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*''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].''
*''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].''
{{Stub}}


[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]]
[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]]


{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}}
{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}}
== How to earn ==
'''Gems''' are collectibles in ''[[Rayman Adventures]]'' which could be earned by completing levels, achievements, [[Daily missions|daily missions]], scratching [[Lucky ticket|lucky tickets]], watching ads, and from purchasing using real money. Gems could in turn be used to purchase [[List of heroes and costumes in UbiArt games|heroes]], [[Elixir (Rayman Adventures)|elixirs]], reduce hatch times and to get more [[beatbox]] slots.
=== Shop ===
Going to the shop you can buy various packs of gems using real money, you can also watch an ad to get 10 Gems.
<gallery widths="320px" heights="180px">
Gems in Adventures.PNG|The player earning 10 gems
</gallery>
=== Achievements ===
Completing achivements gives you Gems. Achievements like Lum-a-holic or Seek, and Ye Shall Find do not give Gems upon completing for the first time.
=== Level Score ===
Depending on how well the player did, completing a level gave them up to 20 gems; meanwhile, choosing to watch an ad granted the player 10 gems.
<gallery widths="320px" heights="180px">
Earning gems.PNG|Gems could be earned upon completing levels.
</gallery>
=== Daily Missions ===
Upon completing the  daily missions, the player will receive a [[Lucky ticket]], which can award you with Gems.
<gallery widths="320px" heights="180px">
Completed Daily Missions.PNG|The game letting you scratch a [[Lucky ticket]]
</gallery>
=== Challenges ===
Upon completing Marathons such as the Summer Marathon the #1 Ranked player will receive 100 Gems while the Top 2% will receive only 50 Gems
<gallery widths="320px" heights="180px">
SummerMarathon.png|The game showing Gems awards for each Rank.
</gallery>
=== Lucky Tickets ===
Buying a lucky ticket has a chance of giving the player Gems after scrathced.


=== Special Packs ===
'''Gems''' were collectibles in ''[[Rayman Adventures]]''. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including [[List of heroes and costumes in UbiArt games|costumes]], [[Elixir (Rayman Adventures)|elixirs]], and [[beatbox]] slots.
Buying certain packs like the Starter Pack or Relentless Rescuer Pack will give Gems.


<gallery widths="320px" heights="180px">
== Acquisition ==
Relentless Rescuer Pack.png|The Relentless Rescuer Pack when bought gives you 300 Gems.
Gems could be earned through gameplay or purchased with real money via the shop.
</gallery>


== Uses ==
* '''Level completion:''' Depending on the player's performance, completing a level could yield up to 20 gems.
=== Revive ===
* '''Ads:''' The player could choose to watch an advertisement to receive 10 gems.
Upon first death in a level you can pay 10 Gems to be revived, dying again increases the price to 20 Gems, dying a third time makes the price 50 Gems to revive.
* '''Marathons:''' In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems.
<gallery widths="320px" heights="180px">
* '''Missions and tickets:''' Completing [[daily missions]] awarded the player a [[lucky ticket]]. Scratching these [[Lucky ticket|tickets]] provided a chance to win varying amounts of gems.
DeathScreen10.png|The game asking for 10 Gems.
* '''Achievements:''' Most achievements awarded gems upon completion. However, specific achievements such as "Lum-a-holic" or "Seek, and Ye Shall Find" did not grant gems when completed for the first time.
</gallery>
* '''Shop:''' Gems could be purchased in various "Special Packs" using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems).


=== Elixirs ===
The player can buy different lixir suing gems such as: New Creature Elixir, Gold Elixir and Silver Elixir.
=== Skipping wait time ===
If the player doesn't have Time Elixirs they can use Gems to instantly hatch an Egg.
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Egg and elixir.PNG|The game telling you need to pay 257 Gems for insta-hatch.
Earning gems.PNG|Gems were earned based on level performance.
Gems in Adventures.PNG|The player earning 10 gems.
Adventures-Summer-Marathon.png|Gem rewards for ranking in a marathon.
Completed Daily Missions.PNG|A [[lucky ticket]] earned from daily missions.
Relentless Rescuer Pack.png|The Relentless Rescuer Pack, which contained 300 gems.
</gallery>
</gallery>


=== Costumes ===
== Uses ==
Gems could also be used to buy skins, some skins cost 150 Gems, some 500 Gems and even 3000 Gems.
Gems served as the primary currency for speeding up progress or unlocking content.


=== BeatBox Tracks ===
=== Creatures and eggs ===
Gems can buy extra beatbox tracks to save when making music with the Incredibals in the [[Sacred Tree]].
* '''Elixirs:''' Gems were used to buy [[Elixir (Rayman Adventures)|elixirs]], including the New Creature Elixir, Gold Elixir, and Silver Elixir.
<gallery widths="320px" heights="180px">
* '''Hatching:''' If the player did not have Time Elixirs, gems could be used to instantly hatch an [[Ancient Egg|egg]]. The cost depended on the remaining wait time.
Beatbox slots.PNG|The game showing prices for 1, 5 or 10 BeatBox Tracks.
* '''Revealing rarity:''' For 100 gems, [[the Captain]] could reveal the rarity of an [[Ancient Egg|egg]] on the world map before the level was played.
</gallery>


=== Revealing Eggs ===
=== Level assistance ===
For 100 Gems you can make [[the Captain]] show the Egg rarity on the world map.
* '''Revives:''' Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems.
<gallery widths="320px" heights="180px">
* '''Extensions:''' If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour.
Map new.PNG|The game asking for 100 Gems to reveal Egg rarity
* '''Food:''' If the player ran out of [[food]] for their creatures, they could purchase 10 units of food for 30 gems.
</gallery>


=== Adventures Continuation ===
=== Unlockables ===
If an Adventures runs out of time you can spend 5 Gems to get an extra 1 hour extention to your current adventure.
* '''Costumes:''' Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems.
* '''Beatbox tracks:''' Players could purchase extra [[beatbox]] slots to save musical tracks created with the [[Incrediball]]s in the [[Sacred Tree]].


=== Food ===
If the player doesn't have enough [[food]] they can buy and gain 10 food for 30 gems.
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Food.PNG|The game showing 10 [[Food]] for 30 Gems
Adventures-Death-Screen.png|The option to revive for 10 gems.
Egg and elixir.PNG|Using gems to instantly hatch an [[Ancient Egg|egg]].
Map new.PNG|The Captain offering to reveal an [[Ancient Egg|egg]]'s rarity for 100 gems.
Food.PNG|Purchasing [[food]] with gems.
Beatbox slots.PNG|The prices for unlocking additional [[beatbox]] tracks.
</gallery>
</gallery>


{{Rayman Adventures}}
{{Rayman Adventures}}

Revision as of 12:49, 29 December 2025

A gem, as seen in Rayman Adventures.
Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?

Gems were collectibles in Rayman Adventures. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including costumes, elixirs, and beatbox slots.

Acquisition

Gems could be earned through gameplay or purchased with real money via the shop.

  • Level completion: Depending on the player's performance, completing a level could yield up to 20 gems.
  • Ads: The player could choose to watch an advertisement to receive 10 gems.
  • Marathons: In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems.
  • Missions and tickets: Completing daily missions awarded the player a lucky ticket. Scratching these tickets provided a chance to win varying amounts of gems.
  • Achievements: Most achievements awarded gems upon completion. However, specific achievements such as "Lum-a-holic" or "Seek, and Ye Shall Find" did not grant gems when completed for the first time.
  • Shop: Gems could be purchased in various "Special Packs" using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems).

Uses

Gems served as the primary currency for speeding up progress or unlocking content.

Creatures and eggs

  • Elixirs: Gems were used to buy elixirs, including the New Creature Elixir, Gold Elixir, and Silver Elixir.
  • Hatching: If the player did not have Time Elixirs, gems could be used to instantly hatch an egg. The cost depended on the remaining wait time.
  • Revealing rarity: For 100 gems, the Captain could reveal the rarity of an egg on the world map before the level was played.

Level assistance

  • Revives: Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems.
  • Extensions: If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour.
  • Food: If the player ran out of food for their creatures, they could purchase 10 units of food for 30 gems.

Unlockables

  • Costumes: Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems.
  • Beatbox tracks: Players could purchase extra beatbox slots to save musical tracks created with the Incrediballs in the Sacred Tree.