Don't Trample the Flowers: Difference between revisions

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== Part 1 ==
== Part 1 ==
In the first part, the player must avoid [[granny|Grannies]], [[Tulips]], and [[darkroot|Darkroots]].  The area is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
In the first part, the player must avoid [[granny|Grannies]], [[Tulips]], and [[darkroot|Darkroots]].  The area is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
{|
| [[File:LividDead Beginning.jpg|thumb|left|]]
| [[File:LividDead Lit House.jpg|thumb|center|]]
| [[File:LividDead Scenery1.jpg|thumb|right|]]
|-
| [[File:LividDead Lake1.jpg|thumb|left|]]
| [[File:LividDead Lake2.jpg|thumb|center|]]
| [[File:LividDead Section1End.jpg|thumb|right|]]
|}


== Part 2 ==
== Part 2 ==
The second area begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
The second area begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
{|
| [[File:LividDead Section2.jpg|thumb|left|]]
| [[File:LividDead Snake.jpg|thumb|center|]]
| [[File:LividDead Swingmen.jpg|thumb|right|]]
|-
| [[File:LividDead Scenery2.jpg|thumb|left|]]
| [[File:LividDead Section2 BackgroundTower.jpg|thumb|center|]]
| [[File:LividDead Saws.jpg|thumb|right|]]
|-
| [[File:LividDead Vertical Coffins.jpg|thumb|left|]]
| [[File:LividDead TurningCoffin.jpg|thumb|center|]]
|}


== Part 3 ==
== Part 3 ==
The third area is similar to the first both in scenery and in the fact that the player must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This area is more complex than the first area, though. The player must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
The third area is similar to the first both in scenery and in the fact that the player must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This area is more complex than the first area, though. The player must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
{|
|-
| [[File:LividDead BouncyEye.jpg|thumb|left|]]
| [[File:LividDead Section3 TulipBeds.jpg|thumb|center|]]
| [[File:LividDead Tentacles.jpg|thumb|right|]]
|-
| [[File:LividDead Section3 End.jpg|thumb|left|]]
|}


== Part 4 ==
== Part 4 ==
The fourth area involves more [[Granny|Grannies]] the player must fight and flames coming from many directions. Shortly into the level, the player must [[helicopter]] down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.
The fourth area involves more [[Granny|Grannies]] the player must fight and flames coming from many directions. Shortly into the level, the player must [[helicopter]] down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.
{|
|-
| [[File:LividDead Section4.jpg|thumb|left|]]
| [[File:LividDead Dodging Fireballs.jpg|thumb|center|]]
| [[File:LividDead Scenery3.jpg|thumb|right|]]
|-
| [[File:LividDead flames.jpg|thumb|left|]]
| [[File:LividDead TwoTowers Darkroot.jpg|thumb|center|]]
| [[File:LividDead fireballs.jpg|thumb|right|]]
|-
| [[File:LividDead Section4 End.jpg|thumb|left|]]
|}
<gallery>
</gallery>


== Part 5 ==
== Part 5 ==

Revision as of 15:52, 3 April 2017

Don't Trample the Flowers
Don't Trample the Flowers
Don't Trample the Flowers
Shoot for the Stars The Mamma of All Nightmares
World Land of the Livid Dead


Tricky Treasure

Don't Trample the Flowers, titled Land of the Livid Dead on the world map, is a level in Rayman Origins. It consists of the four first parts of the Land of the Livid Dead, the game's optional final world. It is named for the carnivorous red tulips that can be found growing out of the earth, and which harm the player characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.

Part 1

In the first part, the player must avoid Grannies, Tulips, and Darkroots. The area is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.

Part 2

The second area begins with the player being chased by Flying creatures. The player must run from them, while avoiding Darkroots and Grannies while also keeping up with the Snake of the Dead, which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight Grannies and stay ahead of the Darkroot coming from behind.

Part 3

The third area is similar to the first both in scenery and in the fact that the player must once again avoid Grannies, Tulips, and Darkroots. This area is more complex than the first area, though. The player must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.

Part 4

The fourth area involves more Grannies the player must fight and flames coming from many directions. Shortly into the level, the player must helicopter down between two towers covered in tombstones while avoiding flames and at one point, a Darkroot growing down from above.

Part 5

Main article: The Mamma of All Nightmares

This part consists only of the boss fight against Big Mama.

External links