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* [https://www.youtube.com/watch?v=YM79O9YQi-E Swinging Caves' Rayman Legends playthrough at YouTube (PC version)]
* [https://www.youtube.com/watch?v=YM79O9YQi-E Swinging Caves' Rayman Legends playthrough at YouTube (PC version)]


{{JibberishJungle}}
{{RaymanOriginslocations}}
{{JibberishJungleRL}}
{{JibberishJungleRL}}



Revision as of 08:25, 22 February 2017

Swinging Caves
Swinging Caves
Swinging Caves
Go With The Flow Over the Rainbow
World Jibberish Jungle

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
1:15 Time

Tricky Treasure
Medal
350 Lums
Cup
0:50 Time

Swinging Caves is the sixth level of the Jibberish Jungle, the first world in Rayman Origins. It is part of the demo that was released on the PlayStation Network and Xbox Live on November 9th 2011. This level centers around being in forest caves for most of the duration, and timing jumps when avoiding tentacle claw infested water. This is the third playable level from this world in the Back to Origins mode in Rayman Legends.

Original version

Area 1

As Rayman enters the level, arriving around mysterious pillars with Lums on top, he notices that the Magician isn't around. This is the first full level in Origins where he doesn't make a appearance where he gives some guidance. Continuing on, there are many nenuphars along with two Lividstones. Some of the nenuphars have bubbles forming from the top, which means the players can do a crush attack on those nenuphars, which will cause Lums and/or a heart to appear. One of the nenuphars will give out a Lum King. There are two Skull Coins near the end of the area. For the first one, the player has to drop down with caution because there is a bottomless pit, and the nenuphar that the player needs to get on to is moving horizontally. The second coin can be found to the far left of the first coin, hiding behind some foreground vines. Coming in contact with the vines will make them disappear, allowing the coin to be visible. After that, the exit is not too far away, the players will need to jump past the rest of the nenuphars and perform the wall jump to get there.

Area 2

The players will now use the swingmen to get past the water. Three Lividstones are on the next platform, blocking the way. After destroying them, an Electoon cries out for help. The path to get to the secret area is by looking left and jumping in that direction to a platform that has foreground vines. Once they are saved, the players can move on to a large body of tentacle claw infested water. To past by it, the players need to time their jumps on the moving nenuphars. Taking the higher path will result in collecting a Lum King and a green bulb that can be hit to activate a flower bulb; using it to get to a Skull Coin that is underneath a platform that will attempt to crush the players. The exit is nearby, as the team needs to dodge a tentacle claw in another body of water and then climb up defeating two Lividstones.

Secret Area 1

In the first secret area, there are 7 Lividstones, almost all are on and in between wooden barricades. The player will have to time a crush attack onto the large flower bulb to reach the top and then destroy the Lividstones from there. The Electoon cage is at the left edge of the area, also guarded by barricades.

Area 3

As the team enters into a very short area, they will need to use the waterfalls to go downwards to a vine. A Lum King is at the start of one of the waterfalls. Once the team grabs onto the vine, and drop down to a nenuphar they need to be careful of the bottomless pit. This case especially when retrieving the lone Skull Coin in the area at the bottom of a wall to the left. The second secret area is located to the right of the nenuphar, and like the first secret, there are foreground vines hiding the door. Once completed, the team can use the swingmen to advance to the exit guarded by a Lividstone.

Secret Area 2

In this relatively dark place, Rayman and the team will need to destroy three Lividstones, and a Hunter. Once all are defeated, the cage at the far left of the area will be able to be broken.

Area 4

In this final area before reaching the cage area, the heroes need to go upwards to reach the exit. First, the swingmen will assist to reach the flower bulb and then to another swingmen. A Lum King is collected once you grab onto the second swingmen. After using it to advance up to a vine, the team continues onto a couple of platforms, the second having a geyser at the end to push the team right up to the exit.

Area 5

Rayman and his team need to battle several Lividstones scattered throughout the area. When they are defeated, the cage will be able to be broken, thus ending the level. The Magician will wait for the total amount of Lums that were collected in the level as the team poses on a photoboard.

Swinging Caves
{{{image}}}
Skull
Geyser Blowout Best Original Score
World Jibberish Jungle


10


150 Lums

300 Lums

450 Lums

600 Lums


Back to Origins

In the Back to Origins version, the only notable differences are some of the Legends elements that replace some of Origins. Unlike Geyser Blowout, the level's name remain the same.


Trivia

If the player collects all of the Electoons in this level and the previous levels, the count will be at 27. It would be enough for the first Tricky Treasure level, Can't Catch Me! to be unlocked.

External links

Template:JibberishJungleRL