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{{stub}}
{{Game
{{Game
| name = Rayman Fiesta Run
| name = Rayman Fiesta Run
Line 6: Line 4:
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = Ubisoft Casablanca
| developed by = Ubisoft Casablanca
| release date = 7th November, 2013 (Android and iOS)
| release date =
5th February, 2014 (Windows Phone)
'''iOS & Android:'''<br>
[[Image:Globe.png|16px|Worldwide]] 7th November, 2013<br>
'''Windows Phone, 8 & 10:'''<br>
[[Image:Globe.png|16px|Worldwide]] 5th February, 2014<br>
| genre = 2D platformer
| genre = 2D platformer
| gameplay mode = Single player
| gameplay mode = Single player
Line 13: Line 14:
}}
}}


'''''Rayman Fiesta Run ''''' is an 2D platform game for iOS, Android, Windows Phone and Windows 8 devices. It is the second game in the ''Rayman Run'' series and a sequel to ''[[Rayman Jungle Run]]''. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, ''[[Candy World]]'', and introduced '''Nightmare Mode'''. It also included three new costumes; ''[[Raylatin]]'', ''[[Teensllo]]'', and a werewolf Rayman.
'''''Rayman Fiesta Run ''''' is a 2D platform game for iOS, Android, Windows Phone and Windows 8 and 10 devices. It is the second game in the ''Rayman Run'' series and a sequel to ''[[Rayman Jungle Run]]''. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, ''[[Candy World]]'', and introduced '''Nightmare Mode'''. In 2016 a Windows 10 edition was released on the Windows Store.


==Gameplay==
==Gameplay==
''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle/ruins type levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas of Gourmand Land and the fiery kitchens in the same game. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''Legends'' makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]]. As a result of this diversity, the game features a world map showing the different locations, unlike ''Jungle Run'' which used a level select. The game's world map features many small islands that contain 1-4 normal levels each, with 2-8 including Invaded levels.
''Fiesta Run'' is set in the ''Origins'' universe, like its predecessor, ''Jungle Run''. However, while the latter game focused on jungle themed levels, ''Fiesta Run'' uses more diverse level tropes, like the frozen seas and fiery kitchens of [[Gourmand Land]]. In addition, the levels contain more gimmicks lifted from the console games compared to ''Jungle Run'', now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from ''[[Rayman Legends]]'' makes an appearance for all levels of the game, except for [[Land of the Livid Dead (Rayman Origins)|the Land of the Livid Dead]] levels and the shooter levels in the [[Candy World]]. As a result of this diversity, the game features a world map showing the different locations, unlike ''[[Rayman Jungle Run]]'' which used a simpler level selection. The world map features many small islands that contain 1-4 normal levels each, not included the Invaded levels.


Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.
Rayman himself automatically runs in a predefined direction, like ''Jungle Run''. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.


In the ''[[Candy World]]'', sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves ''[[Blue Punch|Blue Punches]]''. These levels only require the player to finish the level, thus making collecting 100 Lums optional.  
=== Candy World ===
''[[Candy World]]'' is an expansion which can be unlocked by paying 5000 Lums. In the Candy World, sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves ''[[Blue Punch|Blue Punches]]''. The shooter levels don't have any Teensies to free.
{|
|-
| [[File:Candy Fun Run.jpg|thumb|left|[[Rayman]] in the [[Candy World]]]]
|| [[File:Candy world button.png|thumbnail|center|The [[Candy World]] icon on the world map]]
|}
 
{{Clear}}
 
=== Nightmare Mode ===
''[[Nightmare Mode]]'' is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Finishing Nightmare Mode grants the player the Werewolf Rayman costume and 10,000 Lums.
[[File:Nightmare mode.png|thumb|left|The [[Nightmare Mode]] world map]]


''Nightmare Mode'' is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Defeating Nightmare Mode grants the player the Werewolf Rayman costume and 10,000 Lums.
{{Clear}}


== Shop ==
In ''Jungle Run'', Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In ''Fiesta Run'', they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of ''Jungle Run'' data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in ''Fiesta Run''.
In ''Jungle Run'', Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In ''Fiesta Run'', they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of ''Jungle Run'' data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in ''Fiesta Run''.
=== Gadgets ===
[[File:Fiesta Shop Gadgets 1.png|thumb]]
[[File:Fiesta Shop Gadgets 2.png|thumb]]
Gadgets are power-ups which can be purchased either individually within levels or permanently in the shop for either Lums or real money. The following gadgets are available from the shop:
*'''All Gadgets Pack:''' This pack includes all gadgets.
*'''Magnet:''' The magnet attracts Lums round the hero, thus increasing the range to collect them.
*'''Phoenix:''' The phoenix ads a check-point at the middle of the stage where the hero can respawn in case of death.
*'''Too Much Help:''' This gadget shows how to complete the level with all of the Lums.
*'''Golden [[Heart|Heart]]:''' The Golden Heart protects the hero from two hits.
*'''Ultimate Flying [[Blue Punch|Punch]]:''' The Ultimate Flying Punch gives the hero unlimited and stronger punches.
<gallery>
PowerUpsRFR.png|The All Gadgets Pack
Magnet.png|The Magnet gadget
Phénix.png|The Phoenix gadget
GoldenHeart2.png|The Golden Heart gadget
GoldenPunch.png|The Ultimate Flying Punch gadget
</gallery>
=== Heroes ===
[[File:Fiesta Run red 3.jpg|thumb|The three exclusive (RED) costumes]]
*[[Rayman]]
*[[Santa Ray]]
*[[GloboXmas]]
*[[Globox]]
*[[Teensllo]]
*[[Santa Ray|Santa Ray 2]]
*[[Grand Minimus|Green Teensy]]
*[[Raybox]]
*[[Teensy Elf]]
*[[Red Globox]]
*[[Ninja Teensy]]
*[[Raymesis]]
*[[Teensy Elf|Teensy Elf 2]]
*[[Glombrox]]
*[[Teensy Queen]]
*[[Raylatin]]
*Werewolf Rayman
*Rayman (RED)
*Globox (RED)
*Teensy (RED)
'''Packs:'''
*All Heroes Pack
*Christmas Pack
== Updates ==
''Fiesta Run'' has received one major update with several minor ones adding new content and features. Below i a list with all of the updates on iOS with new content.
'''Version 1.0.1 - November 7, 2013'''
*Game launched.
'''Version 1.0.3 - December 19, 2013'''
*Christmas update with [[Santa Ray]], [[GloboXmas]] and [[Teensy Elf]] costumes.
'''Version 1.1.0 - February 6, 2014'''
*iOS controllers are now supported.
'''Version 1.2.0 - May 15, 2014'''
*New [[Candy World]] expansion.
*New [[Nightmare Mode]].
*New ''[[Raylatin]]'', ''[[Teensllo]]'', and a werewolf Rayman costume.
*New gadgets, including the phoenix.
'''Version 1.3.1 - November 23, 2014'''
*Limited time (RED) campaign until December 7th with three exclusive costumes.
'''Version 1.4.0 - December 8, 2014'''
*Christmas update with [[Santa Ray|Santa Ray 2]] and [[Teensy Elf|Teensy Elf 2]].
<gallery>
Fiesta_Run_Icon_1.jpg|Original and current icon
Fiesta_Run_Icon_2.png|Special Valentine's Day sale
File:Rayman FR Valentine's Day.png|Special Valentine's Day sale
Fiesta_Run_Icon_3.png|(RED) promotion icon on iOS
File:Rayman FR Christmas.png|Special Christmas icon
Fiesta_Run_Icon_4.jpg|Special Christmas icon
Fiesta_Run_Icon_5.png
</gallery>
== Achievements ==
''Main article: [[List of achievements in Rayman Fiesta Run]]''


==Levels==
==Levels==
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Fiesta_Run_red_3.jpg
Fiesta_Run_red_3.jpg
Fiesta_Run_promotion.jpg|Limited time App Store promotion
Fiesta_Run_promotion.jpg|Limited time App Store promotion
Fiesta_Run_Icon_1.jpg|Original icon
Fiesta_Run_Icon_2.png|Special Valentine's Day sale
File:Rayman FR Valentine's Day.png|Special Valentine's Day sale
Fiesta_Run_Icon_3.png|(RED) promotion icon on iOS
File:Rayman FR Christmas.png|Special Christmas icon
Fiesta_Run_Icon_4.jpg|Special Christmas icon
Fiesta_Run_Icon_5.png|Current icon
</gallery>
</gallery>



Revision as of 16:41, 1 January 2017

Rayman Fiesta Run
Published by Ubisoft
Developed by Ubisoft Casablanca

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date iOS & Android:

Worldwide 7th November, 2013
Windows Phone, 8 & 10:
Worldwide 5th February, 2014

Genre 2D platformer
Gameplay mode Single player
Languages {{{languages}}}
Platforms iOS, Android and Windows 8/RT
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman Fiesta Run is a 2D platform game for iOS, Android, Windows Phone and Windows 8 and 10 devices. It is the second game in the Rayman Run series and a sequel to Rayman Jungle Run. On May 15th, 2014, the game was given a major update that added 16 levels that included a new world named, Candy World, and introduced Nightmare Mode. In 2016 a Windows 10 edition was released on the Windows Store.

Gameplay

Fiesta Run is set in the Origins universe, like its predecessor, Jungle Run. However, while the latter game focused on jungle themed levels, Fiesta Run uses more diverse level tropes, like the frozen seas and fiery kitchens of Gourmand Land. In addition, the levels contain more gimmicks lifted from the console games compared to Jungle Run, now allowing Rayman to swim, shrink for certain levels, and dive/slide. In addition, levels that allow Rayman to bounce between the foreground and background and boss battles were added. Finally, the Invaded level system from Rayman Legends makes an appearance for all levels of the game, except for the Land of the Livid Dead levels and the shooter levels in the Candy World. As a result of this diversity, the game features a world map showing the different locations, unlike Rayman Jungle Run which used a simpler level selection. The world map features many small islands that contain 1-4 normal levels each, not included the Invaded levels.

Rayman himself automatically runs in a predefined direction, like Jungle Run. The game is built around impulse reactions and timing, allowing the player to control attacking and jumping. The goal is to free 4 Teensies in each level by collecting Lums, of which there are 100 per level (only 81 need to be collected to free all of the Teensies, but all 100 are needed to unlock the level's Invaded counterpart). Freed Teensies allow Rayman to progress along the world map. Along the world map, the player will be rewarded with Lums, playable characters available for purchase, and wallpapers available for purchase. Collecting every single Teensie is necessary to reach the final Livid Dead level.

Candy World

Candy World is an expansion which can be unlocked by paying 5000 Lums. In the Candy World, sidescrolling shooter levels make a return, but this time the hero is on their own and their only way to attack is by gathering and reloading themselves Blue Punches. The shooter levels don't have any Teensies to free.

Rayman in the Candy World
The Candy World icon on the world map


Nightmare Mode

Nightmare Mode is a mode introduced in the Candy World Update. This mode puts the player into rushing through every invaded level in the game, excluding the ones from Candy World. In order to beat Nightmare Mode, the player must not die once. If they do, their progress is cleared and they must start from the very beginning. Finishing Nightmare Mode grants the player the Werewolf Rayman costume and 10,000 Lums.

The Nightmare Mode world map


Shop

In Jungle Run, Lums served no purpose except as collectibles to help reach the Land of the Livid Dead. In Fiesta Run, they allow the player to purchase utilities within levels, like HP hearts and Gold Fists, or extras, such as characters and artwork. If the game detects a copy of Jungle Run data on iCloud, it will match the number of Lums collected in that game and allow the player to spend them in Fiesta Run.

Gadgets

Gadgets are power-ups which can be purchased either individually within levels or permanently in the shop for either Lums or real money. The following gadgets are available from the shop:

  • All Gadgets Pack: This pack includes all gadgets.
  • Magnet: The magnet attracts Lums round the hero, thus increasing the range to collect them.
  • Phoenix: The phoenix ads a check-point at the middle of the stage where the hero can respawn in case of death.
  • Too Much Help: This gadget shows how to complete the level with all of the Lums.
  • Golden Heart: The Golden Heart protects the hero from two hits.
  • Ultimate Flying Punch: The Ultimate Flying Punch gives the hero unlimited and stronger punches.

Heroes

The three exclusive (RED) costumes

Packs:

  • All Heroes Pack
  • Christmas Pack

Updates

Fiesta Run has received one major update with several minor ones adding new content and features. Below i a list with all of the updates on iOS with new content.

Version 1.0.1 - November 7, 2013

  • Game launched.

Version 1.0.3 - December 19, 2013

Version 1.1.0 - February 6, 2014

  • iOS controllers are now supported.

Version 1.2.0 - May 15, 2014

Version 1.3.1 - November 23, 2014

  • Limited time (RED) campaign until December 7th with three exclusive costumes.

Version 1.4.0 - December 8, 2014

Achievements

Main article: List of achievements in Rayman Fiesta Run

Levels

Unlike Rayman Jungle Run, where levels were divided into sections, each level has its own spot on a larger world map. Each normal level will have an Invaded counterpart, where levels will be populated with enemies, and are much more difficult. However, unlike the Invasion levels featuring in Rayman Legends, which were time trial iterations of their normal levels, the objective of Invaded levels in Fiesta Run remains the same as their normal counterpart, where they player must make their way through and collect as many Lums as possible. This gives a total of 72 levels in which the objective is to collect lums. There are 4 more levels which feature in the Land of the Livid Dead, and much like their counterparts from Jungle Run, these require the player to merely make it through the level and compete for the fastest time.

Normal Levels

  • Splash and Bounce
  • Cold Burn
  • Beware of the blue mushrooms...
  • Cheese party
  • Mini Rayman Calorie free
  • Hot hot chocolate
  • Don't forget your umbrellas
  • Cake Park
  • Slippery Slopes
  • Dragon-hop
  • Giant Toboggan
  • Breathless slide
  • Chocolate Chunks
  • Chocolate city
  • Black or White
  • Chocolate island
  • Flying Fish Tails
  • Spike me if you can
  • Kitchen Nightmare
  • Hot dip
  • Giant BBQ
  • BBQ Party
  • Inferno Chef Cook
  • Dragon Soup
  • Inside or on the terrasse?
  • Unstable tool
  • Pop-Form
  • Salted or caramel popcorn?
  • Flying blades
  • Beware of the laserbeam!
  • Mecha diner
  • Catch of the day: "Rayman with vegetables"
  • Kitchen Mayhem
  • It's getting hot in here
  • Run or Burn
  • Boiling kitchen
  • Learning to fly
  • Mum! Look at this, I'm flying!
  • Flying fish
  • The 3 Elements
  • Air Boxing
  • Fisty-cuffs!
  • Ice storm
  • Iceberg storm
  • What an ice boy
  • Where are the brakes?
  • Spiky ice
  • A strange pool
  • Wintermint Breath
  • Tasty rayman
  • The Animal inside
  • Pepper meal
  • Acidy Reflux
  • Dragon Heart
  • Russian Hills
  • Cool loop
  • Out of my way
  • Pinball cook
  • A-maze-ing
  • I'm feeling sick...
  • Mini Rayman Maximum Taste
  • Giant Cook
  • Heartburn
  • Hot Burp
  • Hick up and down
  • Bubble Explosion
  • Reaching for the stars
  • When Daddy Cooks!
  • Next generation toaster
  • Giant Oven
  • Stomach bug
  • Gastric Fluids

Land of the Livid Dead Levels

  • Back to the Roots
  • Leap of Faith
  • Watch the snakes
  • Breath of Death

Candy World Levels

  • Feet-free
  • Cater-plane!
  • Sugar devil
  • It's all sugar now!
  • Light please
  • It's crawling!!
  • Tchip-tchip
  • Eggs drop!
  • Ice sugar
  • Cotton Candy
  • Blind folded
  • Scrambled eggs
  • The Candy-tower
  • At-candy-de
  • Aerial battle!
  • Tchip-Tchip not happy!


Gallery

Trivia

  • While the playable characters, Lums, and enemies use their updated sprites from Rayman Legends, the game runs on the same version of the UbiArt framework that powers Rayman Origins and Jungle Run. This is evident in the lack of dynamic lighting in Fiesta Run, as well as unused files that suggest so.

External Links

Official page