Mending the Rift: Difference between revisions
m Minor improvements |
Added images |
||
| Line 15: | Line 15: | ||
==Description== | ==Description== | ||
[[File:Mending the Rift 1.jpg|thumb|left|[[Murfy]] telling the player that enough [[Electoon]]s were saved to advance to the next world.]] | |||
Once entered, [[Murfy]] appears, and tells the players that [[Rayman]] and his friends have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Sea of Serendipity]]. There are [[Darkroot]]s in this level, but they move out of the way and don’t cause any trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. At the end of the level are a [[Baby Dragon Chef]] and an [[Electoon]] [[cage]] that must be broken in order to finish the level. The team then poses on the [[Photographer|photoboard]] as [[the Magician]] waits to see the amount of Lums the team collected in the level. | Once entered, [[Murfy]] appears, and tells the players that [[Rayman]] and his friends have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Sea of Serendipity]]. There are [[Darkroot]]s in this level, but they move out of the way and don’t cause any trouble. Being fast and good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. At the end of the level are a [[Baby Dragon Chef]] and an [[Electoon]] [[cage]] that must be broken in order to finish the level. The team then poses on the [[Photographer|photoboard]] as [[the Magician]] waits to see the amount of Lums the team collected in the level. | ||
{| | |||
|- | |||
| [[File:Mending the Rift 2.jpg|left|thumb|The first part of the level, where the first of three [[Lum King]]s are located]] | |||
|| [[File:Mending the Rift 3.jpg|center|thumb|The second part of the level, where the second [[Lum King]] is located]] | |||
|| [[File:Mending the Rift 4.jpg|right|thumb|The third part of the level, where the final [[Lum King]] is located]] | |||
|} | |||
==External links== | ==External links== | ||
Revision as of 17:59, 14 March 2017
| Mending the Rift | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Piping Hot! | Aim for the Eel! → | ||||||||||
Mending the Rift is the fifth level of the Gourmand Land, the third world in Rayman Origins. This level takes place in the Infernal Kitchen part of Gourmand Land, and this is the third level where the Electoons form a bridge for Rayman and his friends to cross. This level requires 30 Electoons to be freed from the previous levels. This is the third level from this world and twelfth overall that's not included in the Back to Origins mode in Rayman Legends.
Description

Once entered, Murfy appears, and tells the players that Rayman and his friends have saved enough Electoons to repair the path and continue towards reaching the next world, Sea of Serendipity. There are Darkroots in this level, but they move out of the way and don’t cause any trouble. Being fast and good timing of when to go is key to getting enough Lums in the level; especially when the player gets the three scattered Lum Kings right before three scattered separate groups of Lums. At the end of the level are a Baby Dragon Chef and an Electoon cage that must be broken in order to finish the level. The team then poses on the photoboard as the Magician waits to see the amount of Lums the team collected in the level.



