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'''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.
'''Don't Trample the Flowers''', titled '''Land of the Livid Dead''' on the world map, is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (Rayman Origins)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.


==Area 1==
==Part 1==
From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[Tulips]] and [[Darkroot]]s. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
From the beginning point of the level, a [[Granny]] comes walking to [[Rayman]] and the team. These enemies will be encountered throughout, as well as [[Tulips]] and [[Darkroot]]s. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.


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==Area 2==
==Part 2==
The second area begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
The second part begins with the player being chased by [[Flying creature]]s. The player must run from them, while avoiding [[Darkroot]]s and [[Granny|Grannies]] while also keeping up with the [[Snake of the Dead]], which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight [[Granny|Grannies]] and stay ahead of the [[Darkroot]] coming from behind.
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| [[File:LividDead Section2.jpg|thumb|left|The second area of the level.]]
| [[File:LividDead Section2.jpg|thumb|left|The second area of the level.]]
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==Area 3==
==Part 3==
The third area is similar to the first both in scenery and in the fact that the team must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This area is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid [[Granny|Grannies]], [[Tulips]], and [[Darkroot]]s. This part is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.
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==Area 4==
==Part 4==
The fourth area involves more [[Granny|Grannies]] the players must fight and flames coming from many directions. Shortly into the level, the the team must their [[Helicopter|glide]] power to go down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.
The fourth part involves more [[Granny|Grannies]] the players must fight and flames coming from many directions. Shortly into the level, the the team must their [[Helicopter|glide]] power to go down between two towers covered in tombstones while avoiding flames and at one point, a [[Darkroot]] growing down from above.


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Revision as of 22:37, 13 May 2017

Don't Trample the Flowers
Don't Trample the Flowers
Don't Trample the Flowers
Shoot for the Stars The Mamma of All Nightmares
World Land of the Livid Dead


Tricky Treasure

Don't Trample the Flowers, titled Land of the Livid Dead on the world map, is a level in Rayman Origins. It consists of the four first parts of the Land of the Livid Dead, the game's optional final world. It is named for the carnivorous red tulips that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name is not given in the game itself, but is mentioned in one of the files on the disc.

Part 1

From the beginning point of the level, a Granny comes walking to Rayman and the team. These enemies will be encountered throughout, as well as Tulips and Darkroots. Dangerous purple water will also appear later in the area. The area itself is clearly a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.

The first area of the level.
Tulips are fatal if come into contact with.
A small group of Grannies.
Darkroots are common in the level.
Dangerous purple water.
The ending part of the first area.

Part 2

The second part begins with the player being chased by Flying creatures. The player must run from them, while avoiding Darkroots and Grannies while also keeping up with the Snake of the Dead, which the player must use as a platform at times. After this, the player must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. (Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here.) Once the player reaches the top, the player must then keep up with a coffin that moves to the right while flipping end over end which he needs to use as a platform. Along the way, the player must fight Grannies and stay ahead of the Darkroot coming from behind.

The second area of the level.
The Snake of the Dead.
Many Darkroots surround the team.
More Darkroots.
Grannies appear as well in this area.
After some time, the team will use the wall run to move up, avoiding blades.
A moving platform will help the team progress.
The ending part of the area.

Part 3

The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid Grannies, Tulips, and Darkroots. This part is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, wall jump up between coffins at one point, and cross platforms that fall when he lands on them.

The third area of the level.
More groups of Tulips.
Moving platforms and Darkroots.
The ending part of the third area.

Part 4

The fourth part involves more Grannies the players must fight and flames coming from many directions. Shortly into the level, the the team must their glide power to go down between two towers covered in tombstones while avoiding flames and at one point, a Darkroot growing down from above.

The fourth area of the level.
Flames and fireballs now appear.
The flames come from different directions.
The team later will drop down.
Using the glide power is key.
Then fireballs will be shot out of holes.
The end of the level.

Area 5

Main article: The Mamma of All Nightmares

In Rayman Origins, Don't Trample the Flowers makes up the first four parts of a level called Land of the Livid Dead. The fifth area, consisting only of the boss fight against Big Mama, is known as The Mamma of All Nightmares.

External links