Rayman Advance: Difference between revisions

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[[fr:Rayman Advance]]
[[fr:Rayman Advance]]
[[pl:Rayman Advance]]


[[Category:2D platform games]]
[[Category:2D platform games]]

Revision as of 17:43, 16 March 2015

Rayman Advance
Published by Ubisoft
Developed by Digital Eclipse

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2001
Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms Game Boy Advance
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Advance is a port of the original Rayman game which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, the cover art uses an edited picture of Rayman from Rayman 2.

It features a few changes from the original Rayman game, such as the disappearance of a few levels. It was also made a little easier than the original, and now Rayman starts with four units of health and can get up to six. As well as this, no Tings are lost upon losing a life, and additional platforms have been added to certain levels such as Space Mama's Crater, in order to compensate for the Game Boy Advance's screen, which leads to smaller field of view. Due to limitations with the Game Boy Advance system, the music sounds different and much of it was taken out completely. Despite this, there are some tracks that are exclusive to this version of the game. The colours have also increased in contrast and brightness, losing some of the definition in the process. This change was made to compensate for the lack of backlight on the original Gameboy Advance.

The very first scenery of the Dream Forest in Rayman Advance
In comparison, the same scenery on PC