DS: Difference between revisions

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==Differences from ''Rayman 2: The Great Escape''==
==Differences from ''Rayman 2: The Great Escape''==
*''Rayman DS'' is identical to the N64 and PC versions of ''Rayman 2'', and shares the same [[the Hall of Doors|Hall of Doors]] hub level. The lower-quality MIDI music from the N64 version is used.
*''Rayman DS'' shares many similarities to the N64 version of ''Rayman 2''. The lower-quality MIDI music from the N64 version is used.
*The textures in ''Rayman DS'' are generally more jagged than the N64 version of ''Rayman 2'' due to the DS's lack of texture filtering. The actual textures are the same, however.
*The textures in ''Rayman DS'' are generally more jagged than the N64 version of ''Rayman 2'' due to the DS's lack of texture filtering. The actual textures are the same, however.
*The conversion didn't go without any hiccups: ''See '''[[Rayman DS#Technical Problems|Technical Problems]]'''''
*The conversion didn't go without any hiccups: ''See '''[[Rayman DS#Technical Problems|Technical Problems]]'''''
*[[Rayman]]'s speed could be controlled by the Touch Screen instead of the D-pad, which doesn't allow analog control.
*Due to the Nintendo DS not having analog controls, the player has the option to use a virtual analog stick on the touch screen. This is also the only way to change the speed Rayman moves in.


==Technical issues==
==Technical issues==
Unlike any other version of ''Rayman 2'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano|the Guardian of the Cave of Bad Dreams]]' staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the 'battle' against [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during Umber's cinematic. The only way to lock Rayman back to the surface's centre is to press the R button. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic.
Unlike any other version of ''Rayman 2'', ''Rayman DS'' included many technical problems in its gameplay. The swirls that radiate from the [[Four Masks of Polokus]] or [[Jano|the Guardian of the Cave of Bad Dreams]]' staff, for example, are not located exactly where they should be. Another particularly troubling problem is experienced during the encounter with [[Umber]] and in the flower ride in [[the Sanctuary of Rock and Lava]]: in both cases, [[Rayman]] should be locked to the respective surfaces, but can ''slip off'', even during Umber's cinematic. The only way to lock Rayman back to the surface's center is to press the R button, which is used for strafing. Also, when replaying [[the Marshes of Awakening]], [[Sssssam]] can completely disappear during his cinematic. Sometimes the spider at the beginning of [[The Tomb of the Ancients]] will disappear a few seconds after the cutscene in which he appeared.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Another problem in the game is its dialogue. Occasionally (especially in [[the Knowledge of the World]]), names are misspelled. A frequently-misspelled name was ''[[Polokus]]'', which is misspelled as ''Polukus''.
*This was the first ''Rayman'' game to use the new [[Ubisoft]] logo.
*This was the first ''Rayman'' game to use the new [[Ubisoft]] logo.
*The US cover for ''Rayman DS'' is in the same style as the cover for ''[[Rayman: Hoodlums' Revenge]]'' and the European cover for ''[[Rayman Advance]]''. Likewise, the European cover for ''Rayman DS'' is in the same style as the US cover for ''Rayman Advance''.
*The US cover for ''Rayman DS'' is in the same style as the cover for ''[[Rayman: Hoodlums' Revenge]]'' and the European cover for ''[[Rayman Advance]]''. Likewise, the European cover for ''Rayman DS'' is in the same style as the US cover for ''Rayman Advance''.
*''Rayman DS'' was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.
*''Rayman DS'' was one of the Nintendo DS titles shown on the back of the original Nintendo DS box.
*''Rayman 3D'', another remake of ''Rayman 2'' for the Nintendo 3DS, was released under similar conditions to this game: close to the console's launch.
*''[[Rayman 3D]]'', another remake of ''Rayman 2'' for the Nintendo 3DS, was released under similar conditions to this game: close to the console's launch.


==See also==
==See also==
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*''[[Rayman 3D]]''
*''[[Rayman 3D]]''


{{Handheld Rayman games}}
{{Rayman series}}


[[fr:Rayman DS]]
[[fr:Rayman DS]]