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* ''This article is about the level from ''[[Rayman Origins]]''. For the level from ''[[Rayman Designer]]'', see [[Gone with the Wind]].''
* ''This article is about the level from ''[[Rayman Origins]]''. For the level from ''[[Rayman Designer]]'', see [[Gone with the Wind]].''


'''Wind or Lose''' is the fourth level of the [[Desert of Dijiridoos]], the second world of ''[[Rayman Origins]]''. This level centers around using the [[helicopter|glide]] power on wind currents to advance in the areas. This is the third level from this world and eighth overall that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
'''Wind or Lose''' is the fourth level of the [[Desert of Dijiridoos]], the second world of ''[[Rayman Origins]]''. This level centers around using the [[Helicopter|glide]] power on wind currents to get through the areas. This is the third level from this world and eighth overall that is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
[[File:Wind or Lose 2.jpg|thumb|left|[[Rayman]] being pushed to the right by some wind.]]
The team can advance by using wind currents from vents and from the sky by activating the [[Helicopter|glide]] power. Some currents might push the characters in the wrong direction. The first [[Skull Coin]] of the level can be acquired by dropping down through the last wind current of the area next to the exit.
When [[Rayman]] and his friends enter, [[the Magician]] is not next to them. With that, the team will advance by using wind currents from vents and from the sky by activating the [[helicopter|glide]] power. Some currents might push the characters in the wrong direction. The first [[Skull Coin]] of the level can be found by dropping down through the last wind current of the area next to the exit.


{{Clear}}
<gallery widths="320px" heights="180px">
Wind or Lose 2.jpg|[[Rayman]] being pushed to the right by some wind.
</gallery>


==Area 2==
==Area 2==
[[File:Wind or Lose 3.jpg|thumb|right|[[Rayman]] gliding down a water stream.]]
The team can continue on by using water currents to take them to more wind currents from the sky. The second [[Skull Coin]] is surrounded by three orange [[spiky bird]]s on the second vertical wind current. The players now have to use more of the [[Helicopter|glide]] power as there is then a large wind current coming from the bottom of the sky. The first secret area can be found by [[Helicopter|gliding]] up between two platforms nearby several rotating vents. Once completed, the heroes must [[Helicopter|glide]] through the rest of the wind current to where they will meet several bad [[Blowing Bird|birds that blow air]] at the players. The team can defeat them when they stop blowing air then they can get to the exit.
[[File:Wind or Lose 4.jpg|thumb|left|A group of [[Lum (UbiArt games)|Lum]]s with a [[Lum King]].]]
The team will continue on using water currents to take them to more wind currents from the sky. The second [[Skull Coin]] can be found surrounded by three orange [[Spiky bird]]s on the second vertical wind current. The players will now have to use more of the [[helicopter|glide]] power as there is then a large wind current coming from the bottom of the sky. The first secret area can be found by gliding up between two platforms nearby several rotating vents. Once completed, the heroes can glide through the rest of the wind current to where they now meet several bad [[Blowing Bird|birds]] that blow air at the players. The team can defeat them when they stop blowing air then they will be able to get to the exit.


===Secret Area 1===
<gallery widths="320px" heights="180px">
[[File:Wind or Lose 5.jpg|thumb|right|The first secret area.]]
Wind or Lose 3.jpg|[[Rayman]] [[Helicopter|gliding]] down a water stream.
Oddly, [[Livingstone|Lividstones]] are the enemies that will need to be defeated in order to brake the [[Electoon]] [[cage]]. [[Rayman]] and his friends can activate strong currents to destroy the Lividstones.
Wind or Lose 4.jpg|A group of [[Lum (UbiArt games)|Lums]] with a [[Lum King]].
</gallery>
 
===Secret area 1===
[[File:Wind or Lose 5.jpg|320px|thumb|right|The first secret area.]]
Oddly, [[Livingstone|Lividstones]] are the enemies that have to be defeated in order to brake the [[Electoon]] [[cage]]. [[Rayman]] and his friends can activate strong currents to destroy the [[Livingstone|Lividstones]].
 
{{clear}}


==Area 3==
==Area 3==
[[File:Wind or Lose 6.jpg|thumb|left|[[Rayman]] bouncing on a large bongo.]]
[[File:Wind or Lose 6.jpg|320px|thumb|left|[[Rayman]] bouncing on a large bongo.]]
The team can immediately find the third [[Skull Coin]] by body slamming on the first large bongo. After that, they will come across short wind currents that will stop and then continue. The players will have to be quick in order to get by without falling down. The fourth Skull Coin is in between several [[Spiky bird]]s in the middle of the three disappearing currents. The second secret area can be located by [[helicopter|gliding]] up on the third disappearing current and using the [[swingman|swingmen]] to get across leading up to the door. Once the [[Electoon]]s are saved, the team can drop down to the exit.
The team can immediately find the third [[Skull Coin]] by body slamming on the first large bongo. After that, they come across short wind currents that stop and then continue. The players will have to be quick in order to get by without falling down. The fourth [[Skull Coin]] is in between several [[spiky bird]]s in the middle of the three disappearing currents. The second secret area can be located by [[Helicopter|gliding]] up on the third disappearing current and using the [[Swingman]] to get across leading up to the door. Once the [[Electoon]]s are saved, the team can drop down to the exit.


===Secret Area 2===
{{clear}}
[[File:Wind or Lose 7.jpg|thumb|right|The second secret area.]]
 
All the team has to do is avoid the continuous rising [[Spiky bird]]s and defeat the lone sleeping bad [[Red Bird]]. The [[cage]] will then be able to be broken.
===Secret area 2===
[[File:Wind or Lose 7.jpg|320px|thumb|right|The second secret area.]]
All the team has to do is avoid the continuous rising [[spiky bird]]s and defeat the lone sleeping bad [[Red Bird]]. The [[cage]] will then be able to be broken.
 
{{clear}}


==Area 4==
==Area 4==
[[File:Wind or Lose 8.jpg|thumb|left|[[Rayman]] using a wind current to get upwards.]]
[[File:Wind or Lose 8.jpg|320px|thumb|left|[[Rayman]] using a wind current to get upwards.]]
Now [[Rayman]] and his friends will avoid more [[Spiky bird]]s and take advantage of more short wind currents from vents. The fifth [[Skull Coin]] of the level can be retrieved by performing a walljump to a narrow platform that has a [[switch]] that will create a wind current to get back up. The heroes will continue avoiding the spiky birds and [[helicopter|gliding]] until they reach a platform that leads up to the exit.
Now [[Rayman]] and his friends must avoid more [[spiky bird]]s and take advantage of more short wind currents from vents. The fifth [[Skull Coin]] of the level can be retrieved by performing a walljump to a narrow platform that has a [[switch]] that will create a wind current to get back up. The heroes will continue avoiding the [[spiky bird]]s and [[Helicopter|gliding]] until they reach a platform that leads up to the exit.


{{Clear}}
{{clear}}


==Area 5==
==Area 5==
[[File:Wind or Lose 9.jpg|thumb|right|A [[Skull Coin]] hidden in between a group of spikes.]]
[[File:Wind or Lose 9.jpg|320px|thumb|right|A [[Skull Coin]] hidden in between a group of [[Darkroot]]s.]]
In this area, the team must [[helicopter|glide]] throughout in order to get to the exit. Along the way, they will have to avoid sharp spikes that stretch out at different lengths. The sixth [[Skull Coin]] can be found by safely getting in between a group of sharp spikes. The exit isn't too far away, the team will get there by continuing gliding and then avoiding a few [[Spiky bird]]s.
In this area, the team must [[Helicopter|glide]] throughout in order to get to the exit. Along the way, they have to avoid [[Darkroot]]s that stretch out at different lengths. The sixth [[Skull Coin]] can be found by safely getting in between a group of [[Darkroot]]s. The exit isn't too far away; the team can get there by continuing [[Helicopter|gliding]] and then avoiding a few [[spiky bird]]s.
 
{{clear}}


==Area 6==
==Area 6==
[[File:Wind or Lose 10.jpg|thumb|left|The final area.]]
[[File:Wind or Lose 10.jpg|320px|thumb|left|The final area.]]
[[Rayman]] and his team will now need to destroy the 4 bad [[Red Bird|birds]] flying around the entire area. Once all are defeated, the [[Electoon]] [[cage]] will be able to be broken, thus ending the level. Then the team will pose on a [[Photographer|photoboard]] as [[the Magician]] will wait to see how many [[Lum (UbiArt games)|Lums]] the players collected in the level.
[[Rayman]] and his team now need to destroy the four [[Red Bird]]s flying around the entire area. Once all are defeated, the [[Electoon]] [[cage]] can be broken, thus ending the level. Then the team poses on a [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the players collected in the level.


{{Clear}}
{{clear}}


==External links==
==External links==

Revision as of 00:02, 26 March 2018

Wind or Lose
Wind or Lose
Wind or Lose
Best Original Score Skyward Sonata
World Desert of Dijiridoos

Electoon #1
Cage
Electoon #2
Cage
Electoon #3
Cage
Electoon #4
150 Lums
Electoon #5
300 Lums
Electoon #6
2:20 Time

Tricky Treasure
Medal
350 Lums
Cup
1:55 Time

Wind or Lose is the fourth level of the Desert of Dijiridoos, the second world of Rayman Origins. This level centers around using the glide power on wind currents to get through the areas. This is the third level from this world and eighth overall that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

The team can advance by using wind currents from vents and from the sky by activating the glide power. Some currents might push the characters in the wrong direction. The first Skull Coin of the level can be acquired by dropping down through the last wind current of the area next to the exit.

Area 2

The team can continue on by using water currents to take them to more wind currents from the sky. The second Skull Coin is surrounded by three orange spiky birds on the second vertical wind current. The players now have to use more of the glide power as there is then a large wind current coming from the bottom of the sky. The first secret area can be found by gliding up between two platforms nearby several rotating vents. Once completed, the heroes must glide through the rest of the wind current to where they will meet several bad birds that blow air at the players. The team can defeat them when they stop blowing air then they can get to the exit.

Secret area 1

The first secret area.

Oddly, Lividstones are the enemies that have to be defeated in order to brake the Electoon cage. Rayman and his friends can activate strong currents to destroy the Lividstones.


Area 3

Rayman bouncing on a large bongo.

The team can immediately find the third Skull Coin by body slamming on the first large bongo. After that, they come across short wind currents that stop and then continue. The players will have to be quick in order to get by without falling down. The fourth Skull Coin is in between several spiky birds in the middle of the three disappearing currents. The second secret area can be located by gliding up on the third disappearing current and using the Swingman to get across leading up to the door. Once the Electoons are saved, the team can drop down to the exit.


Secret area 2

The second secret area.

All the team has to do is avoid the continuous rising spiky birds and defeat the lone sleeping bad Red Bird. The cage will then be able to be broken.


Area 4

Rayman using a wind current to get upwards.

Now Rayman and his friends must avoid more spiky birds and take advantage of more short wind currents from vents. The fifth Skull Coin of the level can be retrieved by performing a walljump to a narrow platform that has a switch that will create a wind current to get back up. The heroes will continue avoiding the spiky birds and gliding until they reach a platform that leads up to the exit.


Area 5

A Skull Coin hidden in between a group of Darkroots.

In this area, the team must glide throughout in order to get to the exit. Along the way, they have to avoid Darkroots that stretch out at different lengths. The sixth Skull Coin can be found by safely getting in between a group of Darkroots. The exit isn't too far away; the team can get there by continuing gliding and then avoiding a few spiky birds.


Area 6

The final area.

Rayman and his team now need to destroy the four Red Birds flying around the entire area. Once all are defeated, the Electoon cage can be broken, thus ending the level. Then the team poses on a photoboard as the Magician waits to see how many Lums the players collected in the level.


External links