Savage Swarms: Difference between revisions
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'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[ | '''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit. | As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[Gong (UbiArt games)|gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[Gong (UbiArt games)|gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[Gong (UbiArt games)|gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 2.jpg|The first [[gong]] seen in the level. | Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level. | ||
Savage Swarms 3.jpg|The same [[gong]] after it has been hit. | Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | ||
Savage Swarms 4.jpg|Another type of [[gong]]. | Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | ||
Savage Swarms 5.jpg|Cyclops [[ | Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] will provide a sound wave which follows the heroes. | ||
</gallery> | </gallery> | ||
==Area 2== | ==Area 2== | ||
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]] | [[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]] | ||
This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[ | This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[Gong (UbiArt games)|gongs]] of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[Gong (UbiArt games)|gong]] to the right of the [[Skull Coin|coin]]. | ||
===Secret area 1=== | ===Secret area 1=== | ||
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==Area 3== | ==Area 3== | ||
After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by. | After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 2=== | ===Secret area 2=== | ||
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[ | [[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[Gong (UbiArt games)|gongs]] to scare away [[flying creature]]s. When the heroes get to the end, they need to keep a [[Gong (UbiArt games)|gong]] providing a sound wave while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[ | Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance. | ||
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move. | Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move. | ||
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s. | Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s. | ||
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==Area 4== | ==Area 4== | ||
In this area, the cyclops [[ | In this area, the cyclops [[Gong (UbiArt games)|gongs]] will be used more to get past the [[flying creature]]s. Because of this, the heroes need to be quick when moving along, because the [[Gong (UbiArt games)|gongs]] are spread out. The exit is not too far away. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||