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In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.
In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.


*Rollling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
*Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.

Revision as of 15:51, 14 September 2024

Rayman: The Board Game
Rayman: The Board Game
Rayman: The Board Game
Published by FLYOS
Developed by {{{developed by}}}

Directed by {{{directed by}}}
Produced by {{{produced by}}}
Designed by Maxime Tardif, Thomas Filippi, Gary Paitre
Programmed by {{{programmed by}}}
Art by {{{art by}}}
Written by {{{written by}}}
Soundtrack by {{{soundtrack by}}}

Release date Kickstarter campaign to begin in September 2024
Genre Board game
Gameplay mode 1-4 players
Languages {{{languages}}}
Platforms {{{platforms}}}
Ratings {{{ratings}}}
Distribution media {{{distribution media}}}
Game engine {{{game engine}}}

Rayman: The Board Game is an upcoming Rayman-themed board game designed by Maxime Tardif and FLYOS. It was announced in April 2024 and is set to be available on Kickstarter on September 17, 2024.[1][2]

The game will allow for one to four players, and appears to be almost exclusively themed after Rayman Legends. It is set to include four figures in the base game, two figures in an expansion pack, and a number of variants.

Announcement and development

Rayman: The Board Game was announced in April 2024 and set for release in the third quarter of 2024 via the website raymanboardgame.com, with its goal advertised as follows: "Team up with your favorite heroes in an epic race, dodging dangers and saving the Teensies!". At the time, it was said that the game would allow for two to five players.[3] Box art for the game was revealed at the same time, with figures of Rayman and Globox.

In June 2024, the game was listed on Kickstarter[2] and the number of players changed from two to five to one to four.

In July 2024, the figures of Barbara and a Grand Minimus were revealed, and those of Rayman and Globox updated.[4][5] FLYOS then went on to share videos of the figures for Globox,[6] Barbara,[7] the Grand Minimus[8] and Rayman,[9] complete with short descriptions, while also revealing that the game would be available on Kickstarter in September 2024.

On August 1st 2024, a community manager for FLYOS shared pictures of the game's prototype with the community, and asked for early feedback.[10] The pictures showcased various components of the game such as tokens, cards and figures. In reply to several comments highlighting that the game appears to be almost exclusively themed after Rayman Legends, the community manager replied that they are "not gonna forget the older titles".

On August 2nd 2024, FLYOS revealed that Murfy would also be playable in the game, and showcased his figure.[11]

On August 6th 2024, FLYOS shared additional pictures of the prototype, showing a preview of the playing area and additional cards, and promising to reveal the rulebook, an online demo and a trailer soon.[12]

On August 12th 2024, FLYOS revealed the figure of the Teensy Queen.[13]

On August 15th 2024, the official trailer for the game was published.[14] Many things were unveiled in the trailer, such as game mechanics, Toad Story and Olympus Maximus-themed boards, and an Armored Toad boss piece. One of the comments on the trailer revealed that Murfy and Teensy Queen would be available as part of an expansion. Another comment revealed that the stretch goals would be replaced with Lucky Tickets, providing a new surprise every two days, regardless of the funds raised.

On August 19th 2024, an overview from Maxime Tardif was uploaded onto YouTube. This overview revealed a few things, including various difficulty settings, an invitation for the community to design a new board environment, and an official reveal for the 5-6 player expansion pack. The video also promised to “unveil new figures and plenty of surprises”, suggesting that the currently-revealed set of figures may not be the only ones.

On August 22 2024, FLYOS revealed the figure of Estelia.[15] They also revealed the official rulebook and an online demo for the game.

On August 26 2024, FLYOS revealed the figure of Rayomz.[16]

On August 28 2024, FLYOS revealed the figure of Sir Globrax.[17]

On August 29 2024, FLYOS revealed the figure of Raymolk.[18]

On September 2 2024, FLYOS revealed the figure of Poglox.[19]

On September 4 2024, FLYOS revealed the full set of so-far revealed figures, including silhouettes of the remaining skins within the set of 10.[20] The post also promises to reveal more surprises soon.

On September 5 2024, FLYOS revealed the figure of the First King.[21]

On September 8 2024, FLYOS unveiled a draft version of the Kickstarter page for the board game, revealing a lot of new information. [22]

On September 10 2024, FLYOS revealed the figure of Globolk.[23]

On September 11 2024, FLYOS revealed the figure of Olympia.[24]

Kickstarter campaign

(Note: All information is taken from a draft page for the game's Kickstarter, and is subject to change)

The Kickstarter is set to begin on September 17 2024 and end on October 8 2024. If they hit their 50,000 CAD goal (roughly $37,000 USD) within that time, the board games are set to ship in July 2025, with Kickstarter backers getting it a month early.

There will be three different pledge options:

  • Essential (includes the base game and all Lucky Tickets scratched off)
  • Origins (includes everything in the Essential pledge plus the 5-6 player expansion, the set of 10 skins, and deluxe wooden tokens)
  • Legends (the "All-in" tier that costs and includes the most; everything in the Origins pledge plus 150mm large-scale versions of the base 4 figures, official card sleeves, and a metallic version of the base game box)

Throughout the campaign, backers will get to participate in votes that will shape a new board, complete with enemies, obstacles, and a new boss. With each backer, a Lum gets added to the "Lums Tracker" that can unlock additional rewards. 4000 Lums unlocks a new Firecracker projectile, a yet-to-be-revealed amount of Lums unlocks new boss cards and a boss token for Seabreather, and a yet-to-be-revealed amount of Lums unlocks a Kickstarter-exclusive Seabreather figure.

Additionally, Murfy will "scratch off" a Lucky ticket every two days during the campaign, revealing either a new game upgrade or a free goodie for all backers.

There are currently two expansions available for the game:

Gameplay

(Note: This information is taken from the official rulebook of the game. As the game has not released yet, all info is subject to change.)

To start, players choose their character and their respective hand of Action cards. After placing the Bonus mini-cards, the Teensy tokens, and the 4 Teensy Prisoner tokens where they belong, the game begins. To start, all players select two cards from their hands and place them face up on the table. Each card has an initiative value, and the highest value plays first.

To move on the board, players combine both Movement values on their Action cards and can move forward or backward that amount of spaces. During these turns, players can Jump onto platforms, Glide from one place to another, and Slap enemies, Teensy Prisoners, or other players. The first player to free 3 Teensies and complete a full lap around the board is declared the winner.

Initiative

The number indicated on the player's leftmost card determines the player's initiative. The first to play will be the player with the highest initiative value, but sometimes it's a better strategy to play last. Unlike actions, the initiative value is not cumulative from both played cards. Only the value from the leftmost card is considered. If 2 or more players have the same initiative, the player with the highest initiative on their second card goes first. If the tie persists, players roll the die and the one who rolled highest goes first.

Rounds

Once the initiative order has been determined, the round begins. Players can apply the effects on their Action cards as they see fit, in any order they want. The only restriction is the number of actions allowed on the cards. A player can use a Movement Tracker token to indicate how far on the board they can move. Once all players have had their turn, they discard their hand and the round ends. Players start a new round by selecting 2 new cards.

Actions

Actions are displayed on players' Action cards. During the player's turn, they combine the Action values on their cards to determine the total amount of actions allowed during a turn. There are a total of six Actions available to the players.

Movement

Main movement actions allow the player to move either forward or backward. The player cannot end your turn on a space occupied by another player’s figure. If the player ends their turn and land on a space with another player on it, they must put their figure on a free space directly above, below, or behind. If those spaces are also unavailable, do not correspond to a platform, or correspond to an obstacle, their figure must remain 1 space behind the other player. When a player on a higher platform moves without using a Glide action and lands on a space without a platform, their figure falls one space at a time until reaching a platform. While falling, players can perform any action except a Jump. However, falling does not count as a Movement action. In games with 2 to 4 players, after all players have finished their turns, the player furthest from the finish gets 1 extra Movement action that they can use immediately. In games with 4+ players, this applies for the 2 players furthest from the finish.

Jump

Players can Jump to reach upper platforms. While using a Jump action, a character can only travel upwards. Using 1 Jump, a player can move from level 1 to level 2, or from level 2 to level 3. Players cannot travel 2 levels with 1 Jump action. Each Jump must be performed from a platform; players cannot Jump from an empty space. While jumping upwards, a player can move through a normal platform, but they cannot move their figure downwards through a platform. Additionally, the player cannot Jump while crawling. To reach a higher platform, a player could use 1 Jump action followed by a Movement action to reach a platform that is one space away.

Slap

Slaps are used to either attack enemies, hit other players, or liberate a Teensy, and are among the most versatile and important Actions in the game. If a space is occupied by another player and a Teensy Prisoner token, the player must choose to either use a Slap action to hit the player or free the Teensy. If they choose the latter, they will need an additional Slap action to then hit the player. If the player land on a space with an enemy, they can use 1 Slap to defeat them and gain a Bonus card. If another player’s figure is on a space occupied by an enemy, they cannot use a Slap to defeat that enemy at the moment, as that enemy is considered already defeated. If they slap that player first and move their figure away, however, they may then defeat that enemy. The player cannot Slap an enemy that they are already on at the start of your turn - that enemy is already considered eliminated. Each enemy can only be eliminated once per player, per turn. Once they have eliminated an enemy, they can go over it without fighting it again. If they eliminate an enemy but don’t end their turn on its space, another player can target the same enemy during their turn.

The player can Slap from a distance by using 2 Slaps to hit a target 1 space away from them in any direction. Using 3 Slaps allows them to hit a target 2 spaces away, and 4 Slaps can hit a target 3 spaces away. The player cannot hit a target further than 3 spaces away. The player can Slap from a distance through platforms, but not through walls. They can Slap another player to move them 1 space away. If the player hits the player from behind, they must move forward. If they hit them from the front, they must move backward. If they are on the same space, above, or below another player, and they Slap them, the player that slapped them can choose in which direction to move their figure.

Glide

Using a Glide action allows the player’s character to stabilize in the air. Combined with a Movement action, 1 Glide action allows the player to move around on the same level without using a platform. The player can remain floating any number of spaces, but a Glide action alone does not count as a Movement action. The player can also Glide at ground level, allowing their character to fly over obstacles and potentially save Teensies hidden there. Using a Slap action while gliding will end their Glide action. To stay in the air, the player must use a second Glide action; otherwise, their character will fall until they reach a platform. Glide actions must always end on ground level or on a platform. The player cannot use Crouch or Jump actions while gliding. If they Glide from a higher level and wish to fall 1 or 2 spaces below before stabilizing and gliding again, the player must stop their Glide action, then use another one.

Crouch

Using a Crouch action allows the character to get closer to the ground. Combined with a Movement action, a Crouch action allows you to crawl under a thick platform or a stationary Projectile. The player can remain crouched for any number of spaces, but a Crouch action alone does not count as a Movement action. If the player happens to crawl under a thick platform with a stationary Projectile on it, they only need 1 Crouch action to crawl beneath both. A Crouch action will end after a player’s turn, unless the figure is positioned under a thick platform. If the player begins a turn under a thick platform, they are already considered crouched and do not need to use another Crouch action. However, they cannot end your turn on a space occupied by a stationary Projectile, even if they used a Crouch action to crawl underneath it. When the player exits from under a thick platform or stationary Projectile, their character immediately stops crouching. The player cannot use a Crouch action while gliding. To use a Crouch action, the player must first end your Glide action. If they want to Glide again afterwards, they may use a second Glide action once they are no longer crouched.

Tokens & Others

There are also a number of tokens and other mechanics in the game.

Movement Tracker

To keep track of how far a player can move during a turn, they can use a Movement Tracker token. To use the token, the player places it right above the space corresponding to the total amount of movements allowed by the 2 Action cards played.

Heart

Heart tokens can save the player from harm. Each player can only have 1 active Heart token at a time. When the player plays a Heart action, they must take a Heart token and place it in front of them on their Player card. If the player is hit by a Projectile, Boss, enemy, or stumble upon an obstacle, they will lose their Heart token. If a player doesn’t have a Heart token, their character is considered defeated. When a character is defeated, they must move 2 spaces back, at any level, but they gain temporary immunity and are unaffected by any further damage until the end of the current player’s turn. If that new space is not available, the player must keep moving backwards until they find an open space. Depending on the tiles, the player could even end up on the lowest level. Players cannot use a Heart token to defend against another player’s Slap action, however if they encounter an enemy and don’t have a Slap action available, they can use their Heart token to move through them. In cooperative mode, the player can give a Heart token to another player who doesn’t have one by playing a Heart action.

Lums

Lums are only available when playing in Legend mode or custom parties. The Lum action allows players to perform either the Special Ability or the Trade indicated on their Legendary Player card. To use both Trade and a Special Ability, the player must use 2 Lum actions. These mechanics do not apply if players are not playing in Legend mode.

Teensies

At the beginning of each game, the players decide where to place the 4 Teensy Prisoner tokens on the board. Each token must occupy its own space; 2 Teensy Prisoners cannot share the same space. To free a Teensy Prisoner, players need to use a Slap action. If another player is already on the same space as a Teensy Prisoner, the player can still use a Slap action to liberate the Teensy during their turn. This Slap action is only for freeing the Teensy; the player will need to use an additional Slap action to hit the player. Once a Teensy has been freed, the player must leave the Teensy Prisoner token on the board so other players can access it. Instead, the player takes a round Teensy token from the pile and places it on their Player card. Each Teensy Prisoner has a specific color, with a Teensy token for that color. To win the race, the player must free 3 out of the 4 Teensy Prisoners on the board. Players cannot save the same Teensy twice.

Bubble Action

After each round, all players must discard the 2 Action cards they just played. If they wish to retrieve the cards from their discard pile, players may announce a Bubble action at the beginning of the round, at the same time other players show their new Action cards. When a Bubble action is declared, the player skips their turn, gains temporary immunity until the end of the round, gains all discarded cards back, loses their Heart token if they have one, and stays on the same space on the board. They must resume playing on the next round. If a player has used all of their Action cards, they must perform a Bubble action. However, players can perform a Bubble action to recover discarded Action cards even if they still have some available in their hand. This can be an effective strategy, as the player can bluff the other players by pretending to choose 2 cards and waiting to reveal they perform a Bubble action this round instead.

Projectiles

Once all players have completed their first turn, it is time to launch a Projectile. Right before the end of a round, the player who is the furthest from the finish line rolls the die. The value indicated represents the level at which to launch the Projectile: 1-2 for Ground level, 3-4 for First level, and 5-6 for Second level. The player then places a Projectile token on the space number 21 at the level indicated by the number on the die. At the end of the next round, roll the die again. The new die value determines the level where the second Projectile is placed. In Hero and Legend modes, the die value also determines the effect of the first Projectile. The player moves the first Projectile 8 spaces forward. Then, they place a new Projectile token on the space number 21 at the level indicated by the number on the die. Rinse and repeat for all subsequent rounds. If an active Projectile crosses the path of a player, the player either loses their Heart token or is considered defeated. The Projectile token is then removed from the board. Players cannot use Slap actions on Projectiles. As soon as a player manages to end their turn on the second tile board, all new Projectiles are launched from space number 43. If a player ends their turn on the last space on the board before the finish line and a Projectile is set on that same space, the player is considered defeated and suffers the consequences. In Hero and Legend modes, and for custom games, the player applies the effect indicated on the Projectile card according to the die value. All effects indicated on the Projectile card apply whether the Projectile is moving or stationary.

Projectiles are currently represented with red live missiles. There is also a firecracker projectile that, should enough backers be accumulated for the game, will also be added. It is unknown if more varieties of Projectiles will be revealed in the future.

Game End

Once a player with 3 Teensy tokens crosses the finish line, they continue moving their figure using any remaining Movement actions, ignoring enemies, walls, and obstacles. All other players will then complete their turns in initiative order. If these players also cross the finish line with the required 3 Teensies, they too will use any remaining Movement action to go as far as possible. The player who ends up the furthest from the finish line wins the race. Once the player has crossed the finish line, they cannot use Slap actions anymore. In case of a tie, the player with the highest initiative wins. If both players have the same initiative, both players win.

Difficulty Levels for Competitive Mode

There are four total difficulty levels for players to play on. It is recommended to start with the easier modes and progress to harder configurations as players become more comfortable.

1: Rookie

Each player chooses their character and takes its associated 8 Action cards and figure. Each player chooses a Player card and places it in front of them. Players must place the 2 Jungle tiles side by side to form the racing board, and place the 4 Teensy Prisoner tokens as indicated earlier and put the round Teensy tokens in the middle of the board. In Rookie mode, there are no projectiles.

2: Intermediate

Players follow the Rookie mode rules, with some adjustments. Players place the 2 Forest tiles side by side to form the new racing board. In this mode, players add Projectiles to the game with no Projectile card modifier. In this mode, players can use the Additional Action cards. All players will have a hand of 10 cards instead of 8. Players shuffle the cards and draw a number of cards corresponding to the number of players, plus 2. In clockwise order, starting with the chosen player, each player picks 1 card to add to their hand. The remaining 2 cards are discarded. Players then repeat the process, this time starting with the player who drew a card last.

3: Hero

Players follow the Intermediate mode rules, with few adjustments. Players place the 2 TBD tiles side by side to form the new racing board. Players then take the Level 1 Projectile card and apply its effects to all Projectiles.

4: Legend

The most challenging mode in the game. Players follow the previous modes’ rules, with some adjustments. Players place the 2 Hell tiles side by side to form the new racing board. Players take the Level 2 Projectile card and apply its effects to all Projectiles. Players select the Legendary Player card of their choice and gain its specific abilities for this new race.

Solo and Cooperative Mode

In this mode, players no longer compete against each other, but instead race against Bosses. The first Boss that players must defeat is the Armored Toad. Three more bosses are confirmed to be in the game, but they have yet to be revealed. Right before the end of a round, the player who is the furthest from the finish line rolls the die and places the Boss token on the designated space at the level indicated by the number on the die, with 1-2 signifying the Ground level, 3-4 being the First level, and 5-6 being the Second level. At the end of the next round, the Boss starts moving 7 spaces forward, in the same direction that players are going. On the following rounds, a player rolls the die again, repositions the Boss to the corresponding level, and continues moving the Boss forward. Each Boss has 3 Special Attack cards. A player shuffles the cards and draws 1 at random before moving the Boss on the board. This card determines the Boss’s attack and its effects. In the next round, a player draws 1 of the remaining 2 cards. Then, in the round after, a player takes the third card. Once all 3 cards have been played, a player shuffles them again and repeats the process. If the Boss crosses the path of a player during its turn, the player either loses their Heart token or is considered defeated. All effects indicated on the Boss card always apply, whether the Boss is moving or has reached a new stationary position. During a race against a Boss, there are no Projectiles, and strangely, players cannot Slap or defeat the Boss. The Boss is also immune to obstacles. Th only way to win against the Boss is to free 3 Teensies and finish the race first. If even one player is defeated during a race against the Boss, everyone loses and, according to the rulebook, the villain laughs at them.

Legendary Player Cards

Players can use Legendary Player cards in Legend mode, or optionally in custom experiences or co-op and solo modes. These cards offer a special ability and a trade that can be performed using Lum actions. To use both Trade and a Special Ability, the player must use 2 Lum actions.

Customization

Players can customize their experiences as they please. Among other things, they can mix and match different tile environments, choose different Projectile card difficulties, and in solo and co-op modes, choose their Boss.

Boards

There are four boards in the base game, and two extra boards in the Expansion Pack.

Bosses

There are also four bosses in the base game, with one extra boss in the Expansion Pack and a potential new boss that could be obtained with the Lums Tracker. Currently only the Armored Toad has been revealed for the base game, however considering the base game’s environments, it is possible that Grunderbite and Hades' Hand could be two of the remaining bosses. The Expansion Pack includes one extra boss, the Mechanical Dragon, and if enough people back the project, Seabreather can be unlocked as a boss (he'd presumably be in the base game).

Characters

There are 6 base playable characters and numerous variants available in the game. As more figures are revealed, they will be added here.

The six base figures have their own set of Action cards and can be found in the base game and the Expansion Pack. They are:

There are also a total of 10 skins set to be available, and they can all be obtained through an add-on. The variants play exactly the same as their original versions, do not have their own Action cards, and can be used in any game mode.

Action Cards

52 Action Cards are included in the base game, with 16 more being included in the Expansion Pack. There are normal Action cards and Additional Action cards.

Each character has 8 normal Action cards, which are:

  • Run (9 Initiative, 5 Movement, 1 Crouch)
  • Forward Jump (7 Initiative, 3 Movement, 2 Jump, 1 Glide)
  • High Jump (6 Initiative, 2 Movement, 3 Jump, 1 Heart)
  • Stoop (5 Initiative, 3 Movement, 2 Crouch, 1 Heart)
  • Float (8 Initiative, 4 Movement, 1 Jump, 2 Glide)
  • Throwing Punch (2 Initiative, 2 Movement, 4 Slap)
  • Groundpound (4 Initiative, 3 Movement, 1 Jump, 2 Slap)
  • Rotating Punch (3 Initiative, 2 Movement, 3 Slap)

There are also Additional Action cards that can be used in the Intermediate level onwards.

  • Direct Punch (10 Initiative, 3 Movement, 1 Jump, 3 Slap)
  • Speed Runner (4 Initiative, 4 Movement, 1 Jump, 1 Slap, 1 Crouch)
  • Energized (1 Initiative, 4 Movement, 3 Jump)
  • Gathering (4 Initiative, 1 Movement, 1 Jump, 1 Slap, 1 Crouch)
  • Fear is a Strength (10 Initiative, 3 Movement, 2 Jump, 1 Crouch, 1 Heart)
  • Crawler (6 Initiative, 4 Movement, 1 Slap, 1 Crouch)
  • Fight or Flight (3 Initiative, 3 Movement, 3 Slap, 1 Glide)
  • Against the Wind (5 Initiative, 3 Movement, 2 Jump, 1 Glide, 1 Crouch)
  • Fighter (3 Initiative, 2 Movement, 1 Jump, 3 Slap, 1 Crouch)
  • Angry In Flight (2 Initiative, 2 Movement, 2 Jump, 2 Slap, 1 Glide)
  • Rich (1 Initiative, 2 Movement, 2 Jump, 3 Lums)
  • Photogenic (10 Initiative, 3 Movement, 1 Jump, 1 Heart, 2 Lums)

The rest of the cards are yet to be identified.

Player Cards

6 Player Cards are included in the base game. Player Cards are used to store Bonus Cards. In Legend mode, custom modes, or co-op and solo modes, the back of the cards have a Special Ability and a Trade that can be performed using Lum actions.

  • Combat Master: For each Lum, it costs the player 1 less Slap to hit enemies, Teensy Prisoners, or other players from 1, 2, or 3 spaces away. The player also gain 1 Movement action. Players can trade a Lum for a Slap.
  • Stealth Master: For each Lum, the player can use a Crouch to avoid an enemy and gain 1 Movement action. Players can trade a Lum for a Crouch.
  • Climbing Master: For each Lum, the player can use 2 Jump actions to reach a higher level without a platform. The player also gains 1 Movement action. The player can trade a Lum for a Jump.
  • Extended Flight: For each Lum, the player can use a second Glide action to stay in the air between turns. The player also gains 1 Movement action. The player can trade a Lum for a Glide.
  • Hypersonic: For each Lum, when the player uses 1 Jump, they can use 2 Movement actions instead of only 1. The player can trade a Lum for a Movement action.
  • Miniaturization: For each Lum, the player may exchange a Heart for a Crouch at any time during their turn. The player also gains 1 Movement action. The player can trade a Lum for a Heart.

Projectile Cards

In Hero and Legend modes, and for custom games, there are various effects for Projectiles that are triggered depending on the die value. The following effects are from the Level 1 Projectiles, as Level 2 Projectile effects have not been displayed yet.

  • Rolling a 1 makes Projectiles Boosted. The player moves all projectiles on the 1-2 level.
  • Rolling a 2 makes a Projectile make enemies Stronger. Enemies take 2 Slaps to defeat next round.
  • Rolling a 3 makes Projectiles create an Explosion. All players in a space orthogonally adjacent to a projectile go back 1 space.
  • Rolling a 4 makes a Projectile summon Bullies. Players adjacent to an enemy are pushed 1 space away from them.
  • Rolling a 5 makes a Projectile cause all players on the first level (1-2) to be Mesmerized, forcing them to move back 1 space.
  • Rolling a 6 makes a Projectile summon Minions. When defeated, enemies no longer give players Bonus Cards.

Bonus Cards

Players gain Bonus Cards when defeating an enemy. Once the enemy is eliminated, the player that defeated them draws a Bonus card and keeps it face-up in front of them on their Player card. Players can have a maximum of 4 Bonus Cards at a time. If a player acquires more than 4, they must either discard one or use one immediately. Players can use as many Bonus cards as they want during their turn, even between actions. Bonus cards always offer 2 actions. A player can choose to use both or only use 1. There are 27 Bonus cards in the base game, each with their own duo of actions.

  • Heart/Slap
  • Movement/Glide
  • Slap/Crouch
  • Crouch/Crouch
  • Movement/Slap
  • Lum/Crouch
  • Heart/Movement

The rest of the Bonus cards have not been displayed yet.

Rulebook

Click on the thumbnail to read the rulebook.

  • Version 0.7 of the rulebook

External links

References

  1. Official website for Rayman: The Board Game, https://www.raymanboardgame.com/
  2. 2.0 2.1 Kickstarter, RAYMAN® The Board Game, https://www.kickstarter.com/projects/flyosgames/rayman-the-board-game
  3. Official website for RAYMAN® The Board Game (via archive.org), https://web.archive.org/web/20240415173842/https://www.raymanboardgame.com/
  4. X, @FlyosGames, https://x.com/FlyosGames/status/1811037743901811130, « Here's a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »
  5. X, @FlyosGames, https://x.com/FlyosGames/status/1811407597385261202, « Here's a first look at the new figures for Rayman The Board Game. This 1-4 player race is being co-designed by Maxime Tardif and will be offer high replayability. Be sure to register on Kickstarter to stay up to date. »
  6. X, @FlyosGames, https://x.com/FlyosGames/status/1813240338892333261, « He's Rayman's best friend and a charming inhabitant of the Glade of Dreams. Globox will be one of the playable characters in Rayman The Board Game, coming to Kickstarter this September. Sign up now to stay updated! »
  7. X, @FlyosGames, https://x.com/FlyosGames/status/1813951868059468233, « She's a fierce warrior princess, ready to join the action. Barbara is one of the characters you'll play as in Rayman The Board Game. Available this September on Kickstarter. Sing up now to stay up to date. »
  8. X, @FlyosGames, https://x.com/FlyosGames/status/1816115915710255442, « He is one of the Teensies’ kings, a celestial enchanter, and a beacon of cosmic elegance. Grand Minimus is a playable character in Rayman The Board Game. Coming this September to Kickstarter »
  9. X, @FlyosGames, https://x.com/FlyosGames/status/1818348008616099950, « Play as the iconic hero with no arms or legs in Rayman The Board Game! Compete against your friends and dive into thrilling races with style! Coming this September to Kickstarter! »
  10. Reddit, Rayman The Board Game Prototype, https://www.reddit.com/r/Rayman/comments/1ehn08n/rayman_the_board_game_prototype/
  11. X, @FlyosGames, https://x.com/FlyosGames/status/1819373113643073737, « It’s official, Murfy is joining the action! This flying friend will put his wits to the test as he jumps, slaps, and races to save the Teensies in Rayman The Board Game. Murfy will be available through our Kickstarter campaign this September. »
  12. X, @FlyosGames, https://x.com/FlyosGames/status/1820919370492559809, « 🎉 First look at our Rayman The Board Game prototype! More reveals coming soon: rulebook, online demo and trailer! Stay tuned! #RaymanBoardGame #TabletopGames »
  13. X, @FlyosGames, https://x.com/FlyosGames/status/1823094431265755504, « Every King needs a Queen and this one can hold her own against any obstacle. Queen Teensie joins the race in Rayman The Board Game on Kickstarter this September. »
  14. X, @FlyosGames, https://x.com/FlyosGames/status/1824076525454393657, « Join the Race! 🏁 Watch the Rayman The Board Game Trailer – Coming to Kickstarter September 17th! Rejoignez la course ! 🏁 Regardez la bande-annonce de Rayman The Board Game – Disponible sur Kickstarter le 17 septembre ! »
  15. X, @FlyosGames, https://x.com/FlyosGames/status/1826310941358571872, « Another Princess enters the race! Estelia is the first alternate skin for Rayman The Board game. Follow along on our Kickstarter launching September 17th to learn more. »
  16. X, @FlyosGames, https://x.com/FlyosGames/status/1828114434591772751, « Rayomz is living life in the wild—maybe a little too wild! 🌿🦵 Check out this new figure, one of the various skins available in Rayman The Board Game, launching on Kickstarter on September 17th. Get ready to go au naturel! »
  17. X, @FlyosGames, https://x.com/FlyosGames/status/1828840538600046813, « You'll need some shiny armour to brave the dangers of this race! Sir Globrax rushes in as an alternate skin for Rayman the Board Game. Available September 17th on Kickstarter. »
  18. X, https://twitter.com/FlyosGames/status/1829210048108654808, « A great hunter from the Glade of Dreams joins the race. Raymolk is the next alternate skin available for Rayman the Board Game. Coming to Kickstarter September 17th »
  19. X, https://twitter.com/FlyosGames/status/1830652436270248247, « It’s Labor Day—why not celebrate it as Pants-Off Day? Just like Poglox! This quirky alternate skin for Rayman The Board Game is leaping onto Kickstarter on September 17th. Don’t miss out! »
  20. X, https://twitter.com/FlyosGames/status/1831377289117896755, « We’ve already unveiled several figures for Rayman the Board Game, here’s a complete look at the ones revealed so far! Can you guess which skins are still to come? These and many more surprises will be available on Kickstarter starting September 17th. »
  21. X, https://x.com/FlyosGames/status/1831739658344026222, « The First King rises from his grave to join the race. This alternate skin for Rayman the Board Game will be available on Kickstarter on the 17th of September. »
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  23. X, https://x.com/FlyosGames/status/1833551556248993866, « This hungry hero came out of his cave to win the race. Globolk is an alternate skin for Rayman The Board Game, available on Kickstarter September 17th »
  24. X, https://twitter.com/FlyosGames/status/1833936218691686440, « This princess came all the way down from Mount Olympus to take the lead in this crazy race. Olympia joins the alternative skins pack for Rayman the Board Game on Kickstarter September 17th »