Savage Swarms: Difference between revisions

Steo (talk | contribs)
Still need to revise this later when I continue the relics
mNo edit summary
Line 18: Line 18:
}}
}}


'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[gong]]s to create sound waves. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.
As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[Gong (UbiArt games)|gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[Gong (UbiArt games)|gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[Gong (UbiArt games)|gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 2.jpg|The first [[gong]] seen in the level.
Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level.
Savage Swarms 3.jpg|The same [[gong]] after it has been hit.
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 4.jpg|Another type of [[gong]].
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].


Savage Swarms 5.jpg|Cyclops [[gong]]s will provide a sound wave which follows the heroes.
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] will provide a sound wave which follows the heroes.
</gallery>
</gallery>


==Area 2==
==Area 2==
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[gong]] to the right of the [[Skull Coin|coin]].
This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[Gong (UbiArt games)|gongs]] of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[Gong (UbiArt games)|gong]] to the right of the [[Skull Coin|coin]].


===Secret area 1===
===Secret area 1===
Line 44: Line 44:


==Area 3==
==Area 3==
After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 52: Line 52:


===Secret area 2===
===Secret area 2===
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the heroes get to the end, they need to keep a [[gong]] providing a sound wave while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[Gong (UbiArt games)|gongs]] to scare away [[flying creature]]s. When the heroes get to the end, they need to keep a [[Gong (UbiArt games)|gong]] providing a sound wave while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[gong]]s from a distance.
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
Line 61: Line 61:


==Area 4==
==Area 4==
In this area, the cyclops [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the heroes need to be quick when moving along, because the [[gong]]s are spread out. The exit is not too far away.
In this area, the cyclops [[Gong (UbiArt games)|gongs]] will be used more to get past the [[flying creature]]s. Because of this, the heroes need to be quick when moving along, because the [[Gong (UbiArt games)|gongs]] are spread out. The exit is not too far away.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">