Piping Hot!

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Piping Hot!
Piping Hot!
Dashing Thru the Snow Mending the Rift
World Gourmand Land

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:40 Time

350 Lums
2:04 Time

Piping Hot! is the fourth level of the Gourmand Land, the third world in Rayman Origins. This is first level where the heroes enter the Infernal Kitchen, a place composing of fire, pipes, forks, and Baby Dragon Chefs. The PlayStation Vita version of Rayman Origins features a Ghost Mode of this level. This is the second level from this world, and the eighteenth overall which is included in the Back to Origins painting in Rayman Legends.

Original version

Area 1

Still in the Frosty Delights area, the heroes go through a tight passage which will shrink them. They will need to descend by crush attacking their way through the ice blocks; some of the ice blocks have Lums frozen inside. Once they get through the ice blocks, the exit can be found nearby.

Area 2

This area is short, and is a transition phase to the Infernal Kitchen. The heroes stand on an icy platform which is about collapse. Once it does, the heroes will fall down to an area below, where the exit can be found to their right.

Relic 1

The first relic can be found under the pipe, just beneath Rayman.

The first relic can be found at the bottom of this area; it will be located under a pipe near the exit.

Area 3

Now in the Infernal Kitchen, the heroes encounter a fire breathing Baby Dragon Chef. The easiest way to defeat this enemy is to wait for it to stop breathing fire. As the heroes continue, they will encounter different types of food, along with more Baby Dragon Chefs; one of them breathes fire towards a pot, boiling it, resulting in steam raising the lid, which the heroes can stand on in order to reach higher places. Afterwards, the heroes will pass through a narrow passage, shrinking them again, and they will need to defeat the Darktoons that stand in their way. The first Skull Coin can be collected by performing walljumps against two pipes above a [[|Bulb-o-Lum|pinata]]; a Baby Dragon Chef guards the coin. After descending again, the first secret area can be found between the pipes directly beneath the [[|Bulb-o-Lum|pinata]]. Once the Electoons are saved, the heroes can proceed, where they will face more Darktoons. The second Skull Coin is located next to a large sleeping Psychlops. The heroes can then proceed past the collapsing pipe to reach the exit.

Secret area 1

Baby Dragon Chefs on vertical moving pepper mills.

There are several Baby Dragon Chefs on moving pepper mills. The heroes need to time their attack, in order to avoid being hit by the fire from the Baby Dragon Chefs. Once they have all been defeated, the cage can be broken.

Area 4

The heroes will need to grab onto a swinging vine made of red peppers, where they will knock a corn kernel into the pot below; this will make some popcorn appear, which the heroes can use as a platform. The same scenario will continue on for quite a while, as the heroes will need to avoid touching the hot led beneath them. Eventually, they encounter a Baby Dragon Chef standing on a pepperpaste, which expels fire when stood on. The heroes will need to defeat the Baby Dragon Chef, then advance past the pot. The heroes will pass a narrow passage, where they will shrink; they will need to defeat some Darktoons. Afterwards, they will see another pepperpaste; crush attacking it then jumping to the left off the pot's lid will lead them to the third Skull Coin of the level, whereas jumping off the lid to the right and onto some popcorn will lead them to second secret area. Afterwards, the heroes can proceed to the exit, which is not too far away.

Relic 2

The second relic can be found near this pepperpaste, it is located just beneath Rayman.

The second relic can be found in the foreground of a platform near some pepperpaste.

Secret area 2

If a player touches one of the red lines, a fork will attempt to hurt the player.

There are sharp forks which will attempt to launch at the heroes if they cross their corresponding laser. The heroes will need to dodge the forks while defeating the Baby Dragon Chefs. Once the heroes defeat the enemies, the Electoon cage can be broken.

Area 5

The heroes will enlarge to their original size, then they will need to use the red pepper zip-lines in order to cross the hot led at the bottom. Along the way, there will be some Baby Dragon Chefs attempting to breath fire at the heroes. Nearing the end, if the heroes take the higher zip-line, the fourth Skull Coin can be collected.

Area 6

The players will have to use the zip-lines to avoid the body of fire.

The heroes will encounter a similar scenario to the previous area; they will need to use zip-lines in order to cross the hot body of fire. This time, flames will appear from the body, meaning timing is crucial in order to avoid them.

Area 7

A large body of fire that has flames appearing from it.

As the heroes proceed through this area, they will need to time when the flames are blown from vents and from the body of fire, in order to avoid them. Collapsing pipes will sink down into the fire, so the heroes will need to proceed quickly with caution. The fifth Skull Coin can be located by using a pot lid in order to reach the pipe that contains the coin. In order to reach the exit, the heroes will once again need to use the zip-lines and escape from the flames. Afterwards, the heroes will need to defeat the Baby Dragon Chefs that guard the exit.

Relic 3

The third relic can be found in this pot, just to the right of Rayman.

The third relic can be found inside a pot in this area.

Area 8

The final area.

The key here to defeat the Baby Dragon Chefs is to use the funnel to shrink, then stand on the small pipe that has no enemies on it. The weight of the heroes will cause the connected pipes to sink down, breathing flames of fire towards the Baby Dragon Chefs. Aftwerwards, the cage can be broken, thus ending the level. The heroes will then pose on a photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

Piping Hot!
Piping Hot!
Dashing Through the Snow Aim for the Eel!
World Gourmand Land

RL-Teensy.png 10

150 Lums
300 Lums
450 Lums
600 Lums

Back to Origins

This level is playable in the Back to Origins mode in Rayman Legends as the second one from Gourmand Land. There are not many notable differences between the versions; except the notable differences that appear in every other Back to Origins level.

External links