Savage Swarms: Difference between revisions
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'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world | '''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[Flying creature]]s will appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] in order to create sound waves. This is the first level from this world, and the twenty-first overall to not be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
In this area, the heroes will encounter a large group of [[flying creature]]s. In order to proceed, the heroes will need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave, which causes the [[flying creature]]s to flee from the area briefly; some sound waves are continuously provided by certain [[Gong (UbiArt games)|gong]]s in the area. The heroes will eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it will create a sound wave around the heroes; the effect of this sound wave will be temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]], then quickly reaching the [[Skull Coin|coin]], which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | ||
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | ||
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gong]]s will provide a sound wave which follows the heroes. | |||
</gallery> | |||
===[[Relic]] 1=== | |||
[[File:Savage Swarms first relic.png|thumb|right|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]] | |||
The first [[relic]] can be found in this area, camouflaging in the highlighted sound wave of a [[Gong (UbiArt games)|gong]]. | |||
{{clear}} | |||
==Area 2== | ==Area 2== | ||
[[File:Savage Swarms 8.jpg|320px|thumb| | [[File:Savage Swarms 8.jpg|320px|thumb|left|A [[heart]] [[phial]].]] | ||
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled [[Drum (UbiArt games)|drum]], then perform wall jumps against a didgeridoo in order to reach the [[#Secret area 1|first secret area]]. The heroes will eventually encounter two paths, each of which contain a [[Skull Coin]], the third and fourth ones. The [[Skull Coin|coin]] in the lower path can be found if the heroes drop down where they see a [[Red Bird]], while the one in the upper area can be retrieved by crush attacking a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], then wall jumping to safety; the lower path will need to be taken in order to proceed. More [[Gong (UbiArt games)|gong]]s will aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] which is located to the right of the [[Skull Coin|coin]], then quickly retrieving it. The exit can be found nearby. | |||
{{clear}} | |||
===[[Relic]] 2=== | |||
[[File:Savage Swarms second relic.png|thumb|right|320px|The second [[relic]] as seen in the background of the area.]] | |||
The second [[relic]] can be found in this area, located in the background near the beginning of the area. | |||
{{clear}} | |||
===Secret area 1=== | ===Secret area 1=== | ||
The heroes need to be careful | The heroes will need to be careful as they use sound waves of the vertically moving [[Gong (UbiArt games)|gong]]s, as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they will encounter three [[Red Bird]]s, which they will need to defeat. Once all of them have been defeated, the heroes can break the [[cage]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]]. | Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]]. | ||
</gallery> | </gallery> | ||
===[[Relic]] 3=== | |||
[[File:Savage Swarms third relic.png|thumb|right|320px|The third [[relic]] as seen on the didgeridoo.]] | |||
The third [[relic]] can be found in this area, located near the exit on a didgeridoo. | |||
{{clear}} | |||
==Area 3== | ==Area 3== | ||
As the heroes proceed, they will eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gong]]s begin to move; the heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]], then using the sound wave to quickly pass through the [[flying creature]]s and obtain it. The heroes will need to proceed by using the sound waves of more [[Gong (UbiArt games)|gong]]s, some of which move, while others remain stationary. The heroes will eventually escape from the [[flying creature]]s, and the second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Savage Swarms 9.jpg|A [[Skull Coin]]. | Savage Swarms 9.jpg|A [[Skull Coin]]. | ||
Savage Swarms 10.jpg|The heroes will need to glide down slowly to | Savage Swarms 10.jpg|The heroes will need to [[helicopter|glide]] down slowly in order to avoid the [[flying creature]]s. | ||
</gallery> | </gallery> | ||
===Secret area 2=== | ===Secret area 2=== | ||
The heroes must use [[mosquito]]es in this area in order to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[Red Bird]]s. Once all three have been defeated, the heroes can disband the [[mosquito]]es, and the [[cage]] can be broken. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
In this area, | In this area, cyclops [[Gong (UbiArt games)|gong]]s will need to be used in order to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gong]]s in time, keeping the sound wave going as they approach the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 5== | ==Area 5== | ||
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]] | [[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]] | ||
The heroes will need to defeat four [[Red Bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | |||
{{Clear}} | {{Clear}} | ||
Revision as of 19:12, 15 June 2020
| Savage Swarms | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Poor Little Daisy | Tricky Winds → | ||||||||||
Savage Swarms is the first level of the Grumbling Grottos, a world from Rayman Origins. In this level, Flying creatures will appear in swarms; the heroes can briefly drive them away by punching gongs in order to create sound waves. This is the first level from this world, and the twenty-first overall to not be included in the Back to Origins painting from Rayman Legends.
Area 1
In this area, the heroes will encounter a large group of flying creatures. In order to proceed, the heroes will need to hit a gong, creating a sound wave, which causes the flying creatures to flee from the area briefly; some sound waves are continuously provided by certain gongs in the area. The heroes will eventually encounter a cyclops gong. If this type of gong is hit, it will create a sound wave around the heroes; the effect of this sound wave will be temporary. The first Skull Coin can be retrieved by hitting the cyclops gong, then quickly reaching the coin, which will be surrounded by flying creatures. The second Skull Coin can be found by performing a wall jump just above the exit.
-
The first gong seen in the level.
-
The same gong after it has been hit.
-
Another type of gong.
-
Cyclops gongs will provide a sound wave which follows the heroes.
Relic 1

The first relic can be found in this area, camouflaging in the highlighted sound wave of a gong.
Area 2

The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled drum, then perform wall jumps against a didgeridoo in order to reach the first secret area. The heroes will eventually encounter two paths, each of which contain a Skull Coin, the third and fourth ones. The coin in the lower path can be found if the heroes drop down where they see a Red Bird, while the one in the upper area can be retrieved by crush attacking a drum, using the cyclops gong, then wall jumping to safety; the lower path will need to be taken in order to proceed. More gongs will aid the heroes on their journey to the exit. The fifth Skull Coin can be retrieved by punching a gong which is located to the right of the coin, then quickly retrieving it. The exit can be found nearby.
Relic 2

The second relic can be found in this area, located in the background near the beginning of the area.
Secret area 1
The heroes will need to be careful as they use sound waves of the vertically moving gongs, as there are flying creatures everywhere. Once they reach the huge sound wave, they will encounter three Red Birds, which they will need to defeat. Once all of them have been defeated, the heroes can break the cage.
-
The first secret area, where the heroes need to stay within the sound waves in order to avoid the flying creatures.
Relic 3

The third relic can be found in this area, located near the exit on a didgeridoo.
Area 3
As the heroes proceed, they will eventually need to activate a switch, which makes one of the gongs begin to move; the heroes must stay within its sound wave to avoid more flying creatures. The sixth Skull Coin can be acquired by punching a cyclops gong, then using the sound wave to quickly pass through the flying creatures and obtain it. The heroes will need to proceed by using the sound waves of more gongs, some of which move, while others remain stationary. The heroes will eventually escape from the flying creatures, and the second secret area can then be found by using a Swingman and performing a wall jump, reaching the platform above. The exit can be found nearby.
-
A Skull Coin.
-
The heroes will need to glide down slowly in order to avoid the flying creatures.
Secret area 2
The heroes must use mosquitoes in this area in order to reach the Electoon cage. During the ride, projectiles will need to be fired at certain gongs to clear their path of flying creatures. When the heroes reach end of the area, they will need to keep firing at a gong, providing a sound wave to protect them, as they defeat three Red Birds. Once all three have been defeated, the heroes can disband the mosquitoes, and the cage can be broken.
-
The mosquitoes can shoot the gongs from a distance.
-
The heroes will have to stay within the sound waves as they move.
Area 4
In this area, cyclops gongs will need to be used in order to pass more flying creatures. The heroes need to move quickly, as they will need to reach multiple cyclops gongs in time, keeping the sound wave going as they approach the exit.
-
A Red Bird.
-
The heroes will need to make small precise jumps before the sound wave runs out.
Area 5

The heroes will need to defeat four Red Birds guarding the Electoon cage. Once all have been defeated, the cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
External links
- Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)
- Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)
