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'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[gong]]s to create light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[gong]]s to create sound waves. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
As [[Rayman]] and his team advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the team must punch a [[gong]] to make light appear, causing the [[flying creature]]s to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of [[gong]] will appear. This specific one, if punched, creates a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.
As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 2.jpg|The first [[gong]] seen in the level.
Savage Swarms 2.jpg|The first [[gong]] seen in the level.
Savage Swarms 3.jpg|The same [[gong]] after it has been hit.
Savage Swarms 3.jpg|The same [[gong]] after it has been hit.
Savage Swarms 4.jpg|Not all light comes from the [[gong]]s.
Savage Swarms 4.jpg|Another type of [[gong]].


Savage Swarms 5.jpg|Some [[gong]]s will provide a light which follows the player.
Savage Swarms 5.jpg|Cyclops [[gong]]s will provide a sound wave which follows the heroes.
</gallery>
</gallery>


==Area 2==
==Area 2==
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
This area starts out quiet, with no enemies in sight. Along the way, if the heroess crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[gong]] to the right of the [[Skull Coin|coin]].
This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[gong]] to the right of the [[Skull Coin|coin]].


===Secret area 1===
===Secret area 1===
The team has to be careful when using the moving lights, as [[flying creature]]s are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]].
The heroes need to be careful when using the moving sound waves, as [[flying creature]]s are everywhere. Once they get to the huge sound wave, they can destroy the three [[Red Bird]]s and break the [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 6.jpg|The first secret are has the player staying within moving light spots to not get hit by the [[flying creature]]s.
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves in order to avoid the [[flying creature]]s.
Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
</gallery>
</gallery>


==Area 3==
==Area 3==
After a while, the team needs to activate a [[switch]] to make one of the lights move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary lights to their advantage. The team will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 10.jpg|The player has to glide down slowly to not hit the [[flying creature]]s.
Savage Swarms 10.jpg|The heroes will need to glide down slowly to not hit the [[flying creature]]s.
</gallery>
</gallery>


===Secret area 2===
===Secret area 2===
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the team gets to the end, they need to keep a [[gong]] lighted up while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the heroes get to the end, they need to keep a [[gong]] providing a sound wave while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[gong]]s from a distance.
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[gong]]s from a distance.
Savage Swarms 12.jpg|The player will have to stay within the lights as they move.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
</gallery>
</gallery>


==Area 4==
==Area 4==
In this area, the special light providing [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the players need to be quick when moving along, because the [[gong]]s are spread out. The exit is not too far away.
In this area, the cyclops [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the heroes need to be quick when moving along, because the [[gong]]s are spread out. The exit is not too far away.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 14.jpg|A [[Red Bird]].
Savage Swarms 14.jpg|A [[Red Bird]].
Savage Swarms 15.jpg|The player will have to make small precise jumps before the light runs out.
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out.
</gallery>
</gallery>


==Area 5==
==Area 5==
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the [[cage]] can be broken open to end the level. The team will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
All the heroes need to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the [[cage]] can be broken open to end the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.


{{Clear}}
{{Clear}}