Rayman Fiesta Run: Difference between revisions
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==Trivia== | ==Trivia== | ||
*While the playable characters, Lums, and enemies use their updated sprites from ''[[Rayman Legends]]'' as well as some music from Rayman Legends, the game runs on the same version of the UbiArt framework that powers ''[[Rayman Origins]]'' and ''[[Rayman Jungle Run]]''. This is evident in the lack of dynamic lighting in | *While the playable characters, [[Lum (UbiArt games)|Lums]], and enemies use their updated sprites from ''[[Rayman Legends]]'' as well as some music from ''[[Rayman Legends]]'', the game runs on the same version of the UbiArt framework that powers ''[[Rayman Origins]]'' and ''[[Rayman Jungle Run]]''. This is evident in the lack of dynamic lighting in the game, as well as unused files that suggest so. Additionally, [[Rayman]] uses his voice clips from ''[[Rayman Origins]]''. | ||
*This is the first [[Rayman (series)|''Rayman'' game]] to feature cloud syncing. Although ''[[Rayman Jungle Run]]'' does have iCloud support, it is only for ''Fiesta Run'' to be able to check for [[Lum (UbiArt games)|Lums]] in that game. | |||
*This is the first Rayman game to feature cloud syncing. Although ''Jungle Run'' does have iCloud support, it is only for ''Fiesta Run'' to be able to check for Lums in that game. | |||
==External Links== | ==External Links== | ||