Rayman 3 (mobile phone): Difference between revisions
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[[File:Rayman 3 mobile nenuphar cage.jpg|frame|class=sprite|One of the game's early levels.]] | [[File:Rayman 3 mobile nenuphar cage.jpg|frame|class=sprite|One of the game's early levels.]] | ||
'''''Rayman 3'' for mobile phone''' is a mobile | '''''Rayman 3'' for mobile phone''' is a mobile phone version of ''[[Rayman 3]]'', though it draws more heavily from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of the same game]]. | ||
==Overview== | ==Overview== | ||
The game has no overt story. [[Rayman]] must fight his way through eight levels, followed by a bonus level which can be accessed only when the previous eight have been 100% completed. There are only three different enemies in the game: | The game has no overt story. [[Rayman]] must fight his way through eight levels, followed by a bonus level which can be accessed only when the previous eight have been 100% completed. There are only three different enemies in the game: [[Blue Henchman 800|blue Henchmen 800]], [[Black Lum]]s and [[nettle]]s. The two bosses are more powerful versions of the [[Blue Henchman 800|blue Henchmen 800]]. Throughout the nine levels, there are only 175 [[Yellow Lum]]s to find and 12 [[cage]]s to break. | ||
==Levels== | ==Levels== | ||
| Line 16: | Line 16: | ||
* Level 7: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken. | * Level 7: A [[Magmacosm]]-style level. There are 20 [[Yellow Lum]]s to be found and two [[cage]]s to be broken. | ||
* Level 8: A [[Magmacosm]]-style level. This is the second of the game's two boss levels. [[Rayman]] fights a [[Henchman 800]] which can take significantly more damage than the others in the game, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken. | * Level 8: A [[Magmacosm]]-style level. This is the second of the game's two boss levels. [[Rayman]] fights a [[Henchman 800]] which can take significantly more damage than the others in the game, and can fire both high and low. There are no [[Yellow Lum]]s to be found and no [[cage]]s to be broken. | ||
* Level 9: A [[Forgotten Forests]]-style level. This is the game's | * Level 9: A [[Forgotten Forests]]-style level. This is the game's bonus level, which can only by accessed by collecting all of the [[Yellow Lum]]s and breaking all of the [[cage]]s in the game's other levels. There are 35 [[Yellow Lum]]s to be found and no [[cage]]s to be broken. | ||
{{clear}} | {{clear}} | ||
==Screenshot gallery== | ==Screenshot gallery== | ||
<gallery | <gallery widths="240px" heights="320px" class="sprite"> | ||
Rayman 3 mobile Black Lum.jpg|A [[Black Lum]], as seen in the game. | Rayman 3 mobile Black Lum.jpg|A [[Black Lum]], as seen in the game. | ||
Rayman 3 mobile Blue Lum.jpg|A [[Blue Lum]] and an [[exit sign]]. | Rayman 3 mobile Blue Lum.jpg|A [[Blue Lum]] and an [[exit sign]]. | ||
Rayman 3 mobile Green Lum.jpg|A [[Green Lum]]. | Rayman 3 mobile Green Lum.jpg|A [[Green Lum]]. | ||
Rayman 3 mobile helicopter bomb 1.jpg|A [[helicopter bomb]]. | Rayman 3 mobile helicopter bomb 1.jpg|A [[helicopter bomb]]. | ||
Rayman 3 mobile helicopter bomb 2.jpg|Another [[helicopter bomb]], this one with spikes. | Rayman 3 mobile helicopter bomb 2.jpg|Another [[helicopter bomb]], this one with spikes. | ||
Rayman 3 mobile liana.jpg|Two [[liana]]s [[Rayman]] can climb on. | Rayman 3 mobile liana.jpg|Two [[liana]]s [[Rayman]] can climb on. | ||
Rayman 3 mobile magic curtain.jpg|An end-of-level [[Lightpost]]. | Rayman 3 mobile magic curtain.jpg|An end-of-level [[Lightpost]]. | ||
Rayman 3 mobile Purple Lum.jpg|A [[Purple Lum]]. | Rayman 3 mobile Purple Lum.jpg|A [[Purple Lum]]. | ||
Rayman 3 mobile Red Lum.jpg|A [[Red Lum]]. | Rayman 3 mobile Red Lum.jpg|A [[Red Lum]]. | ||
Rayman 3 mobile spiky thing.jpg|An [[urchin]]. | Rayman 3 mobile spiky thing.jpg|An [[urchin]]. | ||
Rayman3 (Gameloft SA) (1.0.2) (GloftRAY3) (D3A65011) Nokia N73 240x320.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia%20N73 Nokia N73] | |||
Rayman 3 (Gameloft SA) (1.0.0) (GameMidlet) (B69FA978) Samsung SGH-D500 176x220.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Samsung_SGH-D500 Samsung SGH-D500] | |||
Rayman3 (Gameloft sa) (0.4.27) (GameMidlet) (5A02BA1A) Nokia 176x208.png|Main menu as seen on some devices. | |||
Rayman3 (Gameloft sa) (1.1.3) (GameMidlet) (83933CA5) Nokia 7210 128x128.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_7210 Nokia 7210] | |||
Rayman3 (Gameloft sa) (1.0.64) (GameMidlet) (339444B4) Nokia 3510i 96x65.png|Main menu as seen on the [https://en.wikipedia.org/wiki/Nokia_3510 Nokia 3510i] | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*There are many different variants of this J2ME-port. The most recent ones can be recognised by an orange text depicting @gameloft2004 at the bottom of the main menu. Some older ones show a blue or black text in that place, sometimes depicting @gameloft2003 (2003 being the year of the original release). Other old variants from 2003 have one of two unique main menus. | |||
*The different variants have different FPS caps: 13, 17/18, 23, 25, 29, 31/32, 33, 39/40, 40, 50. Some have no FPS cap. Due to hardware limitations, the game sometimes did not reach the desired FPS. As a consequence, some variants of the game run faster than others. | |||
*Reportedly, the game was originally sold for $5.{{Citation needed}} | |||
==External links== | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=Bids9NxKEZE Complete gameplay of ''Rayman 3'' for mobile phone at YouTube] | ||
{{Handheld Rayman games}} | {{Handheld Rayman games}} | ||
Latest revision as of 10:49, 4 October 2025


Rayman 3 for mobile phone is a mobile phone version of Rayman 3, though it draws more heavily from the Game Boy Advance version of the same game.
Overview
The game has no overt story. Rayman must fight his way through eight levels, followed by a bonus level which can be accessed only when the previous eight have been 100% completed. There are only three different enemies in the game: blue Henchmen 800, Black Lums and nettles. The two bosses are more powerful versions of the blue Henchmen 800. Throughout the nine levels, there are only 175 Yellow Lums to find and 12 cages to break.
Levels
- Level 1: A Forgotten Forests-style level. There are 15 Yellow Lums to be found and two cages to be broken.
- Level 2: A Forgotten Forests-style level. There are 30 Yellow Lums to be found and two cages to be broken.
- Level 3: A Forgotten Forests-style level. There are 40 Yellow Lums to be found and two cages to be broken.
- Level 4: A Forgotten Forests-style level. This is the first of the game's two boss levels. Rayman fights a Henchman 800 which can sustain a little more damage than an ordinary one, and can fire both high and low. There are no Yellow Lums to be found and no cages to be broken.
- Level 5: A Magmacosm-style level. There are 20 Yellow Lums to be found and two cages to be broken.
- Level 6: A Magmacosm-style level. There are 15 Yellow Lums to be found and two cages to be broken.
- Level 7: A Magmacosm-style level. There are 20 Yellow Lums to be found and two cages to be broken.
- Level 8: A Magmacosm-style level. This is the second of the game's two boss levels. Rayman fights a Henchman 800 which can take significantly more damage than the others in the game, and can fire both high and low. There are no Yellow Lums to be found and no cages to be broken.
- Level 9: A Forgotten Forests-style level. This is the game's bonus level, which can only by accessed by collecting all of the Yellow Lums and breaking all of the cages in the game's other levels. There are 35 Yellow Lums to be found and no cages to be broken.
Screenshot gallery
-
A Black Lum, as seen in the game.
-
A Green Lum.
-
Another helicopter bomb, this one with spikes.
-
An end-of-level Lightpost.
-
A Purple Lum.
-
A Red Lum.
-
An urchin.
-
Main menu as seen on the Nokia N73
-
Main menu as seen on the Samsung SGH-D500
-
Main menu as seen on some devices.
-
Main menu as seen on the Nokia 7210
-
Main menu as seen on the Nokia 3510i
Trivia
- There are many different variants of this J2ME-port. The most recent ones can be recognised by an orange text depicting @gameloft2004 at the bottom of the main menu. Some older ones show a blue or black text in that place, sometimes depicting @gameloft2003 (2003 being the year of the original release). Other old variants from 2003 have one of two unique main menus.
- The different variants have different FPS caps: 13, 17/18, 23, 25, 29, 31/32, 33, 39/40, 40, 50. Some have no FPS cap. Due to hardware limitations, the game sometimes did not reach the desired FPS. As a consequence, some variants of the game run faster than others.
- Reportedly, the game was originally sold for $5.[citation needed]














