Savage Swarms: Difference between revisions

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That was the old name for Skyward Sonata, not this level
 
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{{Template:ROLevel
{{ROLevel
| name = Savage Swarms
| name = Savage Swarms
| image = [[Image:Savage Swarms.jpg|center|320px|''Savage Swarms'']]
| image = [[File:Savage Swarms 1.jpg|center|320px|Savage Swarms]]
| preceded by = [[Poor Little Daisy]]
| preceded by = [[Poor Little Daisy]]
| followed by = [[Tricky Winds]]
| followed by = [[Tricky Winds]]
| world = [[Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 2:10
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon7RO.png|15px|''7'']]
| medal = 350
| cup = 1:47
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. Locusts appear in this level but [[Rayman]] and his friends can briefly drive them away by punching [[gong]]s to make light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
As [[Rayman]] and his team advance, they come across a large group of Locusts. In order to scare them away and continue, the team will have to punch a [[gong]] to make light appear, causing the Locusts to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, will create a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow gong and reaching the coin surrounded by Locusts. The second Skull Coin can be found through performing a walljump above the exit.
In this area, the heroes encounter a large group of [[flying creature]]s. To proceed, the heroes need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave that causes the [[flying creature]]s to flee from the area briefly. Some sound waves are continuously provided by certain [[Gong (UbiArt games)|gongs]] in the area. The heroes eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]] and then quickly reaching the former, which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit.
 
<gallery widths="320px" heights="180px">
Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level.
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] create a sound wave which follows the heroes.
</gallery>
 
===Relic 1===
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]]
 
The first [[relic]] can be found in this area, camouflaged in the sound wave of a [[Gong (UbiArt games)|gong]].
 
{{clear}}


==Area 2==
==Area 2==
This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they will find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety will still be useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin.
[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]]
 
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can [[crush attack]] an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by [[crush attack]]ing a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby.
 
{{clear}}
 
===Relic 2===
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]]
 
The second [[relic]] can be found in this area, located in the background near the beginning of the area.
 
{{clear}}
 
===Secret area 1===
The heroes need to be careful as they use sound waves from the vertically moving [[Gong (UbiArt games)|gongs]], as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they encounter three [[red bird]]s, which they need to defeat. Once all of them have been defeated, the heroes can break the [[cage]].
 
<gallery widths="320px" heights="180px">
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves to avoid the [[flying creature]]s.
Savage Swarms 7.jpg|Three [[red bird]]s guard the [[cage]].
</gallery>


===Secret Area 1===
===Relic 3===
The team will have to be careful when using the moving lights, as Locusts are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]].
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]]
 
The third [[relic]] can be found in this area, located near the exit on a didgeridoo.
 
{{clear}}


==Area 3==
==Area 3==
After a while, the team needs to activate a [[switch]] to make one of the lights move around to scare off more Locusts. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the Locusts. The heroes will continue to use the moving and stationary lights to their advantage. The team will eventually escape the Locusts. The second secret area can be found by using a [[swingman|swingmen]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
As the heroes proceed, they eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gongs]] begin to move. The heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and then using the sound wave to pass through the [[flying creature]]s quickly and obtain it. The heroes need to proceed using the sound waves of more [[Gong (UbiArt games)|gongs]]; some move while others remain stationary. The heroes eventually escape from the [[flying creature]]s. The second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby.
 
<gallery widths="320px" heights="180px">
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 10.jpg|The heroes will need to [[Helicopter|glide]] down slowly to avoid the [[flying creature]]s.
</gallery>
 
===Secret area 2===
The heroes must use [[giant mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[giant mosquito]]es, and the [[cage]] can be broken.


===Secret Area 2===
<gallery widths="320px" heights="180px">
[[Rayman]] and his friends will use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away Locusts. When the team gets to the end, they will need to keep a gong lighted up while destroying the [[Red Bird]]s. Once done, the cage can be broken.
Savage Swarms 11.jpg|The [[giant mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s.
</gallery>


==Area 4==
==Area 4==
In this area, the special light providing [[gong]]s will be used more to get past the Locusts. Because of this, the players will need to be quick when moving along, cause the gongs are spread out. The exit is not too far away.
In this area, cyclops [[Gong (UbiArt games)|gongs]] will need to be used to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gongs]] in time, keeping the sound wave going as they approach the exit.
 
<gallery widths="320px" heights="180px">
Savage Swarms 14.jpg|A [[red bird]].
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out.
</gallery>


==Area 5==
==Area 5==
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the cage can be broken open to end the level. The team will then pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]]
 
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.
 
{{Clear}}
 
==Names in other languages==
{{Names
|en=Savage Swarms
|cs=Barbarské roje
|nl=Zwakzinnige zwermen
|fr=King Gong
|de=Schwirrende Schwärme
|hu=Vad raj
|it=Sciami selvaggi
|ja=きょうぼうな むれ
|pl=Dzikie roje
|pt=Enxame do vexame
|ru=Свирепые полчища
|es=Enjambres salvajes
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=CA6G4MQJRP0 Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=-oqeaiwshSg Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=wWjq966yscU Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=wVY6ZQDEAw8 Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:King Gong]]
[[fr:King Gong]]
[[hu:Vad raj]]
[[it:Sciami selvaggi]]
[[pl:Dzikie roje]]
[[pl:Dzikie roje]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]

Latest revision as of 15:44, 23 June 2026

Savage Swarms
Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:10 Time

Tricky Treasure
Medal
350 Lums
Cup
1:47 Time
Skull Coin
6
Relic
3

Savage Swarms is the first level of the Grumbling Grottos, a world from Rayman Origins. In this level, flying creatures appear in swarms; the heroes can briefly drive them away by punching gongs to create sound waves. This level is not included in the Back to Origins painting from Rayman Legends.

Area 1

In this area, the heroes encounter a large group of flying creatures. To proceed, the heroes need to hit a gong, creating a sound wave that causes the flying creatures to flee from the area briefly. Some sound waves are continuously provided by certain gongs in the area. The heroes eventually encounter a cyclops gong. If this type of gong is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first Skull Coin can be retrieved by hitting the cyclops gong and then quickly reaching the former, which will be surrounded by flying creatures. The second Skull Coin can be found by performing a wall jump just above the exit.

Relic 1

The first relic is located in the sound wave of a gong, directly in Rayman's eyeline.

The first relic can be found in this area, camouflaged in the sound wave of a gong.


Area 2

A heart phial.

The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack an angled drum and then perform wall jumps against a didgeridoo to reach the first secret area. The heroes eventually encounter two paths, each containing a Skull Coin, the third and fourth ones. The Skull Coin in the lower path can be found if the heroes drop down where they see a red bird, while the one in the upper area can be retrieved by crush attacking a drum, using the cyclops gong, and then wall jumping to safety. The lower path will need to be taken to proceed. More gongs aid the heroes on their journey to the exit. The fifth Skull Coin can be retrieved by punching a gong located to the right of the Skull Coin and then quickly retrieving it. The exit can be found nearby.


Relic 2

The second relic as seen in the background of the area.

The second relic can be found in this area, located in the background near the beginning of the area.


Secret area 1

The heroes need to be careful as they use sound waves from the vertically moving gongs, as there are flying creatures everywhere. Once they reach the huge sound wave, they encounter three red birds, which they need to defeat. Once all of them have been defeated, the heroes can break the cage.

Relic 3

The third relic as seen on the didgeridoo.

The third relic can be found in this area, located near the exit on a didgeridoo.


Area 3

As the heroes proceed, they eventually need to activate a switch, which makes one of the gongs begin to move. The heroes must stay within its sound wave to avoid more flying creatures. The sixth Skull Coin can be acquired by punching a cyclops gong and then using the sound wave to pass through the flying creatures quickly and obtain it. The heroes need to proceed using the sound waves of more gongs; some move while others remain stationary. The heroes eventually escape from the flying creatures. The second secret area can then be found by using a Swingman and performing a wall jump, reaching the platform above. The exit can be found nearby.

Secret area 2

The heroes must use giant mosquitoes in this area to reach the Electoon cage. During the ride, projectiles will need to be fired at certain gongs to clear their path of flying creatures. When the heroes reach the end of the area, they will need to keep firing at a gong, providing a sound wave to protect them, as they defeat three red birds. Once all three have been defeated, the heroes can disband the giant mosquitoes, and the cage can be broken.

Area 4

In this area, cyclops gongs will need to be used to pass more flying creatures. The heroes need to move quickly, as they will need to reach multiple cyclops gongs in time, keeping the sound wave going as they approach the exit.

Area 5

The final area.

The heroes need to defeat four red birds guarding the Electoon cage. Once all have been defeated, the cage can be broken, ending the level. The heroes then pose on the photoboard as the Magician counts the total amount of Lums collected throughout the level.


Names in other languages

Language Name
English Savage Swarms
Czech Barbarské roje
Dutch Zwakzinnige zwermen
French King Gong
German Schwirrende Schwärme
Hungarian Vad raj
Italian Sciami selvaggi
Japanese きょうぼうな むれ
Polish Dzikie roje
Portuguese Enxame do vexame
Russian Свирепые полчища
Spanish Enjambres salvajes

External links