Rayman Fiesta Run: Difference between revisions
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*While the playable characters, [[Lum (UbiArt games)|Lums]], and enemies use their updated sprites from ''[[Rayman Legends]]'' as well as some music from ''[[Rayman Legends]]'', the game runs on the same version of the UbiArt framework that powers ''[[Rayman Origins]]'' and ''[[Rayman Jungle Run]]''. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, [[Rayman]] uses his voice clips from ''[[Rayman Origins]]''. | *While the playable characters, [[Lum (UbiArt games)|Lums]], and enemies use their updated sprites from ''[[Rayman Legends]]'' as well as some music from ''[[Rayman Legends]]'', the game runs on the same version of the UbiArt framework that powers ''[[Rayman Origins]]'' and ''[[Rayman Jungle Run]]''. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, [[Rayman]] uses his voice clips from ''[[Rayman Origins]]''. | ||
*This is the first [[Rayman (series)|''Rayman'' game]] to feature cloud syncing. Although ''[[Rayman Jungle Run]]'' does have iCloud support, it is only for ''Fiesta Run'' to be able to check for [[Lum (UbiArt games)|Lums]] in that game. | *This is the first [[Rayman (series)|''Rayman'' game]] to feature cloud syncing. Although ''[[Rayman Jungle Run]]'' does have iCloud support, it is only for ''Fiesta Run'' to be able to check for [[Lum (UbiArt games)|Lums]] in that game. | ||
*[http://tcrf.net/images/8/8f/RFR_Fairy.png Sprites] of ''[[Edith Up]]'' were ripped from the game, with the updated shading seen in ''[[Rayman Legends]]'', suggesting that she may have been planned for inclusion in the game at some point. | |||
==External Links== | ==External Links== | ||