Along with the text for the different types of leaderboards there is mention of ones for the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]].
Some unused text can be found for the 8-bit levels.
{{quote
|text=
You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.
You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.
|sign=Unknown
|source=''[[Rayman Legends]]'' (Files)}}
Along with the text for the different types of leaderboards there is mention of ones for the amount of rescued [[Teensie]]s and unlocked [[List of heroes and costumes in UbiArt games|costumes]]. In the challenge app text there are a lot of minor text differences. Here are some of the more notable ones:
*"Free 60 [[Teensie]]s to earn 20 points" changed to "Free 50 [[Teensie]]s to earn 20 points" in the final version
*[[Dashing Thru the Snow]] kept its original name in the challenge app
*[[Raymesis]] was named Dark Rayman and has this description:
{{quote
|text=
This is [[Rayman|Rayman's]] evil clone. A nemesis created by [[Mr Dark|Mister Dark]] to destroy [[Rayman]]. I don't think this guy has many friends in the [[Glade of Dreams]]...
Rayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly sucked into the painting, entering the world, and the adventure begins. The gang must run, jump and fight their way through each world to save the day and discover the secrets of every legendary painting.
Rayman Legends was first leaked on April 23, 2012 in a marketing survey with screenshots from two early trailers. The following day, the trailers were uploaded to YouTube, but both were quickly taken down at the request of Ubisoft. On 26 April 2012, Ubisoft registered the domain names 'RaymanLegends.com' and 'Rayman-Legends.com', confirming the name of the game.
On 27 April 2012, the first full-length trailer for the game was leaked to the public. Ubisoft initially attempted to suppress the videos, but after a few hours they released an official statement, confirming that Rayman Legends was being developed by Michel Ancel and Ubisoft Montpellier.
Gameplay
Early gameplay leaks shows that the game was originally more similar to Rayman Origins.
Enemies were originally going to get "bubblized" like in Rayman Origins.
One of the leaked trailers show an early Wii U feature where the player can put a figure, such as a Rabbid figure, on the Wii U GamePad to affect the game in various ways. It is not known in which way they affect the game. The Rabbids as seen appearing in the game were later used in Rayman Adventures for its events.
A cut social feature where players could send each other challenges.
According to the leaked trailers, Rayman Legends was originally going to feature several more online features. One of these seems to have been a feature in which players could send challenges to each other to earn rubis, a form a currency not used in the final game. One of the locations the challenges could have taken place in is the Ghost's Pit, which is apparently the original name for the Neverending Pit.
It also seems that Kung Foot was originally planned to be played online, rather than locally.
During E3 2012, an official trailer was revealed showing what would later become the level Once upon a Time. There are several differences throughout the level, and the final area was later used in How to Shoot your Dragon instead. One of the biggest differences is the first challenges room which features a new type of minigame known as Catch 'em All, a reference to Pokémon. This challenge would have seen one player controlling Murfy on the touchpad and moving over creatures to the other players before the time runs out. Leftovers of this mode have since been found in the PlayStation Vita version. Other differences include cages containing two trapped Teensies, different ways which Murfy could interact with the environment and unused music.
The Catch 'em All minigame.
Gameplay of the Catch 'em All minigame.
The ending of the Catch 'em All minigame.
Game files
Unused content has been discovered within the game files. In the PlayStation Vita version, 10 unused maps for the Catch 'em All Mode were found.
30 seconds, 100 creatures
30 seconds, 200 creatures
30 seconds, 300 creatures
40 seconds, 400 creatures
40 seconds, 500 creatures
60 seconds, 600 creatures
60 seconds, 700 creatures
80 seconds, 800 creatures
60 seconds, 1000 creatures
30 seconds, 10 creatures
In the localization file there is unused text which references a feature where players can send each other Lucky tickets.
Along with the text for the different types of leaderboards there is mention of ones for the amount of rescued Teensies and unlocked costumes. In the challenge app text there are a lot of minor text differences. Here are some of the more notable ones:
"Free 60 Teensies to earn 20 points" changed to "Free 50 Teensies to earn 20 points" in the final version