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==Description==
==Description==
In this level, [[Rayman]] and the team of heroes will start by jumping over a gap that is currently blocked off. In the next room, they find [[the Magician]] working on some kind of computer. Then, the Magician sees the team and pulls the star off his hat. He jumps onto the table in the middle of the room, and posters can be seen on the back wall that show that the Magician is actually a fan of [[Mr Dark]]. Then, he pulls a lever, and a trapdoor opens under the team, and they fall.
==The Reveal==
In this level, [[Rayman]] and the team of heroes start by jumping over a gap that is currently blocked off. In the next room, they find [[the Magician]] working on some kind of computer. Then, the Magician sees the team and pulls the star off his hat. He jumps onto the table in the middle of the room, and posters can be seen on the back wall that show that the Magician is actually a fan of [[Mr Dark]]. Then, he pulls a lever, and a trapdoor opens under the team, and they fall.


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Down here, a mechanical version of [[Carnivora]] shows up, [[Mecha Carnivora]]. Some [[Robot (Rayman Origins)|Robots]] are trying to stop it, but they are unable and are destroyed. The heroes must then stay ahead of the Mecha Carnivora, avoiding pistons and electricity. After a short time, they must fight Mecha Carnivora in a similar fashion as the real Carnivora.
==Mecha Carnivora area==
Down here, a mechanical version of [[Carnivora]] shows up, [[Mecha Carnivora]]. Some [[Robot (Rayman Origins)|Robots]] are trying to stop it, but they are unable to and are destroyed. The heroes must then stay ahead of the Mecha Carnivora, avoiding pistons and electricity. After a short time, they must fight Mecha Carnivora in a similar fashion as the real Carnivora.


{|
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| [[File:The Reveal 5.jpg|320px|thumb|left|Two [[Robot (Rayman Origins)|Robots]] try stopping [[Mecha Carnivora]].]]
| [[File:The Reveal 5.jpg|320px|thumb|left|Two [[Robot (Rayman Origins)|Robots]] attempting to stop the [[Mecha Carnivora]].]]
| [[File:The Reveal 6.jpg|320px|thumb|center|[[Mecha Carnivora]] chases the player for a bit before the fight starts.]]
| [[File:The Reveal 6.jpg|320px|thumb|center|[[Mecha Carnivora]] chases the player for a bit before the fight starts.]]
| [[File:The Reveal 7.jpg|320px|thumb|right|The fight takes place in a similar looking area to that in [[Poor Little Daisy]].]]
| [[File:The Reveal 7.jpg|320px|thumb|right|The fight takes place in a similar looking area to that in [[Poor Little Daisy]].]]
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Mecha Carnivora will jump, and the team must run under it.  Then, the team must run up the wall as it charges and bangs its head. A [[Bubo]] will form on its forehead, and the players must hit it. Then, it will start to walk on the ceiling and start hitting its head on the floor. The team must avoid this until Mecha Carnivora hits its head hard enough for a Bubo to form on its underside. It will let go of the ceiling and lay on its head, and once the team hits this Bubo, it will be defeated.
===Mecha Carnivora battle===
[[Mecha Carnivora]] will jump, and the team must run under it.  Then, the team must run up the wall as it charges and bangs its head. A [[Bubo]] will form on its forehead, and the players must hit it. Then, it will start to walk on the ceiling and start hitting its head on the floor. The team must avoid this until Mecha Carnivora hits its head hard enough for a Bubo to form on its underside. It will let go of the ceiling and lay on its head, and once the team hits this Bubo, it will be defeated.


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==Mecha Mockingbird battle==
[[File:The Reveal 11.jpg|320px|thumb|right|[[Mecha Mockingbird]] flying in.]]
[[File:The Reveal 11.jpg|320px|thumb|right|[[Mecha Mockingbird]] flying in.]]


They will then fall to an area below, where he must fight a mechanical [[Mockingbird]], [[Mecha Mockingbird]]. The Mockingbird will fly overhead with a Bubo on its underside, dropping eggs. It will then return, snapping its beak at him. The heroes must hit the Bubo, or this process will repeat. After hitting the Bubo, there will be an updraft the team can use to fly. The Mockingbird will make the platform the players were previously on fall, and then it will fly across the screen twice with a group of [[Mecha fish]] behind it. Afterward, it will hit its head on the ceiling, and a Bubo will form. Once the Bubo is hit, the Mockingbird will be defeated.
They will then fall to an area below, where he must fight a mechanical [[Mockingbird]], [[Mecha Mockingbird]]. The Mockingbird will fly overhead with a [[Bubo]] on its underside, dropping eggs. It will then return, snapping its beak at him. The heroes must hit the Bubo, or this process will repeat. After hitting the Bubo, there will be an updraft the team can use to fly. The Mockingbird will make the platform the players were previously on fall, and then it will fly across the screen twice with a group of [[Mecha fish]] behind it. Afterward, it will hit its head on the ceiling, and a Bubo will form. Once the Bubo is hit, the Mockingbird will be defeated.


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The team can then ride a platform to the left and get back to the first room of the level. They will wall jump up to a switch, and after hitting this switch, what was blocking the gap originally will stop. The gang then can return to the room where [[the Magician]] was. Here, the Magician will fall off the table he was on, and his hat will fall off. Then, music will start to play. Shortly after, the Magician and the team will start dancing back and forth across the screen. After this ends, the Magician will run. The heroes will then run after him to the next area. Here, the level goes directly into [[Get Away!]].
==The last area==
The team can then ride a platform to the left and get back to the first room of the level. They will wall jump up to a [[switch]], and after hitting this switch, what was blocking the gap originally will stop. The gang then can return to the room where [[the Magician]] was. Here, the Magician will fall off the table he was on, and his hat will fall off. Then, music will start to play. Shortly after, the Magician and the team will start dancing back and forth across the screen. After this ends, the Magician will run. The heroes will then run after him to the next area. Here, the level goes directly into [[Get Away!]].


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Revision as of 17:18, 9 June 2017

The Reveal
The Reveal
The Reveal
Mecha No Mistake! Get Away!
World Moody Clouds


Tricky Treasure

The Reveal is the fifth level of the Moody Clouds, a world in Rayman Origins. This level is where the Magician reveals himself as the mastermind of the diabolical machinery.

Description

The Reveal

In this level, Rayman and the team of heroes start by jumping over a gap that is currently blocked off. In the next room, they find the Magician working on some kind of computer. Then, the Magician sees the team and pulls the star off his hat. He jumps onto the table in the middle of the room, and posters can be seen on the back wall that show that the Magician is actually a fan of Mr Dark. Then, he pulls a lever, and a trapdoor opens under the team, and they fall.

Rayman outside of the Magician's office.
The Magician pushing buttons on a computer.
The Magician opens a trapdoor.

Mecha Carnivora area

Down here, a mechanical version of Carnivora shows up, Mecha Carnivora. Some Robots are trying to stop it, but they are unable to and are destroyed. The heroes must then stay ahead of the Mecha Carnivora, avoiding pistons and electricity. After a short time, they must fight Mecha Carnivora in a similar fashion as the real Carnivora.

Two Robots attempting to stop the Mecha Carnivora.
Mecha Carnivora chases the player for a bit before the fight starts.
The fight takes place in a similar looking area to that in Poor Little Daisy.

Mecha Carnivora battle

Mecha Carnivora will jump, and the team must run under it. Then, the team must run up the wall as it charges and bangs its head. A Bubo will form on its forehead, and the players must hit it. Then, it will start to walk on the ceiling and start hitting its head on the floor. The team must avoid this until Mecha Carnivora hits its head hard enough for a Bubo to form on its underside. It will let go of the ceiling and lay on its head, and once the team hits this Bubo, it will be defeated.

Mecha Carnivora revealing the first Bubo.
Mecha Carnivora walking on the ceiling.
Mecha Carnivora revealing the second and last Bubo.

Mecha Mockingbird battle

Mecha Mockingbird flying in.

They will then fall to an area below, where he must fight a mechanical Mockingbird, Mecha Mockingbird. The Mockingbird will fly overhead with a Bubo on its underside, dropping eggs. It will then return, snapping its beak at him. The heroes must hit the Bubo, or this process will repeat. After hitting the Bubo, there will be an updraft the team can use to fly. The Mockingbird will make the platform the players were previously on fall, and then it will fly across the screen twice with a group of Mecha fish behind it. Afterward, it will hit its head on the ceiling, and a Bubo will form. Once the Bubo is hit, the Mockingbird will be defeated.

Mecha Mockingbird revealing the first Bubo.
Mecha Mockingbird with her mechanical Mecha fish.
Mecha Mockingbird revealing the second and last Bubo.

The last area

The team can then ride a platform to the left and get back to the first room of the level. They will wall jump up to a switch, and after hitting this switch, what was blocking the gap originally will stop. The gang then can return to the room where the Magician was. Here, the Magician will fall off the table he was on, and his hat will fall off. Then, music will start to play. Shortly after, the Magician and the team will start dancing back and forth across the screen. After this ends, the Magician will run. The heroes will then run after him to the next area. Here, the level goes directly into Get Away!.

The player will return to the start of the level.
The Magician then distracts Rayman by performing a dance.
Once the Magician has escaped, the player will have to chase him down.

Trivia

  • It is possible to collect Lums in this level. Once the players fall down to where the Mecha Carnivora is, the two Robots can be hit if done quickly.

External links