Don't Trample the Flowers: Difference between revisions
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{{ | {{ROLevel | ||
| name = Don't Trample the Flowers | |||
| image = [[File:Don't Trample the Flowers.jpg|center|320px|Don't Trample the Flowers]] | |||
| world = [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] | |||
| preceded by = [[Shoot for the Stars]] | |||
| followed by = [[The Mamma of All Nightmares]] | |||
| format numbers = true | |||
}} | |||
'''Don't Trample the Flowers''' is | '''Don't Trample the Flowers''' is the first level of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the optional final world in ''[[Rayman Origins]]''. It consists of the first four parts of this world. It is named after the carnivorous red [[tulip]]s found growing out of the earth, which harm the heroes if they come into contact with them. The level's name does not appear in the game itself, but only in the game files. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Area 1== | |||
The heroes arrive in a subterranean area, with tombs and other elements reminiscent of a cemetery in the foreground, and towering structures connected by arching bridges in the background. At the beginning of the level, a [[granny]] walks toward the heroes. These enemies are encountered throughout, along with [[tulip]]s and [[Darkroot]]s. A body of toxic, purple liquid appears later in the area. | |||
<gallery widths="320px" heights="180px"> | |||
LividDead Beginning.jpg|The first area of the level. | |||
LividDead Lit House.jpg|[[Tulip]]s are fatal if touched. | |||
LividDead Scenery1.jpg|A small group of [[Granny|grannies]]. | |||
LividDead Lake1.jpg|[[Darkroot]]s are common in the level. | |||
LividDead Lake2.jpg|Noxious purple liquid. | |||
LividDead Section1End.jpg|The end of the first area. | |||
</gallery> | |||
==Area 2== | |||
The second part begins with the heroes being chased by [[flying creature]]s. They must [[Running|run]] from them while avoiding [[Darkroot]]s and [[Granny|grannies]], and keep up with the [[Snake of the Dead]], which they must sometimes use as a platform. Afterwards, the team must [[Running|run]] up falling platforms made of giant bones and sarcophagi while avoiding [[buzzsaw]]s and spiky [[Antitoon|Darktoons]]. Contrasting with this grim environment, strings of lights not unlike Christmas lights hang in the foreground here. Once the heroes reach the top, they must then keep up with a sarcophagus that moves to the right while flipping end over end, so as to use it as a platform. Along the way, the heroes must fight [[Granny|grannies]] and stay ahead of the [[Darkroot]] coming from behind. | |||
<gallery widths="320px" heights="180px"> | |||
LividDead Section2.jpg|The second area of the level. | |||
LividDead Snake.jpg|The [[Snake of the Dead]]. | |||
LividDead Swingmen.jpg|Many [[Darkroot]]s surround the team. | |||
LividDead Scenery2.jpg|More [[Darkroot]]s. | |||
LividDead Section2 BackgroundTower.jpg|[[Granny|Grannies]] appear as well in this area. | |||
LividDead Saws.jpg|After some time, the team will use the [[wall run]] to move up, avoiding [[buzzsaw]]s. | |||
LividDead Vertical Coffins.jpg|A moving platform will help the team progress. | |||
LividDead TurningCoffin.jpg|The end of the area. | |||
</gallery> | |||
==Area 3== | |||
The third part of the level is similar to the first one, both in scenery and in that the team must once again avoid [[Granny|grannies]], [[tulip]]s, and [[Darkroot]]s. This part is however more difficult than the first area. The heroes must use [[eyebumper]]s to bounce over some obstacles, wall jump up between sarcophagi and cross platforms that fall when they land on them. | |||
<gallery widths="320px" heights="180px"> | |||
LividDead BouncyEye.jpg|The third area of the level. | |||
LividDead Section3 TulipBeds.jpg|More beds of [[tulip]]s. | |||
LividDead Tentacles.jpg|Moving platforms and [[Darkroot]]s. | |||
LividDead Section3 End.jpg|The end of the third area. | |||
</gallery> | |||
==Area 4== | |||
The fourth part features more [[Granny|grannies]] the heroes must fight, and flames coming from many directions. Shortly into this section, the team must use their [[Helicopter|glide]] power to descend between two towers covered in tombstones while avoiding flames and, at one point, a [[Darkroot]] growing down from above. | |||
<gallery widths="320px" heights="180px"> | |||
LividDead Section4.jpg|The fourth area of the level. | |||
LividDead Dodging Fireballs.jpg|Flames and fireballs now appear. | |||
LividDead Scenery3.jpg|The flames come from different directions. | |||
LividDead flames.jpg|The team will later drop down. | |||
LividDead TwoTowers Darkroot.jpg|Using the [[Helicopter|glide]] power is key. | |||
LividDead fireballs.jpg|Fireballs are shot out of holes. | |||
LividDead Section4 End.jpg|The end of the level. | |||
</gallery> | |||
==Names in other languages== | |||
{{Names | |||
|en=Don't Trample the Flowers | |||
|cs=Nepošlap květiny | |||
|nl=Niet over de bloemen lopen | |||
|fr=Les fleurs du mal | |||
|de=Nicht auf die Blumen treten | |||
|hu=Virágra taposni tilos! | |||
|it=Non calpestare le aiuole | |||
|ja=おはなを ふんじゃ ダメ! | |||
|pl=Zakaz chodzenia po kwiatach | |||
|pt=Não pisar as flores | |||
|ru=Не топчите цветы | |||
|es=No pisotees las flores | |||
}} | |||
==External links== | |||
*[https://www.youtube.com/watch?v=ebBeJxxbySY Don't Trample the Flowers playthrough at YouTube (PC version)] | |||
{{RaymanOriginslocations}} | |||
[[fr:Les fleurs du mal]] | [[fr:Les fleurs du mal]] | ||
[[pl:Zakaz chodzenia po kwiatach]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
Latest revision as of 22:39, 28 September 2024
| Don't Trample the Flowers | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Shoot for the Stars | The Mamma of All Nightmares → | ||||||||||
Don't Trample the Flowers is the first level of the Land of the Livid Dead, the optional final world in Rayman Origins. It consists of the first four parts of this world. It is named after the carnivorous red tulips found growing out of the earth, which harm the heroes if they come into contact with them. The level's name does not appear in the game itself, but only in the game files. It is not included in the Back to Origins painting in Rayman Legends.
Area 1
The heroes arrive in a subterranean area, with tombs and other elements reminiscent of a cemetery in the foreground, and towering structures connected by arching bridges in the background. At the beginning of the level, a granny walks toward the heroes. These enemies are encountered throughout, along with tulips and Darkroots. A body of toxic, purple liquid appears later in the area.
-
The first area of the level.
-
Tulips are fatal if touched.
-
A small group of grannies.
-
Darkroots are common in the level.
-
Noxious purple liquid.
-
The end of the first area.
Area 2
The second part begins with the heroes being chased by flying creatures. They must run from them while avoiding Darkroots and grannies, and keep up with the Snake of the Dead, which they must sometimes use as a platform. Afterwards, the team must run up falling platforms made of giant bones and sarcophagi while avoiding buzzsaws and spiky Darktoons. Contrasting with this grim environment, strings of lights not unlike Christmas lights hang in the foreground here. Once the heroes reach the top, they must then keep up with a sarcophagus that moves to the right while flipping end over end, so as to use it as a platform. Along the way, the heroes must fight grannies and stay ahead of the Darkroot coming from behind.
-
The second area of the level.
-
The Snake of the Dead.
-
Many Darkroots surround the team.
-
More Darkroots.
-
Grannies appear as well in this area.
-
A moving platform will help the team progress.
-
The end of the area.
Area 3
The third part of the level is similar to the first one, both in scenery and in that the team must once again avoid grannies, tulips, and Darkroots. This part is however more difficult than the first area. The heroes must use eyebumpers to bounce over some obstacles, wall jump up between sarcophagi and cross platforms that fall when they land on them.
-
The third area of the level.
-
More beds of tulips.
-
Moving platforms and Darkroots.
-
The end of the third area.
Area 4
The fourth part features more grannies the heroes must fight, and flames coming from many directions. Shortly into this section, the team must use their glide power to descend between two towers covered in tombstones while avoiding flames and, at one point, a Darkroot growing down from above.
-
The fourth area of the level.
-
Flames and fireballs now appear.
-
The flames come from different directions.
-
The team will later drop down.
-
Using the glide power is key.
-
Fireballs are shot out of holes.
-
The end of the level.
Names in other languages
| Language | Name |
|---|---|
| English | Don't Trample the Flowers |
| Czech | Nepošlap květiny |
| Dutch | Niet over de bloemen lopen |
| French | Les fleurs du mal |
| German | Nicht auf die Blumen treten |
| Hungarian | Virágra taposni tilos! |
| Italian | Non calpestare le aiuole |
| Japanese | おはなを ふんじゃ ダメ! |
| Polish | Zakaz chodzenia po kwiatach |
| Portuguese | Não pisar as flores |
| Russian | Не топчите цветы |
| Spanish | No pisotees las flores |
