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{{Game
{{Game
| name = Rayman 60 Niveaux Inédits
| name = Rayman 60 Levels
| image = Not available
| image = [[File:Rayman60LevelsTitle.png|250px]]
| published by = Ubisoft
| published by = Ludimedia
| developed by = Ludimedia (?)
| developed by = Ubisoft
| release date = 1997 (?)
| release date = 1999
| genre = 2D Platformer
| genre = 2D Side-Scrolling platformer
| gameplay mode = Single player
| gameplay mode = Single player
| platforms = MS-DOS (Windows)
| platforms = MS-DOS
}}
}}


'''''Rayman 60 Niveaux Inédits''''' (in English, '''''Rayman 60 Inedit Levels''''') is one part of ''[[Rayman Collector]]'', a pack of ''Rayman'' games available only for Microsoft Windows and in French language. It is essentially an expansion of [[Rayman 1|the original ''Rayman'' game]].
'''''Rayman 60 Levels''''' is the third and final collection of levels that expand upon [[Rayman 1|the original ''Rayman'' game]]. It was originally released in 1999 in the pack ''[[Rayman Collector]]'', and was later released in ''[[Rayman 100 Levels]]'', ''[[Rayman Compilation]]'', and as a standalone title in Germany (as ''Rayman Forever'') alongside the Making of [[Rayman 2]] and three mini-games.


==Gameplay==
==Gameplay==
''Rayman 60 Niveaux Inédits'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]]. Each level is assigned a difficulty level: Very Easy, Easy Medium, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player needs not collect all the [[Ting]]s in a given level in order to make the exit sign.
''Rayman 60 Levels'' includes 60 levels (10 for each world), all of which were created by [[Ubisoft]] with [[Rayman Designer]]'s Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the [[exit sign]], as in [[Rayman 1|the original ''Rayman'' game]]. Unlike in ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'', the player does not need to collect all [[Ting]]s in a level to make the exit sign appear; however, doing so will cause the victory sample to play.
 
==Missing Tings==
The main difference in ''Rayman 60 Levels'' compared with ''[[Rayman Designer]]'' and ''[[Rayman By His Fans]]'' is that the player is not required to collect all [[Ting]]s in a level to make the [[exit sign]] appear. Even if there are [[Ting]]s remaining in the level, the player can still finish it by touching the [[exit sign]] that is already visible at the end of the map (it is sometimes necessary to touch a [[gendoor]] before the [[Exit sign|sign]] becomes visible).
 
There are certain levels in the game in which some [[Ting]]s are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them.
 
The following two maps are concerned:
* Jungle World - Map 10
2 [[Ting]]s are unobtainable: they are both "inside" the huge platform at the start of the level.
* Music World - Map 1
1 [[Ting]] is unobtainable: it is on the right side of the bongo above the starting point.
 
==Notable glitch==
In the tenth map of the [[The Caves of Skops|Cave World]], there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all [[Ting]]s, including two that were presumed to be unobtainable (but which can actually be reached using the [[super helicopter]] power-up that is found later).
 
== Maps ==
<gallery>
Rayman60LevelsPC - Jungle 01.png
Rayman60LevelsPC - Jungle 02.png
Rayman60LevelsPC - Jungle 03.png
Rayman60LevelsPC - Jungle 04.png
Rayman60LevelsPC - Jungle 05.png
Rayman60LevelsPC - Jungle 06.png
Rayman60LevelsPC - Jungle 07.png
Rayman60LevelsPC - Jungle 08.png
Rayman60LevelsPC - Jungle 09.png
Rayman60LevelsPC - Jungle 10.png
Rayman60LevelsPC - Music 01.png
Rayman60LevelsPC - Music 02.png
Rayman60LevelsPC - Music 03.png
Rayman60LevelsPC - Music 04.png
Rayman60LevelsPC - Music 05.png
Rayman60LevelsPC - Music 06.png
Rayman60LevelsPC - Music 07.png
Rayman60LevelsPC - Music 08.png
Rayman60LevelsPC - Music 09.png
Rayman60LevelsPC - Music 10.png
Rayman60LevelsPC - Mountain 01.png
Rayman60LevelsPC - Mountain 02.png
Rayman60LevelsPC - Mountain 03.png
Rayman60LevelsPC - Mountain 04.png
Rayman60LevelsPC - Mountain 05.png
Rayman60LevelsPC - Mountain 06.png
Rayman60LevelsPC - Mountain 07.png
Rayman60LevelsPC - Mountain 08.png
Rayman60LevelsPC - Mountain 09.png
Rayman60LevelsPC - Mountain 10.png
Rayman60LevelsPC - Image 01.png
Rayman60LevelsPC - Image 02.png
Rayman60LevelsPC - Image 03.png
Rayman60LevelsPC - Image 04.png
Rayman60LevelsPC - Image 05.png
Rayman60LevelsPC - Image 06.png
Rayman60LevelsPC - Image 07.png
Rayman60LevelsPC - Image 08.png
Rayman60LevelsPC - Image 09.png
Rayman60LevelsPC - Image 10.png
Rayman60LevelsPC - Cave 01.png
Rayman60LevelsPC - Cave 02.png
Rayman60LevelsPC - Cave 03.png
Rayman60LevelsPC - Cave 04.png
Rayman60LevelsPC - Cave 05.png
Rayman60LevelsPC - Cave 06.png
Rayman60LevelsPC - Cave 07.png
Rayman60LevelsPC - Cave 08.png
Rayman60LevelsPC - Cave 09.png
Rayman60LevelsPC - Cave 10.png
Rayman60LevelsPC - Cake 01.png
Rayman60LevelsPC - Cake 02.png
Rayman60LevelsPC - Cake 03.png
Rayman60LevelsPC - Cake 04.png
Rayman60LevelsPC - Cake 05.png
Rayman60LevelsPC - Cake 06.png
Rayman60LevelsPC - Cake 07.png
Rayman60LevelsPC - Cake 08.png
Rayman60LevelsPC - Cake 09.png
Rayman60LevelsPC - Cake 10.png
</gallery>


==See also==
==See also==
* ''[[Rayman 1]]''
*''[[Rayman 1]]''
* ''[[Rayman Collector]]''
*''[[Rayman Collector]]''
* ''[[Rayman By His Fans]]''
*''[[Rayman By His Fans]]''
* ''[[Rayman Designer]]''
*''[[Rayman Designer]]''


==External links==
==External links==
* [https://www.youtube.com/playlist?list=PLmLEvyIGRCRmT2DGpR0_oPIieUmNCrsWn Complete gameplay videos of ''Rayman 60 Levels'' on YouTube]
* [https://www.youtube.com/watch?v=GG3iBDCwLXc Video of unobtainable Tings on YouTube]
[[fr:Rayman 60 Niveaux Inédits]]
[[pl:Rayman 60 Niveaux Inédits]]
[[es:Rayman 60 Levels]]


[http://www.youtube.com/view_play_list?p=DDC5E101B6300CE2 List of the gameplay videos for ''Rayman 60 Niveaux Inédits'' for PC/MS-DOS (work in progress)]
[[Category:2D platform games]]
[[Category:Rayman games]]


[[Category:Games]]
{{Rayman series}}
[[Category:Platformer Games]]
[[Category:Rayman Games]]
[[Category:Sidescroller Games]]

Latest revision as of 10:49, 4 October 2025

Rayman 60 Levels
Published by Ludimedia
Developed by Ubisoft

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 1999
Genre 2D Side-Scrolling platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms MS-DOS
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 60 Levels is the third and final collection of levels that expand upon the original Rayman game. It was originally released in 1999 in the pack Rayman Collector, and was later released in Rayman 100 Levels, Rayman Compilation, and as a standalone title in Germany (as Rayman Forever) alongside the Making of Rayman 2 and three mini-games.

Gameplay

Rayman 60 Levels includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player does not need to collect all Tings in a level to make the exit sign appear; however, doing so will cause the victory sample to play.

Missing Tings

The main difference in Rayman 60 Levels compared with Rayman Designer and Rayman By His Fans is that the player is not required to collect all Tings in a level to make the exit sign appear. Even if there are Tings remaining in the level, the player can still finish it by touching the exit sign that is already visible at the end of the map (it is sometimes necessary to touch a gendoor before the sign becomes visible).

There are certain levels in the game in which some Tings are placed in such locations that they cannot be reached via any normal means. This is presumably the reason why the player is not required to collect all of them.

The following two maps are concerned:

  • Jungle World - Map 10

2 Tings are unobtainable: they are both "inside" the huge platform at the start of the level.

  • Music World - Map 1

1 Ting is unobtainable: it is on the right side of the bongo above the starting point.

Notable glitch

In the tenth map of the Cave World, there are leftover instant-win collision tiles placed at one point in the level that cause it to prematurely end. However, according to feedback from YouTube users, some players actually did complete the level without this glitch happening and have collected all Tings, including two that were presumed to be unobtainable (but which can actually be reached using the super helicopter power-up that is found later).

Maps

See also

External links