Get Away!: Difference between revisions
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'''Get Away!''' is a level in ''[[Rayman Origins]]''. This level is in the [[Moody Clouds]] and starts with [[Rayman]] and the team chasing [[the Magician]], after he runs away from being caught. | '''Get Away!''' is a level in ''[[Rayman Origins]]''. This level is in the [[Moody Clouds]] and starts with [[Rayman]] and the team chasing [[the Magician]], after he [[Running|runs]] away from being caught. | ||
==Description== | ==Description== | ||
[[The Magician]] | [[The Magician]] gets off at the end of the first pipe and starts flying by holding a small helicopter-like device over his head. Throughout the chase, it involves [[Rayman]] and the team of heroes [[running]] along falling debris after [[the Magician]], while avoiding circular spinning [[blade]]s. Timing jumps on pipes, hitting a [[flower bomb]] and performing the [[wall run]] on vertical slopes are what the chase also includes. Once the team and [[the Magician]] continue through the door to the next area, the level goes directly into [[Shoot for the Stars]]. | ||
<gallery widths="320px" heights="180px"> | |||
Get Away! 1.jpg|Ropes are common in this chase level. | |||
Get Away! 2.jpg|A [[flower bomb]] that must be hit in order to continue. | |||
Get Away! 3.jpg|Many small [[blade]]s. | |||
Get Away! 4.jpg|A rope attached to a [[blade]]. | |||
</gallery> | |||
==External links== | ==External links== | ||
Revision as of 17:22, 5 April 2018
| Get Away! | |||||||||||
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| ← The Reveal | Shoot for the Stars → | ||||||||||
Get Away! is a level in Rayman Origins. This level is in the Moody Clouds and starts with Rayman and the team chasing the Magician, after he runs away from being caught.
Description
The Magician gets off at the end of the first pipe and starts flying by holding a small helicopter-like device over his head. Throughout the chase, it involves Rayman and the team of heroes running along falling debris after the Magician, while avoiding circular spinning blades. Timing jumps on pipes, hitting a flower bomb and performing the wall run on vertical slopes are what the chase also includes. Once the team and the Magician continue through the door to the next area, the level goes directly into Shoot for the Stars.
-
Ropes are common in this chase level.
-
A flower bomb that must be hit in order to continue.
-
Many small blades.
-
A rope attached to a blade.
