Rayman 3D: Difference between revisions

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*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[Beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of Rayman.
*In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them.
*In the opening sequence, the pirate ship flies ''through'' the cliffs, instead of around them.
*In the Isle of Doors, only the Spiral Door representing the currently selected level can be seen.
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture.
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture.
*The water in the Fairy Glade is transparent, unlike the original, exposing geometry underneath which was not always meant to be seen. In addition, in the first section where Rayman encounters a pipe spewing hazardous waste into the water, the waste's textures are not properly mapped and do not animate.
*Water and lava textures are often static or improperly mapped.
*The lava in most of the Sanctuary of Stone and Fire is static and lacks the "wave effect" seen in the Dreamcast version, as well as the lighting effects.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of Rayman's grunts and the "power-up" sound heard when collecting a Power Fist.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options.
*Rayman's hands do not turn golden after collecting a Power Fist.
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman's movement, so the player must quit the level in order to save the collection of the Lum.
*The [[1000th Yellow Lum]] secret suffers from a myriad of glitches that make it difficult to obtain. Even if it is successfully obtained, the exit to the area does not function and will lock Rayman's movement, so the player must quit the level in order to save the collection of the Lum.