Cacophonic Chase: Difference between revisions

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'''Cacophonic Chase''' is the third level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It is the second [[Tricky Treasure]] level, where [[Rayman]] and his friends must chase the Tricky Treasure chest for a [[Skull Tooth]]. 45 [[Electoon]]s are needed to unlock this level. It can be unlocked as fast as the completion of [[Best Original Score]], if the player collects all of the Electoons in every of the previous levels of the game. This is the second level from this world and seventh overall that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
'''Cacophonic Chase''' is the third level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. It is the second [[Tricky Treasure]] level, where [[Rayman]] and his friends must chase the [[Tricky Treasure]] chest for a [[Skull Tooth]]. 45 [[Electoon]]s are needed to unlock this level. This is the second level from this world and seventh overall that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Description==
==Description==
Just like the previous [[Tricky Treasure]] level, [[Rayman]] and his team find the chest at the end of the first platform. The chest thinks Rayman is going to beat him up, so he runs away, and the chase begins again. Getaway bluegrass music plays once the chase starts. As the team chases the chest, they will encounter across falling platforms high above the clouds, while avoiding yellow, spiky [[Helmet Bird|helmet birds]] and black, spiky creatures. The farther the heroes goes into the level, the earlier the platforms fall, and sometimes structures in the background sink, as well. Throughout the level, there are also updrafts that can assist in the players jumping. Once there are no room left to run, the chest will come to a halt, allowing the players to punch it open. Then the [[Skull Tooth]] can be collected to give back to [[Mister Death]].
Just like the previous [[Tricky Treasure]] level, [[Rayman]] and his team find the chest at the end of the first platform. The chest thinks [[Rayman]] is going to beat him up, so he runs away, and the chase begins again. Getaway bluegrass music plays once the chase starts. As the team chases the chest, they will encounter across falling platforms high above the clouds, while avoiding yellow, spiky [[Helmet Bird]]s and black, [[Antitoon|spiky Darktoons]]. The farther the heroes goes into the level, the earlier the platforms fall, and sometimes structures in the background sink, as well. Throughout the level, there are also updrafts that can assist in the players jumping. Once there is no room left to run, the chest will come to a halt, allowing the players to punch it open. Then the [[Skull Tooth]] can be collected to give back to [[Mister Death]].
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Cacophonic Chase 1.jpg|thumb|left|[[Rayman]] using the wind to extend his jump.]]
Cacophonic Chase 1.jpg|[[Rayman]] using the wind to extend his jump.
|| [[File:Cacophonic Chase 2.jpg|thumb|center|[[Rayman]] moving between a group of [[Spiky bird]]s.]]
Cacophonic Chase 2.jpg|[[Rayman]] moving between a group of [[spiky bird]]s.
|| [[File:Rayman Origins Cacophonic Chase.jpg|thumb|right|The [[Tricky Treasure|treasure]] jumping between descending platforms.]]
Rayman Origins Cacophonic Chase.jpg|The [[Tricky Treasure|treasure]] jumping between descending platforms.
|}
</gallery>


==External links==
==External links==

Revision as of 15:14, 26 March 2018

Cacophonic Chase
Cacophonic Chase
Cacophonic Chase
World Desert of Dijiridoos


Tricky Treasure

Cacophonic Chase is the third level of the Desert of Dijiridoos, the second world in Rayman Origins. It is the second Tricky Treasure level, where Rayman and his friends must chase the Tricky Treasure chest for a Skull Tooth. 45 Electoons are needed to unlock this level. This is the second level from this world and seventh overall that is not featured in the Back to Origins mode in Rayman Legends.

Description

Just like the previous Tricky Treasure level, Rayman and his team find the chest at the end of the first platform. The chest thinks Rayman is going to beat him up, so he runs away, and the chase begins again. Getaway bluegrass music plays once the chase starts. As the team chases the chest, they will encounter across falling platforms high above the clouds, while avoiding yellow, spiky Helmet Birds and black, spiky Darktoons. The farther the heroes goes into the level, the earlier the platforms fall, and sometimes structures in the background sink, as well. Throughout the level, there are also updrafts that can assist in the players jumping. Once there is no room left to run, the chest will come to a halt, allowing the players to punch it open. Then the Skull Tooth can be collected to give back to Mister Death.

External links