Fire When Wetty

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Fire When Wetty
Fire When Wetty
Bad Bubbles and Beyond Moseying the Mountain
World Sea of Serendipity

RO-Electoon.png #1
RO-Electoon.png #2
150 Lums
RO-Electoon.png #3
300 Lums
RO-Electoon.png #4
{{{medallion slot 4}}}
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{{{medallion slot 5}}}
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{{{medallion slot 6}}}

350 Lums
{{{cup}}} Time

Fire When Wetty is the sixth and last level of the Sea of Serendipity, the fourth world in Rayman Origins. It acts as a transition between the Sea of Serendipity and Mystical Pique, in a similar way to the first part of Bongo Hills in the PC version and its ports of the original Rayman game. This is the third level from this world and twenty-eighth that's included in the Back to Origins mode in Rayman Legends.

Original version

Right away in this level, Rayman and the team get on mosquitoes, and they go underwater. While deep in the sea waters, they must face various enemies such as Redfish, Blowfish, Ocean Spiders, and jellyfish. Eventually, they leave the water, where they must face little, yellow birds and avoid a purple Murray that is not able to be defeated. After a short time of dodging it, they go underwater again and must avoid several of these purple eels. For a while, they must stay in between two eels as they go faster. After this, they leave the water and arrive at the Mystical Pique, where the team can get off their mosquitoes. Here, they can break open an Electoon cage and end the level to pose on the photoboard as the Magician counts the total amount of Lums that were collected.

Fire When Wetty
Fire When Wetty
Why So Crabby? Beware of the Mini Murray
World Sea of Serendipity

RL-Teensy.png 3

75 Lums
150 Lums
225 Lums
300 Lums

Back to Origins

In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.

External links