Crazy Bouncing

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Crazy Bouncing
Crazy Bouncing
Crazy Bouncing
Hi-Ho Moskito! Best Original Score
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:30 Time

Tricky Treasure
Medal
350 Lums
Cup
1:08 Time

Crazy Bouncing is the first level of the Desert of Dijiridoos, the second world in Rayman Origins. In this level, Rayman and his friends meet the second fairy, Holly Luya, saving her from a Darktoon. The heroes then receive the power to glide. This is the first level from this world and sixth overall level that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

The first area of the level.

At the beginning of the level, the team notices the Magician on the left. Bouncing or hitting its hat this time will make the Magician give information about the role of hearts. The players move on and gets sucked in from an air blowing vent. They move on to see a Red Bird bouncing on a bongo. If the players do a crush attack on a bouncy bongo, they will get extra height. This is useful for getting the first Skull Coin of the level, hiding on a platform right above the bird. Continuing on will encounter a swingmen, it can assist in getting some Lums in the air. After that, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second Skull Coin can be found by using the second swingmen in the air. The team can advance on to the exit.

Area 2

The third Skull Coin of the level.
Red Birds jumping up and down on switches.

Upon entering, Rayman and his team meet another Red Bird bouncing on a bongo. The third Skull Coin can be found by body slamming on the same bongo where the bird is, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an Electoon cry for help. The secret area can be found by defeating three birds bouncing together, then using the swingmen to jump left where the first secret area is located. Once they are saved, Rayman and his friends can continue on to the exit, avoiding more electrical shocks and destroying the birds that block the path.

Secret Area 1

The first secret area of the level.

In order to break open the Electoon cage, the team needs to destroy the many small Red Birds hovering around it. Once all are defeated, the cage will be able to be broken.


Area 3

The fourth Skull Coin of the level.

From the start, the heroes need to avoid several electrical shocks on a couple of barbed wires. That pattern continues on throughout the area. The fourth Skull Coin of the level can be found by the player timing a body slam on the little bongos to avoid contact with several electrical shocks. The fifth Skull Coin can be found by dropping down to a long barb wire close to the Lum King. Endless shocks appear, so the player needs to keep jumping to collect the coin. The team can move upwards, and defeat the Red Birds to get to the exit.

Area 4

This is where Rayman and his team meets the second fairy, Holly Luya. But like Betilla was, she's captured by a Darktoon. The Darktoon spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth Skull Coin of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the Darktoon is able to be destroyed, and then Holly Luya gives the players the ability to glide. The players can practice their new power before going to the nearby exit.

Rayman chasing the Darktoon that holds Holly Luya.
Holly giving the player the power to glide.
Rayman showing his Helicopter power.

Area 5

The fifth and final area.
The last cage of the level.

Right when the team enters, an Electoon cries out. The second secret area can be found gliding to the next platform, then body slamming on one of the larger bongos to get to the swingmen. The secret is to the left of the swingmen. Once completed, the team can move on, using a waterfall and geyser which will lead to the final cage. When the 3 sleeping Red Birds are defeated, the cage will be able to be broken, which will end the level. The players will then pose on a photoboard, while the Magician waits to see the amount of Lums that were collected in the level.


Secret Area 2

The second secret area.

All the team has to do is defeat the 12 slow moving Red Birds. Once done, the cage will be able to be broken.


External links