Don't Trample the Flowers: Difference between revisions
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'''Don't Trample the Flowers''' | '''Don't Trample the Flowers''' is a level in ''[[Rayman Origins]]''. It consists of the four first parts of the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], the game's optional final world. It is named for the carnivorous red [[tulips]] that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name does not appear in the game itself, but is mentioned in one of the files on the disc. | ||
==Part 1== | ==Part 1== | ||
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LividDead Lit House.jpg|[[Tulips]] are fatal if come into contact with. | LividDead Lit House.jpg|[[Tulips]] are fatal if come into contact with. | ||
LividDead Scenery1.jpg|A small group of [[Granny|Grannies]]. | LividDead Scenery1.jpg|A small group of [[Granny|Grannies]]. | ||
LividDead Lake1.jpg|[[Darkroot]]s are common in the level. | LividDead Lake1.jpg|[[Darkroot]]s are common in the level. | ||
LividDead Lake2.jpg|Dangerous purple water. | LividDead Lake2.jpg|Dangerous purple water. | ||
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LividDead Snake.jpg|The [[Snake of the Dead]]. | LividDead Snake.jpg|The [[Snake of the Dead]]. | ||
LividDead Swingmen.jpg|Many [[Darkroot]]s surround the team. | LividDead Swingmen.jpg|Many [[Darkroot]]s surround the team. | ||
LividDead Scenery2.jpg|More [[Darkroot]]s. | LividDead Scenery2.jpg|More [[Darkroot]]s. | ||
LividDead Section2 BackgroundTower.jpg|[[Granny|Grannies]] appear as well in this area. | LividDead Section2 BackgroundTower.jpg|[[Granny|Grannies]] appear as well in this area. | ||
LividDead Saws.jpg|After some time, the team will use the [[wall run]] to move up, avoiding [[blade]]s. | LividDead Saws.jpg|After some time, the team will use the [[wall run]] to move up, avoiding [[blade]]s. | ||
LividDead Vertical Coffins.jpg|A moving platform will help the team progress. | LividDead Vertical Coffins.jpg|A moving platform will help the team progress. | ||
LividDead TurningCoffin.jpg|The ending part of the area. | LividDead TurningCoffin.jpg|The ending part of the area. | ||
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LividDead Section3 TulipBeds.jpg|More groups of [[tulips]]. | LividDead Section3 TulipBeds.jpg|More groups of [[tulips]]. | ||
LividDead Tentacles.jpg|Moving platforms and [[Darkroot]]s. | LividDead Tentacles.jpg|Moving platforms and [[Darkroot]]s. | ||
LividDead Section3 End.jpg|The ending part of the third area. | LividDead Section3 End.jpg|The ending part of the third area. | ||
</gallery> | </gallery> | ||
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LividDead Dodging Fireballs.jpg|Flames and fireballs now appear. | LividDead Dodging Fireballs.jpg|Flames and fireballs now appear. | ||
LividDead Scenery3.jpg|The flames come from different directions. | LividDead Scenery3.jpg|The flames come from different directions. | ||
LividDead flames.jpg|The team later will drop down. | LividDead flames.jpg|The team later will drop down. | ||
LividDead TwoTowers Darkroot.jpg|Using the [[Helicopter|glide]] power is key. | LividDead TwoTowers Darkroot.jpg|Using the [[Helicopter|glide]] power is key. | ||
LividDead fireballs.jpg|Then fireballs will be shot out of holes. | LividDead fireballs.jpg|Then fireballs will be shot out of holes. | ||
LividDead Section4 End.jpg|The end of the level. | LividDead Section4 End.jpg|The end of the level. | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
Revision as of 10:35, 4 August 2021
| Don't Trample the Flowers | |||||||||||
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| ← Shoot for the Stars | The Mamma of All Nightmares → | ||||||||||
Don't Trample the Flowers is a level in Rayman Origins. It consists of the four first parts of the Land of the Livid Dead, the game's optional final world. It is named for the carnivorous red tulips that can be found growing out of the earth, and which harm the team of characters if they come into contact with them. The level's name does not appear in the game itself, but is mentioned in one of the files on the disc.
Part 1
From the beginning point of the level, a Granny comes walking to Rayman and the team. These enemies will be encountered throughout, as well as tulips and Darkroots. Dangerous purple water appears later in the area. The area itself is a scary place, resembling a cemetery in the foreground, while the background consists of towering structures connected by arching bridges.
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The first area of the level.
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Tulips are fatal if come into contact with.
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A small group of Grannies.
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Darkroots are common in the level.
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Dangerous purple water.
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The ending part of the first area.
Part 2
The second part begins with the players being chased by flying creatures. They must run from them, while avoiding Darkroots and Grannies while also keeping up with the Snake of the Dead, which the players must use as a platform at times. After this, the team must run up falling bone-like platforms and coffins while avoiding circular blades and spiky creatures. Strangely enough, there are strings of lights similar to Christmas lights hanging in the foreground here. Once the heroes reach the top, they must then keep up with a coffin that moves to the right while flipping end over end which needs to be used as a platform. Along the way, the players must fight Grannies and stay ahead of the Darkroot coming from behind.
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The second area of the level.
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The Snake of the Dead.
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Many Darkroots surround the team.
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More Darkroots.
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Grannies appear as well in this area.
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A moving platform will help the team progress.
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The ending part of the area.
Part 3
The third part of the level is similar to the first both in scenery and in the fact that the team must once again avoid Grannies, tulips, and Darkroots. This part is more complex than the first area, though. The players must use large eyes to bounce over some obstacles, walljump up between coffins at one point, and cross platforms that fall when they land on them.
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The third area of the level.
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More groups of tulips.
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Moving platforms and Darkroots.
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The ending part of the third area.
Part 4
The fourth part involves more Grannies the heroes must fight and flames coming from many directions. Shortly into the level, the team must use their glide power to go down between two towers covered in tombstones while avoiding flames and at one point, a Darkroot growing down from above.
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The fourth area of the level.
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Flames and fireballs now appear.
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The flames come from different directions.
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The team later will drop down.
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Using the glide power is key.
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Then fireballs will be shot out of holes.
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The end of the level.
