Way of the Electoons: Difference between revisions
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==Description== | ==Description== | ||
[[File:Way of the Electoons 1.jpg|thumb|left]] | |||
Once entered into the level, [[Murfy]] appears and tells the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Moody Clouds]]. This level consists of the team crossing icy platforms and the Electoon bridge while being pushed by a strong wind from the left. [[Darkroot]]s appear in this level, but they move out of the way and so don’t cause any actual trouble. Being fast and having good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the scattered [[Lum King]]s right before scattered separate groups of Lums. At the end of the level, the heroes must defeat a [[Stone man|Stone Man]] in order to break the Electoon [[cage]] to finish the level. The team will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of Lums that were collected. | Once entered into the level, [[Murfy]] appears and tells the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, [[Moody Clouds]]. This level consists of the team crossing icy platforms and the Electoon bridge while being pushed by a strong wind from the left. [[Darkroot]]s appear in this level, but they move out of the way and so don’t cause any actual trouble. Being fast and having good timing of when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level; especially when the player gets the scattered [[Lum King]]s right before scattered separate groups of Lums. At the end of the level, the heroes must defeat a [[Stone man|Stone Man]] in order to break the Electoon [[cage]] to finish the level. The team will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of Lums that were collected. | ||
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==External links== | ==External links== | ||
* [http://www.youtube.com/watch?v=EXIx_CRwxHY Way of the Electoons playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | * [http://www.youtube.com/watch?v=EXIx_CRwxHY Way of the Electoons playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
Revision as of 13:39, 23 March 2017
| Way of the Electoons | |||||||||||
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| ← Mystical Munkeys | Golly G. Golem → | ||||||||||
Way of the Electoons is the fourth level of the Mystical Pique, the fifth world in Rayman Origins. This is the fifth and last level where the Electoons form a bridge for Rayman and his friends to cross. To enter the level, the player first has to free 50 Electoons. This is the third level from this world and eighteenth overall that's not included in the Back to Origins mode in Rayman Legends.
Description

Once entered into the level, Murfy appears and tells the players that Rayman and his team have saved enough Electoons to repair the path and continue towards reaching the next world, Moody Clouds. This level consists of the team crossing icy platforms and the Electoon bridge while being pushed by a strong wind from the left. Darkroots appear in this level, but they move out of the way and so don’t cause any actual trouble. Being fast and having good timing of when to go is key to getting enough Lums in the level; especially when the player gets the scattered Lum Kings right before scattered separate groups of Lums. At the end of the level, the heroes must defeat a Stone Man in order to break the Electoon cage to finish the level. The team will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected.




