Rayman 3 (Game Boy Advance): Difference between revisions

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gonna do an in-game multiplayer section some other time
Cairnie (talk | contribs)
I'm not done just yet but I gotta go out now
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==Plot==
==Plot==
The game begins as [[Rayman]] rebukes [[Globox]] for swallowing a [[Dark Lum]] while he was trying to save the [[Teensie]]s.  As Rayman is about to go and find a way to cure him, Globox runs away, and leaves him worried that he'll end up doing something stupid.  Meanwhile, [[Razorbeard]] hears about this incident and becomes hellbent on catching Globox to extract the Dark Lum, so he can use it for his own gain of power, while hoping to destroy Rayman again with the [[Grolgoth]].   
The game begins as [[Rayman]] rebukes [[Globox]] for swallowing a [[Dark Lum]] while he was trying to save the [[Teensie]]s.  As Rayman is about to go and find a way to cure him, Globox runs away, and leaves him worried that he'll end up doing something stupid.  Meanwhile, [[Razorbeard]] hears about this incident and becomes hellbent on catching Globox to extract the Dark Lum, so he can use it for his own gain of power, while hoping to destroy Rayman again with the [[Grolgoth]].   
==Single-player Gameplay==
Like in ''Rayman 2'', Rayman has to collect 999 [[Yellow Lum]]s and also find [[50 cage]]s, though this time it is unknown whether or not the [[Heart of the World]] has been broken again by the [[Robo-Pirate]]s, as it has become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original ''Rayman'' in which the 102 cages of Electoons are divided neatly into 6 for each level.  Also, not all 50 cages have to be broken in order to reach the [[Heart of the Ancients]].
The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected.  These worlds can be accessed one at a time on a world map similar to that in ''Rayman'', and inside, the levels are presented as curtains rather than [[spiral door]]s.  A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in.  If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected.  At the end of these worlds is a [[lightpost]] guarded by [[Teensie]]s, though they will only let Rayman move on if he has completed certain levels.  Rayman can also exit both a level or a world if he walks to the exit signs at the beginning.  Each world contains at least one boss and a Mega Havoc bonus level.
==Multi-Player Gameplay==
...   


[[Image:R3-2player.png|frame|One of the multiplayer games available.]]
[[Image:R3-2player.png|frame|One of the multiplayer games available.]]
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* [[Ly's Punch Challenges II]]
* [[Ly's Punch Challenges II]]
* [[Heart of the Ancients]]
* [[Heart of the Ancients]]
==Powers==
Typically, Rayman will need certain powers to reach certain areas and as a result will have to return to them later once Ly the Fairy gives him all the powers he needs.  Thankfully he begins the game with his [[Telescopic fist]], which is much like that in ''Rayman'', though at that point it is basic. 


==Items==
==Items==

Revision as of 12:58, 22 November 2009

Rayman 3
Published by Ubisoft
Developed by Ludi Factory

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by {{{designed by}}}
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date 2003
Genre 2D Platformer
Gameplay mode Single player/Multi-player
Languages {{{languages}}}
Platforms Game Boy Advance, Nokia N-Gage, Mobile
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman 3 (GBA) is a portable version of the console game of the same name which was released for the Game Boy Advance in 2003. It is the first handheld Rayman game to feature multi-player modes which made use of the Game Boy Advance/GameCube link cable, to link to the GameCube version. It is a 2D side-scrolling game with elements from Rayman, Rayman 2, and Rayman 3, though it is mostly centered around the story of Rayman 2. It is thought to have been originally developed as a GBA version of Rayman 2, and that its Rayman 3 elements were added late in its development so that it could be marketed as a GBA version of Rayman 3. There are also versions of this game for some mobile phones, and it was ported to the Nokia N-Gage. It had not received the "Hoodlum Havoc" subtitle due to Hoodlums only being present as enemies in two levels of the game (Hoodlum Hideout and Wretched Ruins).

Plot

The game begins as Rayman rebukes Globox for swallowing a Dark Lum while he was trying to save the Teensies. As Rayman is about to go and find a way to cure him, Globox runs away, and leaves him worried that he'll end up doing something stupid. Meanwhile, Razorbeard hears about this incident and becomes hellbent on catching Globox to extract the Dark Lum, so he can use it for his own gain of power, while hoping to destroy Rayman again with the Grolgoth.

Single-player Gameplay

Like in Rayman 2, Rayman has to collect 999 Yellow Lums and also find 50 cages, though this time it is unknown whether or not the Heart of the World has been broken again by the Robo-Pirates, as it has become his main mission to find Globox and have the Dark Lum removed and destroyed. The Yellow Lums are found in the vast majority of the levels, though 14 of them have between 2-4 cages each, unlike the original Rayman in which the 102 cages of Electoons are divided neatly into 6 for each level. Also, not all 50 cages have to be broken in order to reach the Heart of the Ancients.

The game is split into four hub worlds, which contain between 6-9 levels each, including bonus areas which are unlocked when every single Yellow Lum in a world is collected. These worlds can be accessed one at a time on a world map similar to that in Rayman, and inside, the levels are presented as curtains rather than spiral doors. A red curtain is a level that cannot be accessed just yet, while a blue curtain is one which is open for Rayman to step in. If a blue curtain is sparkling, that means that all the Yellow Lums in that level have been collected. At the end of these worlds is a lightpost guarded by Teensies, though they will only let Rayman move on if he has completed certain levels. Rayman can also exit both a level or a world if he walks to the exit signs at the beginning. Each world contains at least one boss and a Mega Havoc bonus level.

Multi-Player Gameplay

...

One of the multiplayer games available.

GameCube Link

Players which have both Rayman 3 on the Game Boy Advance and the Nintendo GameCube can link the two games together using the special Game Boy Advance/GameCube link cable. Both of these have content only playable through this method. On the GameCube, there are unlockable minigames where Rayman is driving Kart and Globox is building Rayman's path. There is a second minigame similar to this, except two link cables, two Rayman 3 GBA cartridges, and two GameCube controllers are required. This one is basically the same, though there is a second team consisting of Reflux and Gumsi. On the Game Boy Advance, when the link is detected (due to data having to be transferred from the GameCube game to play), shorter bonus stages are available to play. A new bonus stage becomes available for every 100 Yellow Lums collected (out of 1000).

Levels

Forgotten Forests

Haunted Dreams

Magmacosm

Pirate Stronghold

Powers

Typically, Rayman will need certain powers to reach certain areas and as a result will have to return to them later once Ly the Fairy gives him all the powers he needs. Thankfully he begins the game with his Telescopic fist, which is much like that in Rayman, though at that point it is basic.

Items

  • Yellow Lums: You have to collect all of these in every level. Some are hidden, and some are in you pathway. Getting all of the Lums in one world gives you access to the Mega Havoc level of that world.
  • Red Lums: These refill one space of your health bar if you collect one.
  • Blue Lums: Blue Lums let you use your helicopter hair to fly. Most of them only allow you to do it for a short time, but at one point in the game you find one that lets you fly for as long as you want until you reach the end of that part.
  • Green Lums: These work as checkpoints. If you collect a Green Lum, you respawn back at the place you got it if you die.
  • Silver Lums: Whenever you collect one of these you gain an extra life. They don't appear in the game very often, though.
  • Cages: Cages are hidden throughout the levels, and imprisoned within them are some of the inhabitants. Hit the cage two times to free them.
  • Lightposts: These are green lights on a post. They always at the end of a part of a level, and whenever you go to one, you proceed to the next part of the level.