Savage Swarms: Difference between revisions

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'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[Flying creature]]s will appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] in order to create sound waves. This is the first level from this world, and the twenty-first overall to not be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.  


==Area 1==
==Area 1==
As the heroes advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the heroes must punch a [[Gong (UbiArt games)|gong]] to create a sound wave, causing the [[flying creature]]s to move away for a short period of time. Some sound waves are already provided by other objects. At one point, a special kind of cyclops [[Gong (UbiArt games)|gong]] will appear. This specific one, if punched, creates a sound wave around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[Gong (UbiArt games)|gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.
In this area, the heroes will encounter a large group of [[flying creature]]s. In order to proceed, the heroes will need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave, which causes the [[flying creature]]s to flee from the area briefly; some sound waves are continuously provided by certain [[Gong (UbiArt games)|gong]]s in the area. The heroes will eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it will create a sound wave around the heroes; the effect of this sound wave will be temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]], then quickly reaching the [[Skull Coin|coin]], which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit.


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Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gong]]s will provide a sound wave which follows the heroes.
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===[[Relic]] 1===
[[File:Savage Swarms first relic.png|thumb|right|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]]
The first [[relic]] can be found in this area, camouflaging in the highlighted sound wave of a [[Gong (UbiArt games)|gong]].


Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] will provide a sound wave which follows the heroes.
{{clear}}
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==Area 2==
==Area 2==
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|left|A [[heart]] [[phial]].]]
This area starts out quiet, with no enemies in sight. Along the way, if the heroes crush attack on a slanted [[Drum (UbiArt games)|drum]] and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the heroes can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[Gong (UbiArt games)|gongs]] of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[Gong (UbiArt games)|gong]] to the right of the [[Skull Coin|coin]].
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled [[Drum (UbiArt games)|drum]], then perform wall jumps against a didgeridoo in order to reach the [[#Secret area 1|first secret area]]. The heroes will eventually encounter two paths, each of which contain a [[Skull Coin]], the third and fourth ones. The [[Skull Coin|coin]] in the lower path can be found if the heroes drop down where they see a [[Red Bird]], while the one in the upper area can be retrieved by crush attacking a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], then wall jumping to safety; the lower path will need to be taken in order to proceed. More [[Gong (UbiArt games)|gong]]s will aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] which is located to the right of the [[Skull Coin|coin]], then quickly retrieving it. The exit can be found nearby.
 
{{clear}}
 
===[[Relic]] 2===
[[File:Savage Swarms second relic.png|thumb|right|320px|The second [[relic]] as seen in the background of the area.]]
The second [[relic]] can be found in this area, located in the background near the beginning of the area.
 
{{clear}}


===Secret area 1===
===Secret area 1===
The heroes need to be careful when using the moving sound waves, as [[flying creature]]s are everywhere. Once they get to the huge sound wave, they can destroy the three [[Red Bird]]s and break the [[cage]].
The heroes will need to be careful as they use sound waves of the vertically moving [[Gong (UbiArt games)|gong]]s, as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they will encounter three [[Red Bird]]s, which they will need to defeat. Once all of them have been defeated, the heroes can break the [[cage]].


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Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
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</gallery>
===[[Relic]] 3===
[[File:Savage Swarms third relic.png|thumb|right|320px|The third [[relic]] as seen on the didgeridoo.]]
The third [[relic]] can be found in this area, located near the exit on a didgeridoo.
{{clear}}


==Area 3==
==Area 3==
After a while, the heroes need to activate a [[switch]] to make one of the sound waves move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and using the sound wave to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary sound waves to their advantage. The heroes will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
As the heroes proceed, they will eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gong]]s begin to move; the heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]], then using the sound wave to quickly pass through the [[flying creature]]s and obtain it. The heroes will need to proceed by using the sound waves of more [[Gong (UbiArt games)|gong]]s, some of which move, while others remain stationary. The heroes will eventually escape from the [[flying creature]]s, and the second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 10.jpg|The heroes will need to glide down slowly to not hit the [[flying creature]]s.
Savage Swarms 10.jpg|The heroes will need to [[helicopter|glide]] down slowly in order to avoid the [[flying creature]]s.
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===Secret area 2===
===Secret area 2===
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[Gong (UbiArt games)|gongs]] to scare away [[flying creature]]s. When the heroes get to the end, they need to keep a [[Gong (UbiArt games)|gong]] providing a sound wave while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.
The heroes must use [[mosquito]]es in this area in order to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[Red Bird]]s. Once all three have been defeated, the heroes can disband the [[mosquito]]es, and the [[cage]] can be broken.


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==Area 4==
==Area 4==
In this area, the cyclops [[Gong (UbiArt games)|gongs]] will be used more to get past the [[flying creature]]s. Because of this, the heroes need to be quick when moving along, because the [[Gong (UbiArt games)|gongs]] are spread out. The exit is not too far away.
In this area, cyclops [[Gong (UbiArt games)|gong]]s will need to be used in order to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gong]]s in time, keeping the sound wave going as they approach the exit.


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==Area 5==
==Area 5==
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
All the heroes need to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the [[cage]] can be broken open to end the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
The heroes will need to defeat four [[Red Bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


{{Clear}}
{{Clear}}