Cacophonic Chase: Difference between revisions
No edit summary |
Hunchman801 (talk | contribs) Added language links |
||
| (15 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{ROLevel | ||
| name = Cacophonic Chase | | name = Cacophonic Chase | ||
| image = [[File:11 cacophonic chase.jpg|center|320px| | | image = [[File:11 cacophonic chase.jpg|center|320px|Cacophonic Chase]] | ||
| preceded by = [[Best Original Score]] | |||
| followed by = [[Wind or Lose]] | |||
| world = [[Desert of Dijiridoos]] | | world = [[Desert of Dijiridoos]] | ||
| | | tricky treasure = yes | ||
| format numbers = true | |||
}} | }} | ||
'''Cacophonic Chase''' is the third level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It is the second [[Tricky Treasure]] level, where [[Rayman]] and his friends must chase the [[Tricky Treasure|Tricky Treasure chest]] for a [[Skull Tooth]]. 45 [[Electoon]]s are needed to unlock this level. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | |||
==Description== | |||
Just like the previous [[Tricky Treasure]] level, [[Rayman]] and his team find the [[Tricky Treasure|chest]] at the end of the first platform. Thinking that [[Rayman]] is going to attack it, the [[Tricky Treasure|chest]] runs away, and the chase begins. Getaway bluegrass music plays once it starts. As the team chases the [[Tricky Treasure|chest]], they will encounter falling platforms high above the clouds, while avoiding yellow, spiky [[helmet bird]]s and black, [[Antitoon|spiky Darktoons]]. The farther the heroes go into the level, the faster the platforms fall. Sometimes, structures in the background will begin to sink as well. Throughout the level, there are also updrafts that can assist the heroes in jumping. Once there is no room left to run, the [[Tricky Treasure|chest]] will come to a halt, allowing the heroes to punch it open. The [[Skull Tooth]] can then be collected to give back to [[Mister Death]]. | |||
<gallery widths="320px" heights="180px"> | |||
Cacophonic Chase 1.jpg|[[Rayman]] using the wind to extend his jump. | |||
Cacophonic Chase 2.jpg|[[Rayman]] moving between a group of [[spiky bird]]s. | |||
Rayman Origins Cacophonic Chase.jpg|The [[Tricky Treasure|treasure]] jumping between descending platforms. | |||
</gallery> | |||
==Names in other languages== | |||
{{Names | |||
|en=Cacophonic Chase | |||
|cs=Nelibozvučná honička | |||
|nl=Achtervolgingswaanzin | |||
|fr=Fugue cacophonique | |||
|de=Vielstimmige Verfolgung | |||
|hu=Kakofonikus üldözés | |||
|it=Fuga cacofonica | |||
|ja=どたばた レース | |||
|pl=Rzępolony pościg | |||
|pt=Perseguição cacofônica | |||
|ru=Шумная погоня | |||
|es=Persecución cacofónica | |||
}} | |||
==External links== | ==External links== | ||
* [ | * [https://www.youtube.com/watch?v=8NhZOBxHn5w Cacophonic Chase playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
{{RaymanOriginslocations}} | |||
{{ | |||
[[fr:Fugue cacophonique]] | [[fr:Fugue cacophonique]] | ||
[[pl: | [[hu:Kakofonikus üldözés]] | ||
[[it:Fuga cacofonica]] | |||
[[pl:Rzępolony pościg]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
Latest revision as of 15:41, 27 March 2026
| Cacophonic Chase | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Best Original Score | Wind or Lose → | ||||||||||
Cacophonic Chase is the third level of the Desert of Dijiridoos, the second world in Rayman Origins. It is the second Tricky Treasure level, where Rayman and his friends must chase the Tricky Treasure chest for a Skull Tooth. 45 Electoons are needed to unlock this level. It is not included in the Back to Origins painting in Rayman Legends.
Description
Just like the previous Tricky Treasure level, Rayman and his team find the chest at the end of the first platform. Thinking that Rayman is going to attack it, the chest runs away, and the chase begins. Getaway bluegrass music plays once it starts. As the team chases the chest, they will encounter falling platforms high above the clouds, while avoiding yellow, spiky helmet birds and black, spiky Darktoons. The farther the heroes go into the level, the faster the platforms fall. Sometimes, structures in the background will begin to sink as well. Throughout the level, there are also updrafts that can assist the heroes in jumping. Once there is no room left to run, the chest will come to a halt, allowing the heroes to punch it open. The Skull Tooth can then be collected to give back to Mister Death.
-
Rayman using the wind to extend his jump.
-
Rayman moving between a group of spiky birds.
-
The treasure jumping between descending platforms.
Names in other languages
| Language | Name |
|---|---|
| English | Cacophonic Chase |
| Czech | Nelibozvučná honička |
| Dutch | Achtervolgingswaanzin |
| French | Fugue cacophonique |
| German | Vielstimmige Verfolgung |
| Hungarian | Kakofonikus üldözés |
| Italian | Fuga cacofonica |
| Japanese | どたばた レース |
| Polish | Rzępolony pościg |
| Portuguese | Perseguição cacofônica |
| Russian | Шумная погоня |
| Spanish | Persecución cacofónica |
