Over the Rainbow: Difference between revisions
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==Description== | ==Description== | ||
[[File:Over the Rainbow 1.jpg|thumb|left|[[Murfy]] informing [[Rayman]] that he has enough [[Electoon|Electoons]].]] | [[File:Over the Rainbow 1.jpg|thumb|left|[[Murfy]] informing [[Rayman]] that he has enough [[Electoon|Electoons]].]] | ||
Upon entry, [[Murfy]] appears, and informs the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, the [[Desert of Dijiridoos]]. While [[Darkroot]]s appear in this level, they all move out of the way and don't cause any actual trouble. Being fast and timing when to go is key to getting enough [[Lums]] in the level, especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. It is possible to get every | Upon entry, [[Murfy]] appears, and informs the players that [[Rayman]] and his team have saved enough [[Electoon]]s to repair the path and continue towards reaching the next world, the [[Desert of Dijiridoos]]. While [[Darkroot]]s appear in this level, they all move out of the way and don't cause any actual trouble. Being fast and timing when to go is key to getting enough [[Lum (UbiArt games)|Lums]] in the level, especially when the player gets the three scattered [[Lum King]]s right before three scattered separate groups of Lums. It is possible to get every Lum in this level while they are red. At the end of the bridge is a [[Livingstone|Lividstone]] guarding a [[cage]] of Electoons that is yet to be broken. After saving the Electoons, the team poses on a [[photographer|photoboard]], and [[the Magician]] waits to see the total amount of Lums that were collected in the level. | ||
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Revision as of 19:20, 26 February 2017
| Over the Rainbow | |||||||||||
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| ← Swinging Caves | Hi-Ho Moskito! → | ||||||||||
Over the Rainbow is the seventh level of the Jibberish Jungle, the first world in Rayman Origins. It is the first of the five levels in which the Electoons build a bridge to the next level, composing of their own bodies - some Electoons allow for the player to be bounced on, while some others form a path with their long blonde hair, but first Rayman has to free 10 of them in the previous levels.
Description

Upon entry, Murfy appears, and informs the players that Rayman and his team have saved enough Electoons to repair the path and continue towards reaching the next world, the Desert of Dijiridoos. While Darkroots appear in this level, they all move out of the way and don't cause any actual trouble. Being fast and timing when to go is key to getting enough Lums in the level, especially when the player gets the three scattered Lum Kings right before three scattered separate groups of Lums. It is possible to get every Lum in this level while they are red. At the end of the bridge is a Lividstone guarding a cage of Electoons that is yet to be broken. After saving the Electoons, the team poses on a photoboard, and the Magician waits to see the total amount of Lums that were collected in the level.



