Rayman 30th Anniversary Edition: Difference between revisions
Added some more info - would probably also help with some screenshots to make it look more organized |
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==Changes from the original games== | ==Changes from the original games== | ||
The collection features two modes from the main menu - the first being the history section and the second being the games. Each game uses a specifically configured emulator to run it from the original ROM. The following emulators are used: | The collection features two modes from the main menu - the first being the history section and the second being the games. Each game uses a specifically configured emulator to run it from the original ROM. The following emulators are used: | ||
* ''Pancake'' for the [[Rayman 1|PlayStation version]]. This version also uses a statically re-compiled version of the game, with various patches applied for the new widescreen support. | * ''Pancake'' for the [[Rayman 1#Sony PlayStation|PlayStation version]]. This version also uses a statically re-compiled version of the game, with various patches applied for the new widescreen support. | ||
* ''BigPEmu'' for the [[Rayman (Atari Jaguar)|Atari Jaguar version]]. | * ''BigPEmu'' for the [[Rayman (Atari Jaguar)|Atari Jaguar version]]. | ||
* ''DREAMM'' for the [[Rayman 1|MS-DOS version]]. | * ''DREAMM'' for the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]]. | ||
* ''sameboy'' for the [[Rayman (Game Boy Color)|Game Boy Color version]]. | * ''sameboy'' for the [[Rayman (Game Boy Color)|Game Boy Color version]]. | ||
* ''mGBA'' for the [[Rayman Advance|Game Boy Advance version]]. | * ''mGBA'' for the [[Rayman Advance|Game Boy Advance version]]. | ||
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===History section=== | ===History section=== | ||
Accessible from the main menu is an interactive history section featuring over 50 minutes of interviews with the original developers, a gallery of concept art and the previously unreleased [[The Bible of Game Design|Bible of Game Design]]. | Accessible from the main menu is an interactive history section featuring over 50 minutes of interviews with the original developers, a gallery of concept art and the previously unreleased ''[[The Bible of Game Design|Bible of Game Design]]''. | ||
===Soundtrack=== | ===Soundtrack=== | ||
The game features a new soundtrack by [[Christophe Héral]], the composer for the [[UbiArt]] ''[[Rayman (series)|Rayman]]'' games. More specifically, all versions except the [[Rayman (Game Boy Color)|Game Boy Color]] one, which uses the soundtrack from the Chromatic re-release, feature faithful arrangements of the music that [[Rémi Gazel]] composed for the original game, while the rest of the original soundtrack is entirely replaced with new music. | The game features a new soundtrack by [[Christophe Héral]], the composer for the [[UbiArt Framework|UbiArt]] ''[[Rayman (series)|Rayman]]'' games. More specifically, all versions except the [[Rayman (Game Boy Color)|Game Boy Color]] one, which uses the soundtrack from the Chromatic re-release, feature faithful arrangements of the music that [[Rémi Gazel]] composed for the original game, while the rest of the original soundtrack is entirely replaced with new music. | ||
===Enhancements=== | ===Enhancements=== | ||
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===Other changes=== | ===Other changes=== | ||
* The PlayStation has a native widescreen option, extending the horizontal viewing area of the game. | * The [[Rayman 1#Sony PlayStation|PlayStation version]] has a native widescreen option, extending the horizontal viewing area of the game. | ||
* The intro in the PlayStation version no longer has [[Rayman]] say "No problem" at the end. | * The intro in the [[Rayman 1#Sony PlayStation|PlayStation version]] no longer has [[Rayman]] say "No problem" at the end. | ||
* The | * The two levels "The enchanted forest" and "High flyer" in ''[[Rayman By His Fans]]'' can no longer be accessed. Attempting to enter them shows the message "Level not available". This is due to an oversight in the usage of the [[gendoor]]s in the levels causing the game to crash if a checkpoint is taken twice. | ||
* The [[Ray Breakout]] minigame can now be accessed from a single button press in the Atari Jaguar version. | * The [[Ray Breakout]] minigame can now be accessed from a single button press in the [[Rayman (Atari Jaguar)|Atari Jaguar version]]. | ||
===Missing features=== | ===Missing features=== | ||
* The PlayStation and MS-DOS versions can only be played in English, even though the original releases had additional languages supported. For the other versions the in-game language selections still function the same as before. | * The [[Rayman 1#Sony PlayStation|PlayStation]] and [[Rayman 1#PC (DOS/Windows)|MS-DOS]] versions can only be played in English, even though the original releases had additional languages supported. For the other versions, the in-game language selections still function the same as before. | ||
* The option to have parallax scrolling enabled for the backgrounds in the MS-DOS version is no longer accessible, making it be forced to be turned off. | * The option to have parallax scrolling enabled for the backgrounds in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]] is no longer accessible, making it be forced to be turned off. | ||
* The [[Ubi Key]] | * The [[Ubi Key]] cannot be used in the [[Rayman (Game Boy Color)|Game Boy Color version]], making the [[Ubi Cliff]] bonus level inaccessible. | ||
* The intro and outro videos are missing from the MS-DOS version. | * The intro and outro videos are missing from the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]]. | ||
* The [[Ray Breakout]] minigame can not be accessed in the MS-DOS version. | * The [[Ray Breakout]] minigame can not be accessed in the [[Rayman 1#PC (DOS/Windows)|MS-DOS version]]. | ||
===Bugs=== | ===Bugs=== | ||
* When playing the PlayStation version in widescreen there are some cases of sprites getting cut off, especially for the in-level effects such as the snow. The demos that play when waiting on the title screen are also out of sync in widescreen, causing them to not play correctly. | * When playing the [[Rayman 1#Sony PlayStation|PlayStation version]] in widescreen, there are some cases of sprites getting cut off, especially for the in-level effects such as the snow. The demos that play when waiting on the title screen are also out of sync in widescreen, causing them to not play correctly. | ||
* The screen transitions | * The screen transitions do not play when changing levels in the [[Rayman (Atari Jaguar)|Atari Jaguar version]]. | ||
===Unused content=== | ===Unused content=== | ||
* There are unused, incomplete, localized subtitles for the PlayStation intro. | * There are unused, incomplete, localized subtitles for the [[Rayman 1#Sony PlayStation|PlayStation]] intro. | ||
* Unused text mentions an enhancement named "Electoon Guide". | * Unused text mentions an enhancement named "Electoon Guide". | ||
* There are | * There are three unused achievements in the MS-DOS version: | ||
** Take a picture at each photobooth | ** "Take a picture at each [[The Photographer|photobooth]]" | ||
** Make a funny face at a lividstone to scare him | ** "Make a funny face at a [[Livingstone|lividstone]] to scare him" | ||
** Achieve X mini games of the magician | ** "Achieve X mini games of [[The Magician (Rayman 1)|the magician]]" | ||
* An unused ROM for the Atari Jaguar prototype exists in the game's data. | * An unused ROM for the [[Rayman (early production)#Atari Jaguar early prototype|Atari Jaguar prototype]] exists in the game's data. | ||
==Physical version== | ==Physical version== | ||
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==Updates== | ==Updates== | ||
On March 25 2026 it was announced that the game would be receiving a patch in April, updating it to version 1.1. It is set to fix several issues, mainly around saving the game and audio. | On March 25 2026, it was announced that the game would be receiving a patch in April, updating it to version 1.1.<ref>[[Rayman Pirate-Community]] discussion forums, ''Rayman 30th Anniversary Edition V1.1 Patch Notes'', https://raymanpc.com/forum/viewtopic.php?t=75950</ref> It is set to fix several issues, mainly around saving the game and audio. | ||
==Trivia== | ==Trivia== | ||
Revision as of 07:17, 9 April 2026
| Rayman 30th Anniversary Edition | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Digital Eclipse | |
| Soundtrack by | Christophe Héral | |
| Release date | Digital: 13th February 2026 Physical: June 2026 | |
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Platforms | Nintendo Switch, PlayStation 5, Xbox Series X/S, PC via Steam, Ubisoft Connect | |
| Distribution media | Digital download | |
Rayman 30th Anniversary Edition is a compilation and remaster of the original Rayman game, developed by Digital Eclipse in collaboration with Ubisoft and published by Ubisoft in partnership with Atari to commemorate the series's 30th anniversary. Its digital edition was released on February 13 2026, on Nintendo Switch, PlayStation 5, Xbox Series X/S and PC via Steam and Ubisoft Connect, and a physical version containing postcards, stickers and a poster is set to release in June 2026.
Announcement
The title was first leaked through a rating that appeared on the Australian Classification Board on 22 January 2026.[1] Additional details listed Atari as the developer and publisher, and UI Entertainment as the applicant.
Before the official announcement, Michel Ancel hinted at the project in an interview, noting that it would feature changes intended to make the game less frustrating than the original.[2]
The game was officially announced during Sony's State of Play on 12 February 2026, confirming the involvement of Digital Eclipse, a studio known for its archival compilations and purchased by Atari in 2023.
Content
The compilation includes five emulated versions of the original game:
- Rayman (original PlayStation version, 1995)
- Rayman (Atari Jaguar version, 1995)
- Rayman (MS-DOS version, 1995)
- Rayman (Game Boy Color version, 2000)
- Rayman Advance (Game Boy Advance version, 2001)
For the first time officially, the collection also includes the unreleased Super Nintendo prototype version of the game from 1992.
Additional levels
The collection includes the expansion packs originally released for the PC version of the game:
- 24 levels from Rayman Designer, referred to in-game as "Rayman's New Levels."
- 40 levels from Rayman By His Fans.
- 60 levels from Rayman 60 Levels.
Changes from the original games
The collection features two modes from the main menu - the first being the history section and the second being the games. Each game uses a specifically configured emulator to run it from the original ROM. The following emulators are used:
- Pancake for the PlayStation version. This version also uses a statically re-compiled version of the game, with various patches applied for the new widescreen support.
- BigPEmu for the Atari Jaguar version.
- DREAMM for the MS-DOS version.
- sameboy for the Game Boy Color version.
- mGBA for the Game Boy Advance version.
- Mednafen (snes_faust) for the Super Nintendo prototype.
History section
Accessible from the main menu is an interactive history section featuring over 50 minutes of interviews with the original developers, a gallery of concept art and the previously unreleased Bible of Game Design.
Soundtrack
The game features a new soundtrack by Christophe Héral, the composer for the UbiArt Rayman games. More specifically, all versions except the Game Boy Color one, which uses the soundtrack from the Chromatic re-release, feature faithful arrangements of the music that Rémi Gazel composed for the original game, while the rest of the original soundtrack is entirely replaced with new music.
Enhancements
The game includes a 60-second rewind feature and 3 save slots per game, acting as save-states. Additionally, a menu allows players to toggle several cheats, though activating some of them disables achievements:
Other changes
- The PlayStation version has a native widescreen option, extending the horizontal viewing area of the game.
- The intro in the PlayStation version no longer has Rayman say "No problem" at the end.
- The two levels "The enchanted forest" and "High flyer" in Rayman By His Fans can no longer be accessed. Attempting to enter them shows the message "Level not available". This is due to an oversight in the usage of the gendoors in the levels causing the game to crash if a checkpoint is taken twice.
- The Ray Breakout minigame can now be accessed from a single button press in the Atari Jaguar version.
Missing features
- The PlayStation and MS-DOS versions can only be played in English, even though the original releases had additional languages supported. For the other versions, the in-game language selections still function the same as before.
- The option to have parallax scrolling enabled for the backgrounds in the MS-DOS version is no longer accessible, making it be forced to be turned off.
- The Ubi Key cannot be used in the Game Boy Color version, making the Ubi Cliff bonus level inaccessible.
- The intro and outro videos are missing from the MS-DOS version.
- The Ray Breakout minigame can not be accessed in the MS-DOS version.
Bugs
- When playing the PlayStation version in widescreen, there are some cases of sprites getting cut off, especially for the in-level effects such as the snow. The demos that play when waiting on the title screen are also out of sync in widescreen, causing them to not play correctly.
- The screen transitions do not play when changing levels in the Atari Jaguar version.
Unused content
- There are unused, incomplete, localized subtitles for the PlayStation intro.
- Unused text mentions an enhancement named "Electoon Guide".
- There are three unused achievements in the MS-DOS version:
- "Take a picture at each photobooth"
- "Make a funny face at a lividstone to scare him"
- "Achieve X mini games of the magician"
- An unused ROM for the Atari Jaguar prototype exists in the game's data.
Physical version
A physical version containing postcards, stickers and a poster is set to release in June 2026.
-
The content of the physical edition
Updates
On March 25 2026, it was announced that the game would be receiving a patch in April, updating it to version 1.1.[3] It is set to fix several issues, mainly around saving the game and audio.
Trivia
- If one listens closely to this game's equivalent of "Stage Fright," they can hear references to two of the songs from the UbiArt Rayman games. At around the 0:18 mark, someone whistles the melody heard in a few songs from the Sea of Serendipity world in Rayman Origins. Later, at around the 0:36 mark, a guitar can be heard playing the first few notes of "The Fortified Castle" from Rayman Legends.
See also
References
- ↑ Nintendo Life, Surprise! Rayman 30th Anniversary Edition Has Been Rated, https://www.nintendolife.com/news/2026/01/surprise-rayman-30th-anniversary-edition-has-been-rated
- ↑ Retro Gamer, issue 282 (February 2026), The evolution of Rayman, « Even though it's complex, I think there's a kind of remake planned. I don't remember when specifically, but it will be in HD and I think Ubisoft is adding a few more checkpoints and things like that just to make it a bit less frustrating. »
- ↑ Rayman Pirate-Community discussion forums, Rayman 30th Anniversary Edition V1.1 Patch Notes, https://raymanpc.com/forum/viewtopic.php?t=75950