Rayman Rush is a remake of Rayman M developed by Ubisoft Shanghai only for the Sony Playstation in 2002. While it was the same game as Rayman M both in terms of plot and concept, only the racing half of the game was ported, and there are a lot of differences, probably due to the Playstation's limited specifications, resulting in a poor conversion.

Rayman Rush
Rayman Rush
Rayman Rush
Published by Ubisoft
Developed by Ubisoft Shanghai

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Release date 2002
Genre Racing
Gameplay mode 2 Players
Languages {{{languages}}}
Platforms Sony Playstation
Ratings 3+ (ELSPA)
Distribution media CD-ROM
Game engine {{{game engine}}}

Differences

  • The Teensies are replaced by a pink female Globox called Globette. She uses Tily's sound clips sped down, and for an unknown reason, shares the musical theme of Dark Globox, a character who only appears in the GameCube and Xbox versions of Rayman Arena. Because of this, the player starts with only four characters in this version.
  • The menu music is lower in pitch.
  • Each character is now equipped with freeze bullets like in the Rayman M battle game Lum Spring, which freezes a character for five seconds when shot.
  • Some of Rayman M's bonus levels now use textures and are made into proper levels, most notably the Canopy.
  • The Water Canyon level has a new map.
  • The game has a slightly different ending, which is shown after beating just the Championship.
  • Only 2 players can play together this time.
  • While it also has the same intro as Rayman M, the part which introduces the Teensies was removed.
  • The Popolopoï mode is renamed to "Target Mode", and a time attack mode was added.
  • The Lums Mode is now all about collecting as many yellow Lums as possible while racing against another character.
  • Tily's voice is apparently a mix of her voice clips and Ly's, which are sped up.

Levels

Zone 0

Zone 1

Zone 2

Voice cast

Gallery

Covers

 
The cover of the US version of Rayman Rush.
 
The back cover of the US version of Rayman Rush.

Trivia

  • It was revealed in March 2013, that the game can be completed at 100%. Until then only 99.2% was known to be possible. The percentage most likely has some kind of connection with the time records made through the game.

See also

External links