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'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[flying creature]]s appear in this level but [[Rayman]] and his friends can briefly drive them away by punching [[gong]]s to make light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[gong]]s to create light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
As [[Rayman]] and his team advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the team will have to punch a [[gong]] to make light appear, causing the [[flying creature]]s to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, will create a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow gong and reaching the coin surrounded by [[flying creature]]s. The second Skull Coin can be found through performing a walljump above the exit.
As [[Rayman]] and his team advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the team must punch a [[gong]] to make light appear, causing the [[flying creature]]s to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of [[gong]] will appear. This specific one, if punched, creates a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.


{|
<gallery widths="320px" heights="180px">
|-
Savage Swarms 2.jpg|The first [[gong]] seen in the level.
| [[File:Savage Swarms 2.jpg|320px|thumb|left|The first [[gong]] seen in the level.]]
Savage Swarms 3.jpg|The same [[gong]] after it's been hit.
| [[File:Savage Swarms 3.jpg|320px|thumb|center|The same [[gong]] after it's been hit.]]
Savage Swarms 4.jpg|Not all light comes from the [[gong]]s.
|-
 
| [[File:Savage Swarms 4.jpg|320px|thumb|left|Not all light comes from the [[gong]]s.]]
Savage Swarms 5.jpg|Some [[gong]]s will provide a light which follows the player.
| [[File:Savage Swarms 5.jpg|320px|thumb|center|Some [[gong]]s will provide a light which follows the player.]]
</gallery>
|}


==Area 2==
==Area 2==
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they will find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety will still be useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin.
This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[gong]] to the right of the [[Skull Coin|coin]].


===Secret Area 1===
===Secret area 1===
The team will have to be careful when using the moving lights, as [[flying creature]]s are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]].
The team has to be careful when using the moving lights, as [[flying creature]]s are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]].


{|
<gallery widths="320px" heights="180px">
|-
Savage Swarms 6.jpg|The first secret are has the player staying within moving light spots to not get hit by the [[flying creature]]s.
| [[File:Savage Swarms 6.jpg|320px|thumb|left|The first secret are has the player staying within moving light spots to not get hit by the [[flying creature]]s.]]
Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
| [[File:Savage Swarms 7.jpg|320px|thumb|center|Three [[Red Bird]]s guard the [[cage]].]]
</gallery>
|}


==Area 3==
==Area 3==
[[File:Savage Swarms 9.jpg|320px|thumb|left|A [[Skull Coin]].]]
After awhile, the team needs to activate a [[switch]] to make one of the lights move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary lights to their advantage. The team will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
[[File:Savage Swarms 10.jpg|320px|thumb|right|The player has to glide down slowly to not hit the [[flying creature]]s.]]
After a while, the team needs to activate a [[switch]] to make one of the lights move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the [[flying creature]]s. The heroes will continue to use the moving and stationary lights to their advantage. The team will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[swingman|swingmen]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.


{{Clear}}
<gallery widths="320px" heights="180px">
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 10.jpg|The player has to glide down slowly to not hit the [[flying creature]]s.
</gallery>


===Secret Area 2===
===Secret area 2===
[[Rayman]] and his friends will use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the team gets to the end, they will need to keep a gong lighted up while destroying the [[Red Bird]]s. Once done, the cage can be broken.
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the team gets to the end, they need to keep a [[gong]] lighted up while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.


{|
<gallery widths="320px" heights="180px">
|-
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[gong]]s from a distance.
| [[File:Savage Swarms 11.jpg|320px|thumb|left|The [[mosquito]]es can shoot the [[gong]]s from a distance.]]
Savage Swarms 12.jpg|The player will have to stay within the lights as they move.
| [[File:Savage Swarms 12.jpg|320px|thumb|center|The player will have to stay within the lights as they move.]]
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
| [[File:Savage Swarms 13.jpg|320px|thumb|right|The [[cage]] is once again guarded by three [[Red Bird]]s.]]
</gallery>
|}


==Area 4==
==Area 4==
[[File:Savage Swarms 14.jpg|320px|thumb|left|A [[Red Bird]].]]
In this area, the special light providing [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the players need to be quick when moving along, because the [[gong]]s are spread out. The exit is not too far away.
[[File:Savage Swarms 15.jpg|320px|thumb|right|The player will have to make small precise jumps before the light runs out.]]
In this area, the special light providing [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the players will need to be quick when moving along, cause the gongs are spread out. The exit is not too far away.


{{Clear}}
<gallery widths="320px" heights="180px">
Savage Swarms 14.jpg|A [[Red Bird]].
Savage Swarms 15.jpg|The player will have to make small precise jumps before the light runs out.
</gallery>


==Area 5==
==Area 5==
[[File:Savage Swarms 16.jpg|320px|thumb|right|The final area.]]
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the cage can be broken open to end the level. The team will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the [[cage]] can be broken open to end the level. The team will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.


{{Clear}}
{{Clear}}

Revision as of 15:50, 29 March 2018

Savage Swarms
Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:10 Time

Tricky Treasure
Medal
350 Lums
Cup
1:47 Time

Savage Swarms is the first level of the Grumbling Grottos, a world in Rayman Origins. Flying creatures appear heavily in this level but the heroes can briefly drive them away by punching gongs to create light. This is the first level from this world and twenty-first overall that's not included in the Back to Origins mode in Rayman Legends.

Area 1

As Rayman and his team advance, they come across a large group of flying creatures. In order to scare them away and continue, the team must punch a gong to make light appear, causing the flying creatures to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, creates a light around the heroes, but it won't last long. The first Skull Coin can be collected by punching the yellow gong and reaching the coin surrounded by flying creatures. The second Skull Coin can be found through performing a walljump above the exit.

Area 2

A heart phial.

This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they find the first secret area. After the Electoons are saved, the team can move on. The heroes will come across two paths, both will result in finding a Skull Coin, the third and fourth ones. But the lower path will need to be taken in order to continue. More gongs of the variety are still useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin.

Secret area 1

The team has to be careful when using the moving lights, as flying creatures are everywhere. Once they get to the huge light, they can destroy the three Red Birds to break open the cage.

Area 3

After awhile, the team needs to activate a switch to make one of the lights move around to scare off more flying creatures. The sixth Skull Coin can be acquired by punching a special light providing gong to pass through the flying creatures. The heroes continue to use the moving and stationary lights to their advantage. The team will eventually escape the flying creatures. The second secret area can be found by using a Swingman to be able to perform a walljump to the platform leading up to the door. The exit is close by.

Secret area 2

Rayman and his friends must use the mosquitoes to reach the Electoon cage. During the ride, projectiles need to be shot on certain gongs to scare away flying creatures. When the team gets to the end, they need to keep a gong lighted up while destroying the Red Birds. Once done, the cage can be broken.

Area 4

In this area, the special light providing gongs will be used more to get past the flying creatures. Because of this, the players need to be quick when moving along, because the gongs are spread out. The exit is not too far away.

Area 5

The final area.

All the team has to do is defeat the four Red Birds around the Electoon cage. When completed, the cage can be broken open to end the level. The team will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected.


External links