Rayman 60 Levels: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
''Rayman 60 Levels'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]'s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player | ''Rayman 60 Levels'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]'s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player does not need to collect all [[Ting]]s in a level to make the exit sign appear; however, doing so will cause the victory sample to play. | ||
==Missing Tings== | ==Missing Tings== | ||
The main difference | The main difference in ''Rayman 60 Levels'' compared with ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'' is that the player is not required to collect all [[Ting]]s in a level to make the [[exit sign]] appear. Even if there are [[Ting]]s remaining in the level, the player can still finish it by touching the [[exit sign]] that is already visible at the end of the map (it is sometimes necessary to touch a [[gendoor]] before the [[Exit sign|sign]] becomes visible). | ||
There are certain levels in the game in which some [[Ting]]s are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them. | |||
The following two maps are concerned: | |||
* Jungle World - Map 10 | * Jungle World - Map 10 | ||
2 [[Ting]]s are | 2 [[Ting]]s are unobtainable: they are both "inside" the huge platform at the start of the level. | ||
* Music World - Map 1 | * Music World - Map 1 | ||
1 [[Ting]] is | 1 [[Ting]] is unobtainable: it is on the right side of the bongo above the starting point. | ||
==Notable glitch== | ==Notable glitch== | ||
In the tenth map of the [[The Caves of Skops|Cave World]] there are leftover instant win collision tiles placed at | In the tenth map of the [[The Caves of Skops|Cave World]], there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s, including two that were presumed to be unobtainable (but which can actually be reached using the [[super helicopter]] power-up that is found later). | ||
== Maps == | == Maps == | ||
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==External links== | ==External links== | ||
* [https://www.youtube.com/playlist?list= | * [https://www.youtube.com/playlist?list=PLmLEvyIGRCRmT2DGpR0_oPIieUmNCrsWn Complete gameplay videos of ''Rayman 60 Levels'' on YouTube] | ||
* [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube] | * [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube] | ||